From: Mattia Basaglia Date: Wed, 26 Nov 2014 21:03:54 +0000 (+0100) Subject: Lay out data structures for Tiled maps X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b7d84e5fc9c2d75af81ba967001e8116126a8ba3;p=xonotic%2Fdarkplaces.git Lay out data structures for Tiled maps --- diff --git a/xml.c b/xml.c index 20cf0d7b..53a36da7 100644 --- a/xml.c +++ b/xml.c @@ -107,7 +107,6 @@ void VM_xml_close(prvm_prog_t *prog) XML_Close(prog,fileindex-1); } -// TODO find out if errorreturn is really needed to return 0... #define VM_XML_CHECK_RETURN(funcname, errorreturn) \ VM_SAFEPARMCOUNT(1,#funcname); \ xml = VM_Xml_Data(prog,PRVM_G_FLOAT(OFS_PARM0)-1); \ @@ -257,4 +256,128 @@ void VM_xml_tree_attribute(prvm_prog_t *prog) } else PRVM_G_FLOAT(OFS_RETURN) = 0; -} \ No newline at end of file +} + +// ================================================= +// Tiled Stuff +// ================================================= + +// x,y coordinate +typedef struct { + long x; + long y; +} Tiled_Coord; + +// Single Property +typedef struct { + char* name; + char* value; +} Tiled_Property; + +// Data structure to hold properties +// Currently singly-linked list, would be more efficient to have a red-black tree +typedef struct Tiled_PropertyNode Tiled_PropertyNode; +struct Tiled_PropertyNode { + Tiled_Property property; + Tiled_PropertyNode* next; +}; + +typedef Tiled_PropertyNode* Tiled_Properties; + +// Image/Tile data +typedef struct { + // Name of the image file + char * source; + // Width in pixels + unsigned width; + // Height in pixels + unsigned height; + // If used as a tile in a collection of images, relative ID + unsigned id; +} Tiled_Image; + +// Tileset +typedef struct { + // Images of acollection or single image split in a grid + Tiled_Image* image; + // Number of elements in image + unsigned image_count; + // Name of the tileset + char* name; + // (Maximum) size of the tiles in the tileset + Tiled_Coord tilesize; + // Number of pixels between tiles + unsigned spacing; + // The margin around the tiles in this tileset + unsigned margin; + // Offset to use when drawing + Tiled_Coord tileoffset; + + Tiled_Properties properties; +} Tiled_Tileset; + +// Common layer data +typedef struct { + enum { TILED_TILELAYER, TILED_OBJECTLAYER, TILED_IMAGELAYER } type; + char* name; + // layer position in tiles + Tiled_Coord pos; + // layer size in tiles + Tiled_Coord size; + float opacity; + qboolean visible; + Tiled_Properties properties; +} Tiled_Layer; + +// Tile layer +typedef struct { + Tiled_Layer layer; + unsigned long* data; + unsigned data_size; +} Tiled_TileLayer; + +// Object +typedef struct { + char* name; + char* type; + // position in pixels + Tiled_Coord pos; + // size in pixels + Tiled_Coord size; + // In degress, clockwise + double rotation; + // Global tile ID + unsigned gid; + qboolean visible; + Tiled_Properties properties; +} Tiled_Object; + +// Object Group +typedef struct { + Tiled_Layer layer; + Tiled_Object * objects; + unsigned objects_size; +} Tiled_ObjectLayer; + +// Image layer +typedef struct { + Tiled_Layer layer; + Tiled_Image image; +} Tiled_ImageLayer; + +// Map +typedef struct { + // File format version + float version; + enum { ORTHOGONAL, ISOMETRIC, STAGGERED } orientation; + // size in tiles + Tiled_Coord size; + // size of a tile in pixels + Tiled_Coord tilesize; + // Color + vec3_t backgroundcolor; + // TODO renderorder + Tiled_Properties properties; + Tiled_Layer* layers; + unsigned layers_size; +} Tiled_Map;