From: Rudolf Polzer Date: Tue, 8 Feb 2011 09:41:21 +0000 (+0100) Subject: mark the Per weapon string translatable X-Git-Tag: xonotic-v0.5.0~311^2~31 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b5def8d9a373f428a0fac0beea6d17c31678d289;p=xonotic%2Fxonotic-data.pk3dir.git mark the Per weapon string translatable --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c index a1ee88dbd..fe47fe50f 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c @@ -136,8 +136,8 @@ void XonoticPlayerSettingsTab_fill(entity me) me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:")); - me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", "Per weapon")); - me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_by_health", "By health")); + me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", _("Per weapon"))); + me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_by_health", _("By health"))); setDependent(e, "crosshair_color_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.4);