From: Rudolf Polzer Date: Thu, 29 Dec 2011 10:40:11 +0000 (+0100) Subject: even less game type ref lists X-Git-Tag: xonotic-v0.6.0~74^2~31 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b02da3bf7c83efa366883ac5fb9a53f69f47472a;p=xonotic%2Fxonotic-data.pk3dir.git even less game type ref lists --- diff --git a/qcsrc/common/mapinfo.qc b/qcsrc/common/mapinfo.qc index 270a30147..3a72f7387 100644 --- a/qcsrc/common/mapinfo.qc +++ b/qcsrc/common/mapinfo.qc @@ -535,26 +535,11 @@ void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType, fl string _MapInfo_GetDefaultEx(float t) { - switch(t) - { - case MAPINFO_TYPE_DEATHMATCH: return "timelimit=20 pointlimit=30 leadlimit=0"; - case MAPINFO_TYPE_TEAM_DEATHMATCH: return "timelimit=20 pointlimit=50 teams=2 leadlimit=0"; - case MAPINFO_TYPE_DOMINATION: return "timelimit=20 pointlimit=200 teams=2 leadlimit=0"; - case MAPINFO_TYPE_CTF: return "timelimit=20 pointlimit=300 caplimit=10 leadlimit=0"; - case MAPINFO_TYPE_RUNEMATCH: return "timelimit=20 pointlimit=200 leadlimit=0"; - case MAPINFO_TYPE_LMS: return "timelimit=20 lives=9 leadlimit=0"; - case MAPINFO_TYPE_ARENA: return "timelimit=20 pointlimit=10 leadlimit=0"; - case MAPINFO_TYPE_CA: return "timelimit=20 pointlimit=10 leadlimit=0"; - case MAPINFO_TYPE_KEYHUNT: return "timelimit=20 pointlimit=1000 teams=3 leadlimit=0"; - case MAPINFO_TYPE_ASSAULT: return "timelimit=20"; - case MAPINFO_TYPE_RACE: return "timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0"; - case MAPINFO_TYPE_ONSLAUGHT: return "timelimit=20"; - case MAPINFO_TYPE_NEXBALL: return "timelimit=20 pointlimit=5 leadlimit=0"; - case MAPINFO_TYPE_CTS: return "timelimit=20 skill=-1"; - case MAPINFO_TYPE_FREEZETAG: return "timelimit=20 pointlimit=10 teams=2 leadlimit=0"; - case MAPINFO_TYPE_KEEPAWAY: return "timelimit=20 pointlimit=30"; - default: return ""; - } + entity e; + for(e = MapInfo_Type_first; e; e = e.enemy) + if(t == e.weapons) + return e.message; + return ""; } void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType) @@ -667,7 +652,7 @@ float MapInfo_Type_FromString(string t) if(t == "all") return MAPINFO_TYPE_ALL; for(e = MapInfo_Type_first; e; e = e.enemy) - if(t == e.model2) + if(t == e.mdl) return e.weapons; return 0; } @@ -679,7 +664,7 @@ string MapInfo_Type_ToString(float t) return "all"; for(e = MapInfo_Type_first; e; e = e.enemy) if(t == e.weapons) - return e.model2; + return e.mdl; return ""; } @@ -1170,11 +1155,11 @@ float MapInfo_CurrentFeatures() float MapInfo_CurrentGametype() { - float prev, i; + float prev; entity e; prev = cvar("gamecfg"); for(e = MapInfo_Type_first; e; e = e.enemy) - if(cvar(e.mdl)) + if(cvar(e.netname)) if(prev != e.weapons) return e.weapons; if(prev) @@ -1201,20 +1186,11 @@ float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with th return r; } -string MapInfo_GetGameTypeCvar(float t) -{ - entity e; - for(e = MapInfo_Type_first; e; e = e.enemy) - if(e.weapons == t) - return e.mdl; - return ""; -} - void MapInfo_SwitchGameType(float t) { entity e; for(e = MapInfo_Type_first; e; e = e.enemy) - cvar_set(e.mdl, (t == e.weapons) ? "1" : "0"); + cvar_set(e.netname, (t == e.weapons) ? "1" : "0"); } void MapInfo_LoadMap(string s, float reinit) diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 72b066288..2b9e0d6a8 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -1,80 +1,82 @@ var float MAPINFO_TYPE_ALL = 0; entity MapInfo_Type_first; entity MapInfo_Type_last; +.entity enemy; // internal next pointer -#define REGISTER_GAMETYPE_LONG(name,sname,NAME,g_name,MAPINFO_TYPE_NAME,MapInfo_Type_name) \ - var float MAPINFO_TYPE_NAME; \ - var entity MapInfo_Type_name; \ - void RegisterGametypes_##name() \ +.float weapons; // game type ID +.string netname; // game type name as in cvar (with g_ prefix) +.string mdl; // game type short name +.string message; // game type defaults + +#define REGISTER_GAMETYPE(g_name,sname,NAME,defaults) \ + var float MAPINFO_TYPE_##NAME; \ + var entity MapInfo_Type##g_name; \ + void RegisterGametypes_##g_name() \ { \ - MAPINFO_TYPE_NAME = MAPINFO_TYPE_ALL + 1; \ - MAPINFO_TYPE_ALL |= MAPINFO_TYPE_NAME; \ - MapInfo_Type_name = spawn(); \ - MapInfo_Type_name.weapons = MAPINFO_TYPE_NAME; \ - MapInfo_Type_name.netname = #name; \ - MapInfo_Type_name.message = #NAME; \ - MapInfo_Type_name.mdl = #g_name; \ - MapInfo_Type_name.model2 = #sname; \ + MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \ + MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \ + MapInfo_Type##g_name = spawn(); \ + MapInfo_Type##g_name.weapons = MAPINFO_TYPE_##NAME; \ + MapInfo_Type##g_name.netname = #g_name; \ + MapInfo_Type##g_name.mdl = #sname; \ + MapInfo_Type##g_name.message = defaults; \ if(!MapInfo_Type_first) \ - MapInfo_Type_first = MapInfo_Type_name; \ + MapInfo_Type_first = MapInfo_Type##g_name; \ if(MapInfo_Type_last) \ - MapInfo_Type_last.enemy = MapInfo_Type_name; \ - MapInfo_Type_last = MapInfo_Type_name; \ + MapInfo_Type_last.enemy = MapInfo_Type##g_name; \ + MapInfo_Type_last = MapInfo_Type##g_name; \ } \ - ACCUMULATE_FUNCTION(RegisterGametypes, RegisterGametypes_##name) - -#define REGISTER_GAMETYPE(name,sname,NAME) \ - REGISTER_GAMETYPE_LONG(name,sname,NAME,g_##name,MAPINFO_TYPE_##NAME,MapInfo_Type_##name) + ACCUMULATE_FUNCTION(RegisterGametypes, RegisterGametypes_##g_name) #define IS_GAMETYPE(NAME) \ (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) -REGISTER_GAMETYPE(dm,dm,DEATHMATCH) +REGISTER_GAMETYPE(dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0") #define g_dm IS_GAMETYPE(DEATHMATCH) -REGISTER_GAMETYPE(lms,lms,LMS) +REGISTER_GAMETYPE(lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0") #define g_lms IS_GAMETYPE(LMS) -REGISTER_GAMETYPE(arena,arena,ARENA) +REGISTER_GAMETYPE(arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0") #define g_arena IS_GAMETYPE(ARENA) -REGISTER_GAMETYPE(runematch,rune,RUNEMATCH) +REGISTER_GAMETYPE(rune,g_runematch,RUNEMATCH,"timelimit=20 pointlimit=200 leadlimit=0") #define g_runematch IS_GAMETYPE(RUNEMATCH) -REGISTER_GAMETYPE(race,rc,RACE) +REGISTER_GAMETYPE(rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0") #define g_race IS_GAMETYPE(RACE) -REGISTER_GAMETYPE(cts,cts,CTS) +REGISTER_GAMETYPE(cts,g_cts,CTS,"timelimit=20 skill=-1") #define g_cts IS_GAMETYPE(CTS) -REGISTER_GAMETYPE(tdm,tdm,TEAM_DEATHMATCH) +REGISTER_GAMETYPE(tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0") #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) -REGISTER_GAMETYPE(ctf,ctf,CTF) +REGISTER_GAMETYPE(ctf,g_ctf,CTF,"timelimit=20 pointlimit=300 caplimit=10 leadlimit=0") #define g_ctf IS_GAMETYPE(CTF) -REGISTER_GAMETYPE(ca,ca,CA) +REGISTER_GAMETYPE(ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0") #define g_ca IS_GAMETYPE(CA) -REGISTER_GAMETYPE(domination,dom,DOMINATION) +REGISTER_GAMETYPE(dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0") #define g_domination IS_GAMETYPE(DOMINATION) -REGISTER_GAMETYPE(keyhunt,kh,KEYHUNT) +REGISTER_GAMETYPE(kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0") #define g_keyhunt IS_GAMETYPE(KEYHUNT) -REGISTER_GAMETYPE(assault,as,ASSAULT) +REGISTER_GAMETYPE(as,g_assault,ASSAULT,"timelimit=20") #define g_assault IS_GAMETYPE(ASSAULT) -REGISTER_GAMETYPE(onslaught,ons,ONSLAUGHT) +REGISTER_GAMETYPE(ons,g_onslaught,ONSLAUGHT,"timelimit=20") #define g_onslaught IS_GAMETYPE(ONSLAUGHT) -REGISTER_GAMETYPE(nexball,nexball,NEXBALL) +REGISTER_GAMETYPE(nexball,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0") #define g_nexball IS_GAMETYPE(NEXBALL) -REGISTER_GAMETYPE(freezetag,freezetag,FREEZETAG) +REGISTER_GAMETYPE(freezetag,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0") #define g_freezetag IS_GAMETYPE(FREEZETAG) -REGISTER_GAMETYPE(keepaway,keepaway,KEEPAWAY) +REGISTER_GAMETYPE(keepaway,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30") #define g_keepaway IS_GAMETYPE(KEEPAWAY) float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps @@ -138,7 +140,6 @@ string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden); // gets a gametype from a string float MapInfo_Type_FromString(string t); string MapInfo_Type_ToString(float t); -string MapInfo_GetGameTypeCvar(float t); void MapInfo_SwitchGameType(float t); // to be called from worldspawn to set up cvars