From: Rudolf Polzer Date: Fri, 15 Jun 2012 08:03:11 +0000 (+0200) Subject: fix detail texture shader hack, apparently requires a new cvar now X-Git-Tag: xonotic-v0.7.0~312^2~21^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b79f47701b5da225338fbdeb02ae982f7edfd4e4;p=xonotic%2Fxonotic-data.pk3dir.git fix detail texture shader hack, apparently requires a new cvar now --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1f3bb42a2..a8d6bcb94 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -812,6 +812,7 @@ set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage // effects r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture +mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work r_glsl_postprocess 0 // but note, hud_postprocessing enables this r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1