From: Mario Date: Mon, 18 Jun 2018 08:42:03 +0000 (+1000) Subject: Revert "Leave the load in the weapon when throwing it" X-Git-Tag: xonotic-v0.8.5~2015 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b6cfffd1aa9d7c695ea2791342208b3660ef46c9;p=xonotic%2Fxonotic-data.pk3dir.git Revert "Leave the load in the weapon when throwing it" This reverts commit b3b87165949a2d97634b425231aeb56324cc1ce7. --- diff --git a/qcsrc/server/weapons/throwing.qc b/qcsrc/server/weapons/throwing.qc index 35837af90..462af14d8 100644 --- a/qcsrc/server/weapons/throwing.qc +++ b/qcsrc/server/weapons/throwing.qc @@ -101,7 +101,6 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto if(doreduce && g_weapon_stay == 2) { - #if 0 // if our weapon is loaded, give its load back to the player int i = own.(weaponentity).m_weapon.m_id; if(own.(weaponentity).(weapon_load[i]) > 0) @@ -109,12 +108,10 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto GiveResource(own, ammotype, own.(weaponentity).(weapon_load[i])); own.(weaponentity).(weapon_load[i]) = -1; // schedule the weapon for reloading } - #endif SetResourceAmount(wep, ammotype, 0); } else if(doreduce) { - #if 0 // if our weapon is loaded, give its load back to the player int i = own.(weaponentity).m_weapon.m_id; if(own.(weaponentity).(weapon_load[i]) > 0) @@ -122,7 +119,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto GiveResource(own, ammotype, own.(weaponentity).(weapon_load[i])); own.(weaponentity).(weapon_load[i]) = -1; // schedule the weapon for reloading } - #endif + float ownderammo = GetResourceAmount(own, ammotype); thisammo = min(ownderammo, GetResourceAmount(wep, ammotype)); SetResourceAmount(wep, ammotype, thisammo);