From: Maik Merten Date: Mon, 7 Feb 2011 19:15:21 +0000 (+0100) Subject: reduce offset a bit that prevents players from getting stuck in platforms. (0 0 1... X-Git-Tag: xonotic-v0.5.0~311^2~37^2^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=af6b2ee00f9d036bc05d573059ecbe7613397116;p=xonotic%2Fxonotic-data.pk3dir.git reduce offset a bit that prevents players from getting stuck in platforms. (0 0 1) was a bit excessive. --- diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index 1785bd157..22c8931be 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -262,7 +262,7 @@ void SUB_CalcMove (vector tdest, float tspeed, void() func) controller.classname = "SUB_CalcMove_controller"; controller.owner = self; controller.origin = self.origin; // starting point - controller.finaldest = (tdest + '0 0 1'); // where do we want to end? Offset to overshoot a bit. + controller.finaldest = (tdest + '0 0 0.125'); // where do we want to end? Offset to overshoot a bit. controller.destvec = delta; controller.animstate_starttime = time; controller.animstate_endtime = time + traveltime;