From: Mario Date: Thu, 7 Feb 2013 06:27:51 +0000 (+1100) Subject: Fix monsters not targeting players in normal gamemodes X-Git-Tag: xonotic-v0.8.0~241^2^2~535 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b6c4ad2b6c346cae9544f8040345c56357ac530f;p=xonotic%2Fxonotic-data.pk3dir.git Fix monsters not targeting players in normal gamemodes --- diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index c010c2ecc..5ca1ae568 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -78,9 +78,6 @@ float monster_isvalidtarget (entity targ, entity ent, float neutral) if(neutral == TRUE) return TRUE; // we come in peace! - if(targ.owner == ent.owner) - return FALSE; - if(targ.takedamage == DAMAGE_NO) return FALSE; // enemy can't be damaged @@ -103,8 +100,7 @@ float monster_isvalidtarget (entity targ, entity ent, float neutral) if(targ.BUTTON_CHAT) return FALSE; // no typefragging! - if(teamplay) - if(targ.team == ent.team) + if not(IsDifferentTeam(targ, ent)) return FALSE; // enemy is on our team return TRUE;