From: Thomas Debesse Date: Wed, 17 Feb 2016 22:34:57 +0000 (+0100) Subject: add unvanquished game support to q3map2 X-Git-Tag: xonotic-v0.8.2~9^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b81adbf0da7f90960493ced7ba23224c8918b5bb;p=xonotic%2Fnetradiant.git add unvanquished game support to q3map2 - import game_unvanquished.h from daemonmap - tweak default values --- diff --git a/tools/quake3/q3map2/game_unvanquished.h b/tools/quake3/q3map2/game_unvanquished.h new file mode 100644 index 00000000..d623a24b --- /dev/null +++ b/tools/quake3/q3map2/game_unvanquished.h @@ -0,0 +1,172 @@ +/* ------------------------------------------------------------------------------- + +Copyright (C) 1999-2007 id Software, Inc. and contributors. +For a list of contributors, see the accompanying CONTRIBUTORS file. + +This file is part of GtkRadiant. + +GtkRadiant is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +GtkRadiant is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GtkRadiant; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + +---------------------------------------------------------------------------------- + +This code has been altered significantly from its original form, to support +several games based on the Quake III Arena engine, in the form of "Q3Map2." + +------------------------------------------------------------------------------- */ + +/* Derived from Tremulous support by LinuxManMikeC */ + + +/* marker */ +#ifndef GAME_UNVANQUISHED_H +#define GAME_UNVANQUISHED_H + + + +/* ------------------------------------------------------------------------------- + +content and surface flags - also uses defines from game_quake3.h + +------------------------------------------------------------------------------- */ + +#define UNV_CONT_NOALIENBUILD 0x1000 +#define UNV_CONT_NOHUMANBUILD 0x2000 +#define UNV_CONT_NOBUILD 0x4000 + +#define UNV_SURF_NOALIENBUILDSURFACE 0x80000 +#define UNV_SURF_NOHUMANBUILDSURFACE 0x100000 +#define UNV_SURF_NOBUILDSURFACE 0x200000 + + + +/* ------------------------------------------------------------------------------- + +game_t struct + +------------------------------------------------------------------------------- */ + +{ + "unvanquished", /* -game x */ + "pkg", /* default base game data dir */ + ".unvanquished", /* unix home sub-dir */ + "unvanquished", /* magic path word */ + "scripts", /* shader directory */ + 1048575, /* max lightmapped surface verts */ + 1048575, /* max surface verts */ + 1048575, /* max surface indexes */ + qfalse, /* flares */ + "flareshader", /* default flare shader */ + qfalse, /* wolf lighting model? */ + 128, /* lightmap width/height */ + 1.0f, /* lightmap gamma */ + qfalse, /* lightmap sRGB */ + qfalse, /* texture sRGB */ + qfalse, /* color sRGB */ + 0.0f, /* lightmap exposure */ + 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ + qfalse, /* disable shader lightstyles hack */ + qtrue, /* keep light entities on bsp */ + 8, /* default patchMeta subdivisions tolerance */ + qfalse, /* patch casting enabled */ + qfalse, /* compile deluxemaps */ + 1, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 0.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_BLACK, /* minimap mode */ + "../minimaps/%s.tga", /* minimap name format */ + "IBSP", /* bsp file prefix */ + 46, /* bsp file version */ + qfalse, /* cod-style lump len/ofs order */ + LoadIBSPFile, /* bsp load function */ + WriteIBSPFile, /* bsp write function */ + + { + /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */ + + /* default */ + { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, + + /* ydnar */ + { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, + { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, + { "skip", 0, 0, 0, 0, C_SKIP, 0 }, + + /* compiler */ + { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, + { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, + { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, + { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, + { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, + { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 }, + { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 }, + + { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, + { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, + { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + + /* game */ + { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID }, + + { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + + { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, + { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 }, + + { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 }, + + { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 }, + { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 }, + { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 }, + { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 }, + { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 }, + { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 }, + { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 }, + { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 }, + { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 }, + + /* unvanquished */ + {"noalienbuild", UNV_CONT_NOALIENBUILD, 0, 0, 0, 0, 0 }, + {"nohumanbuild", UNV_CONT_NOHUMANBUILD, 0, 0, 0, 0, 0 }, + {"nobuild", UNV_CONT_NOBUILD, 0, 0, 0, 0, 0 }, + + {"noalienbuildsurface", 0, 0, UNV_SURF_NOALIENBUILDSURFACE, 0, 0, 0 }, + {"nohumanbuildsurface", 0, 0, UNV_SURF_NOHUMANBUILDSURFACE, 0, 0, 0 }, + {"nobuildsurface", 0, 0, UNV_SURF_NOBUILDSURFACE, 0, 0, 0 }, + + /* null */ + { NULL, 0, 0, 0, 0, 0, 0 } + } +} + +/* end marker */ +#endif diff --git a/tools/quake3/q3map2/q3map2.h b/tools/quake3/q3map2/q3map2.h index eaa964ff..7bbbc42b 100644 --- a/tools/quake3/q3map2/q3map2.h +++ b/tools/quake3/q3map2/q3map2.h @@ -1961,6 +1961,8 @@ Q_EXTERN game_t games[] #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */ , #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */ + , + #include "game_unvanquished.h" , #include "game_tenebrae.h" ,