From: Mario Date: Fri, 30 Aug 2013 09:52:07 +0000 (+1000) Subject: Remove some bad cvars X-Git-Tag: xonotic-v0.8.0~241^2^2~131 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b70d124cdd7d09a741738f6c268624db278a9f67;p=xonotic%2Fxonotic-data.pk3dir.git Remove some bad cvars --- diff --git a/monsters.cfg b/monsters.cfg index f44f71a8d..05f6fca8a 100644 --- a/monsters.cfg +++ b/monsters.cfg @@ -179,9 +179,4 @@ set g_monsters_respawn_delay 20 set g_monsters_score_kill 1 set g_monsters_max 20 set g_monsters_max_perplayer 0 -set g_monsters_skill_easy 2 -set g_monsters_skill_normal 4 -set g_monsters_skill_hard 5 -set g_monsters_skill_insane 7 -set g_monsters_skill_nightmare 10 // }}} diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 17abfd46b..3c8d25c13 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -176,6 +176,17 @@ void monster_setupsounds(string mon) if(self.msound_sight == "") self.msound_sight = strzone(strcat("monsters/", mon, "_sight.wav")); } +void monster_makevectors(entity e) +{ + vector v; + + v = CENTER_OR_VIEWOFS(e); + self.v_angle = vectoangles(v - (self.origin + self.view_ofs)); + self.v_angle_x = -self.v_angle_x; + + makevectors(self.v_angle); +} + float monster_melee(entity targ, float damg, float er, float deathtype, float dostop) { float rdmg = damg * random(); @@ -193,7 +204,7 @@ float monster_melee(entity targ, float damg, float er, float deathtype, float do self.SendFlags |= MSF_MOVE; } - makevectors (self.angles); + monster_makevectors(targ); traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self); @@ -328,17 +339,6 @@ void monster_checkattack(entity e, entity targ) } } -void monster_makevectors(entity e) -{ - vector v; - - v = CENTER_OR_VIEWOFS(e); - self.v_angle = vectoangles(v - (self.origin + self.view_ofs)); - self.v_angle_x = -self.v_angle_x; - - makevectors(self.v_angle); -} - void monster_use () { if (self.enemy) @@ -968,11 +968,14 @@ float monster_initialize(float mon_id, float nodrop) entity mon = get_monsterinfo(mon_id); // support for quake style removing monsters based on skill - if(monster_skill <= autocvar_g_monsters_skill_easy && (self.spawnflags & MONSTERSKILL_NOTEASY)) { return FALSE; } - if(monster_skill == autocvar_g_monsters_skill_normal && (self.spawnflags & MONSTERSKILL_NOTMEDIUM)) { return FALSE; } - if(monster_skill == autocvar_g_monsters_skill_hard && (self.spawnflags & MONSTERSKILL_NOTHARD)) { return FALSE; } - if(monster_skill == autocvar_g_monsters_skill_insane && (self.spawnflags & MONSTERSKILL_NOTINSANE)) { return FALSE; } - if(monster_skill >= autocvar_g_monsters_skill_nightmare && (self.spawnflags & MONSTERSKILL_NOTNIGHTMARE)) { return FALSE; } + switch(monster_skill) + { + case 1: if(self.spawnflags & MONSTERSKILL_NOTEASY) return FALSE; break; + case 2: if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) return FALSE; break; + case 3: if(self.spawnflags & MONSTERSKILL_NOTHARD) return FALSE; break; + case 4: if(self.spawnflags & MONSTERSKILL_NOTINSANE) return FALSE; break; + case 5: if(self.spawnflags & MONSTERSKILL_NOTNIGHTMARE) return FALSE; break; + } if(self.monster_name == "") self.monster_name = M_NAME(mon_id); diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 5875547af..adeccc73c 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1246,11 +1246,6 @@ float autocvar_g_monsters_teams; float autocvar_g_monsters_healthbars; float autocvar_g_monsters_respawn_delay; float autocvar_g_monsters_respawn; -float autocvar_g_monsters_skill_easy; -float autocvar_g_monsters_skill_normal; -float autocvar_g_monsters_skill_hard; -float autocvar_g_monsters_skill_insane; -float autocvar_g_monsters_skill_nightmare; float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage;