From: Samual Lenks Date: Mon, 23 Jul 2012 17:34:36 +0000 (-0400) Subject: Enable the debug effect for melee until I can move the animation over X-Git-Tag: xonotic-v0.8.0~152^2~408^2~50 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b38c0ab292130af825e8586b6d482fe73ba1abc5;p=xonotic%2Fxonotic-data.pk3dir.git Enable the debug effect for melee until I can move the animation over --- diff --git a/qcsrc/server/w_laser.qc b/qcsrc/server/w_laser.qc index 81bb5b528..eb2bdd9e3 100644 --- a/qcsrc/server/w_laser.qc +++ b/qcsrc/server/w_laser.qc @@ -227,8 +227,8 @@ void W_Laser_Melee_Think(void) WarpZone_traceline_antilag(self.realowner, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, self.realowner, ANTILAG_LATENCY(self.realowner)); // draw lightning beams for debugging - //te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); - //te_customflash(targpos, 40, 2, '1 1 1'); + te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); + te_customflash(targpos, 40, 2, '1 1 1'); is_player = (trace_ent.classname == "player" || trace_ent.classname == "body");