From: MirceaKitsune Date: Tue, 22 May 2012 18:41:57 +0000 (+0300) Subject: Inverted cosine is actually called sine. I should be ashamed of myself :P X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b5696d5c5dcbd21695bf591af866e61f5c4458be;p=xonotic%2Fxonotic-maps.pk3dir.git Inverted cosine is actually called sine. I should be ashamed of myself :P --- diff --git a/scripts/entities.ent b/scripts/entities.ent index f2d3719b..724cacd5 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -314,7 +314,7 @@ Trains are not trigger-able or toggle-able. Trains cannot be block-stopped just by getting in their way, the player must be wedged between the train and another obstacle to block it. -------- KEYS -------- default/initial speed of train (default 100 or overridden by speed value of targeted path_corner) -movement type (1 = linear, 2 = cosine [default], 3 = inverted cosine, 4 = half cosine, 5 = inverted half cosine) +movement type (1 = linear, 2 = cosine [default], 3 = sine, 4 = half cosine, 5 = half sine) targetname of first path_corner to move to at the default speed; ideally, this path_corner shall be exactly where the train starts path/name of .wav or .ogg file to play while moving. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes). damage a player who gets crushed by it receives @@ -1050,7 +1050,7 @@ All path_corner entities of a train have to connect in a circular manner, while triggered when a func_train stops at this target triggered when a func_train stops at this target if the train uses bezier curves movement, specify an entity by targetname which is the control point of the curve (use something like target_position) -override the train's movement type while going to this corner (0 = no override, 1 = linear, 2 = cosine [default], 3 = inverted cosine, 4 = half cosine, 5 = inverted half cosine) +override the train's movement type while going to this corner (0 = no override, 1 = linear, 2 = cosine [default], 3 = sine, 4 = half cosine, 5 = half sine) instead of triggering ALL matched entities, trigger ONE of them by random the train following the path or the previous path_corner in the path points to this. speed of func_train while moving to this path corner. If unset, the value from the func_train will be used.