From: Mario Date: Fri, 1 Mar 2013 22:30:12 +0000 (+1100) Subject: Change monsters spawnpoint waypoint color, so it doesn't match generators X-Git-Tag: xonotic-v0.8.0~241^2^2~495 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b1faf014dd72452545acc5f8363aaf510b2c84a3;p=xonotic%2Fxonotic-data.pk3dir.git Change monsters spawnpoint waypoint color, so it doesn't match generators --- diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index 5ce43b0db..1a0a78719 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -179,7 +179,7 @@ void spawnfunc_monster_swarm() default: self.classname = "monster_swarm"; break; } - WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '1 0.5 0'); + WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1'); if(self.target == "") print("Warning: monster_swarm entity without a valid target\n");