From: havoc Date: Mon, 5 Dec 2011 12:21:35 +0000 (+0000) Subject: fixed a crash with r_shadow_bouncegrid 2 when also using r_shadow_deferred, made... X-Git-Tag: xonotic-v0.6.0~102^2~20 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b6465e5c03e737c1e7b59a8ab285223ce734c769;p=xonotic%2Fdarkplaces.git fixed a crash with r_shadow_bouncegrid 2 when also using r_shadow_deferred, made the light draw skipping for r_shadow_bouncegrid 2 a bit more elegant git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11599 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/r_shadow.c b/r_shadow.c index 06b1b1d5..19ae463e 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -3921,6 +3921,18 @@ static void R_Shadow_PrepareLight(rtlight_t *rtlight) qboolean nolight; rtlight->draw = false; + rtlight->cached_numlightentities = 0; + rtlight->cached_numlightentities_noselfshadow = 0; + rtlight->cached_numshadowentities = 0; + rtlight->cached_numshadowentities_noselfshadow = 0; + rtlight->cached_numsurfaces = 0; + rtlight->cached_lightentities = NULL; + rtlight->cached_lightentities_noselfshadow = NULL; + rtlight->cached_shadowentities = NULL; + rtlight->cached_shadowentities_noselfshadow = NULL; + rtlight->cached_shadowtrispvs = NULL; + rtlight->cached_lighttrispvs = NULL; + rtlight->cached_surfacelist = NULL; // skip lights that don't light because of ambientscale+diffusescale+specularscale being 0 (corona only lights) // skip lights that are basically invisible (color 0 0 0) @@ -3968,6 +3980,10 @@ static void R_Shadow_PrepareLight(rtlight_t *rtlight) R_Shadow_ComputeShadowCasterCullingPlanes(rtlight); + // don't allow lights to be drawn if using r_shadow_bouncegrid 2, except if we're using static bouncegrid where dynamic lights still need to draw + if (r_shadow_bouncegrid.integer == 2 && (rtlight->isstatic || !r_shadow_bouncegrid_static.integer)) + return; + if (rtlight->compiled && r_shadow_realtime_world_compile.integer) { // compiled light, world available and can receive realtime lighting @@ -4567,25 +4583,22 @@ void R_Shadow_PrepareLights(int fbo, rtexture_t *depthtexture, rtexture_t *color R_Shadow_EnlargeLeafSurfaceTrisBuffer(r_refdef.scene.worldmodel->brush.num_leafs, r_refdef.scene.worldmodel->num_surfaces, r_refdef.scene.worldmodel->brush.shadowmesh ? r_refdef.scene.worldmodel->brush.shadowmesh->numtriangles : r_refdef.scene.worldmodel->surfmesh.num_triangles, r_refdef.scene.worldmodel->surfmesh.num_triangles); flag = r_refdef.scene.rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE; - if (r_shadow_bouncegrid.integer != 2) + if (r_shadow_debuglight.integer >= 0) + { + lightindex = r_shadow_debuglight.integer; + light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex); + if (light) + R_Shadow_PrepareLight(&light->rtlight); + } + else { - if (r_shadow_debuglight.integer >= 0) + range = Mem_ExpandableArray_IndexRange(&r_shadow_worldlightsarray); // checked + for (lightindex = 0;lightindex < range;lightindex++) { - lightindex = r_shadow_debuglight.integer; light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex); - if (light) + if (light && (light->flags & flag)) R_Shadow_PrepareLight(&light->rtlight); } - else - { - range = Mem_ExpandableArray_IndexRange(&r_shadow_worldlightsarray); // checked - for (lightindex = 0;lightindex < range;lightindex++) - { - light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex); - if (light && (light->flags & flag)) - R_Shadow_PrepareLight(&light->rtlight); - } - } } if (r_refdef.scene.rtdlight) { @@ -4616,26 +4629,23 @@ void R_Shadow_DrawLights(void) R_Shadow_RenderMode_Begin(); - if (r_shadow_bouncegrid.integer != 2) + flag = r_refdef.scene.rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE; + if (r_shadow_debuglight.integer >= 0) { - flag = r_refdef.scene.rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE; - if (r_shadow_debuglight.integer >= 0) + lightindex = r_shadow_debuglight.integer; + light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex); + if (light) + R_Shadow_DrawLight(&light->rtlight); + } + else + { + range = Mem_ExpandableArray_IndexRange(&r_shadow_worldlightsarray); // checked + for (lightindex = 0;lightindex < range;lightindex++) { - lightindex = r_shadow_debuglight.integer; light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex); - if (light) + if (light && (light->flags & flag)) R_Shadow_DrawLight(&light->rtlight); } - else - { - range = Mem_ExpandableArray_IndexRange(&r_shadow_worldlightsarray); // checked - for (lightindex = 0;lightindex < range;lightindex++) - { - light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex); - if (light && (light->flags & flag)) - R_Shadow_DrawLight(&light->rtlight); - } - } } if (r_refdef.scene.rtdlight) for (lnum = 0;lnum < r_refdef.scene.numlights;lnum++)