From: Daft Mugi <daftmugi@gmail.com>
Date: Thu, 29 Feb 2024 10:37:37 +0000 (-0600)
Subject: Add underwater sound filter
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b134a4aeee8f2cabaef8f6bea8c23393b3159d49;p=xonotic%2Fdarkplaces.git

Add underwater sound filter

Enabled by default. Use 'snd_waterfx 0' to disable it.

Adapted code from Ironwail so that it works in this engine.

Cherry-picked from daftmugi/wrath-darkplaces
---

diff --git a/client.h b/client.h
index fc44f348..9523196d 100644
--- a/client.h
+++ b/client.h
@@ -1135,6 +1135,9 @@ typedef struct client_state_s
 
 	// used by EntityState5_ReadUpdate
 	skeleton_t *engineskeletonobjects;
+
+	// used by underwater sound filter (snd_waterfx)
+	qbool view_underwater;
 }
 client_state_t;
 
diff --git a/snd_main.c b/snd_main.c
index 821ed7b4..029e65d9 100644
--- a/snd_main.c
+++ b/snd_main.c
@@ -120,6 +120,7 @@ static const speakerlayout_t snd_speakerlayouts[] =
 	}
 };
 
+void S_SetUnderwaterIntensity(void);
 
 // =======================================================================
 // Internal sound data & structures
@@ -183,6 +184,7 @@ cvar_t snd_spatialization_prologic_frontangle = {CF_CLIENT | CF_ARCHIVE, "snd_sp
 cvar_t snd_spatialization_occlusion = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"};
 
 // Cvars declared in snd_main.h (shared with other snd_*.c files)
+cvar_t snd_waterfx = {CF_CLIENT | CF_ARCHIVE, "snd_waterfx", "1", "underwater sound filter"};
 cvar_t _snd_mixahead = {CF_CLIENT | CF_ARCHIVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
 cvar_t snd_streaming = {CF_CLIENT | CF_ARCHIVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory); when set to 2, streaming is performed even if this would waste memory"};
 cvar_t snd_streaming_length = {CF_CLIENT | CF_ARCHIVE, "snd_streaming_length", "1", "decompress sounds completely if they are less than this play time when snd_streaming is 1"};
@@ -812,6 +814,7 @@ void S_Init(void)
 	Cvar_RegisterVariable(&ambient_fade);
 	Cvar_RegisterVariable(&snd_noextraupdate);
 	Cvar_RegisterVariable(&snd_show);
+	Cvar_RegisterVariable(&snd_waterfx);
 	Cvar_RegisterVariable(&_snd_mixahead);
 	Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
 	Cvar_RegisterVariable(&snd_channellayout);
@@ -1850,7 +1853,6 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
 	S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0, 1.0f);
 }
 
-
 /*
 ===================
 S_UpdateAmbientSounds
@@ -1870,7 +1872,10 @@ static void S_UpdateAmbientSounds (void)
 	if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
 		cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
 
+
 	// Calc ambient sound levels
+	S_SetUnderwaterIntensity();
+
 	for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
 	{
 		chan = &channels[ambient_channel];
diff --git a/snd_main.h b/snd_main.h
index ff5e43f1..23541bcc 100644
--- a/snd_main.h
+++ b/snd_main.h
@@ -125,6 +125,7 @@ extern snd_ringbuffer_t *snd_renderbuffer;
 extern qbool snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
 extern qbool snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
 
+extern struct cvar_s snd_waterfx;
 extern struct cvar_s _snd_mixahead;
 extern struct cvar_s snd_swapstereo;
 extern struct cvar_s snd_streaming;
diff --git a/snd_mix.c b/snd_mix.c
index 736d6ea1..499c16f4 100644
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -309,6 +309,65 @@ static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_p
 	}
 }
 
+/*
+===============================================================================
+
+UNDERWATER EFFECT
+
+===============================================================================
+*/
+
+static struct {
+	float	intensity;
+	float	alpha;
+	float	accum[SND_LISTENERS];
+} underwater = {0.f, 1.f, {0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}};
+
+void S_SetUnderwaterIntensity(void)
+{
+	float host_frametime = cl.realframetime;
+	float target = cl.view_underwater ? 1.f : 0.f;
+
+	if (snd_waterfx.value < 0.f)
+		target *= 0.f;
+	else if (snd_waterfx.value > 2.f)
+		target *= 2.f;
+	else
+		target *= snd_waterfx.value;
+
+	if (underwater.intensity < target)
+	{
+		underwater.intensity += host_frametime * 4.f;
+		underwater.intensity = min(underwater.intensity, target);
+	}
+	else if (underwater.intensity > target)
+	{
+		underwater.intensity -= host_frametime * 4.f;
+		underwater.intensity = max(underwater.intensity, target);
+	}
+
+	underwater.alpha = exp(-underwater.intensity * log(12.f));
+}
+
+static void S_UnderwaterFilter(int endtime)
+{
+	int i;
+	int sl;
+	if (!underwater.intensity) {
+		if (endtime > 0) {
+			for (sl = 0; sl < SND_LISTENERS; sl++) {
+				underwater.accum[sl] = paintbuffer[endtime-1].sample[sl];
+			}
+		}
+		return;
+	}
+	for (i = 0; i < endtime; i++) {
+		for (sl = 0; sl < SND_LISTENERS; sl++) {
+			underwater.accum[sl] += underwater.alpha * (paintbuffer[i].sample[sl] - underwater.accum[sl]);
+			paintbuffer[i].sample[sl] = underwater.accum[sl];
+		}
+	}
+}
 
 /*
 ===============================================================================
@@ -580,6 +639,9 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes)
 
 		S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
 
+		S_UnderwaterFilter(totalmixframes);
+
+
 #ifdef CONFIG_VIDEO_CAPTURE
 		if (!snd_usethreadedmixing)
 			S_CaptureAVISound(paintbuffer, totalmixframes);
diff --git a/view.c b/view.c
index 53567b95..e8eaec7e 100644
--- a/view.c
+++ b/view.c
@@ -1059,6 +1059,7 @@ void V_CalcViewBlend(void)
 		supercontents = CL_PointSuperContents(vieworigin);
 		if (supercontents & SUPERCONTENTS_LIQUIDSMASK)
 		{
+			cl.view_underwater = true;
 			r_refdef.frustumscale_x *= 1 - (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
 			r_refdef.frustumscale_y *= 1 - (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
 			if (supercontents & SUPERCONTENTS_LAVA)
@@ -1083,6 +1084,7 @@ void V_CalcViewBlend(void)
 		}
 		else
 		{
+			cl.view_underwater = false;
 			cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 0;
 			cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 0;
 			cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 0;