From: Friskydingo64 Date: Sun, 10 Jun 2012 22:59:00 +0000 (+0000) Subject: Really bad ammo mistake fixed :/ X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=af12291f9c82c0a8d55d90d261cea285eb968d1f;p=xonotic%2Fxonotic.wiki.git Really bad ammo mistake fixed :/ (Commit created by redmine exporter script from page "Grappling_Hook" version 2) --- diff --git a/Grappling_Hook.textile b/Grappling_Hook.textile index 6246029..0460361 100644 --- a/Grappling_Hook.textile +++ b/Grappling_Hook.textile @@ -8,8 +8,8 @@ h2. Mutator Details * Grappling hook information: ** _Primary_: Fires the hook, latches onto a surface, pulls the player there, and then detaches. Press and hold the button to keep the hook attached for longer, but this depletes the charge quickly. -** _Secondary_: Drops a gravity bomb that affects enemy players and also releases light and smoke (similar to a flashbang). This requires less charge to fire than the primary. -** _Ammunition_: None, runs on a regenerating charge. +** _Secondary_: Drops a gravity bomb that affects enemy players and also releases light and smoke (similar to a flashbang). +** _Ammunition_: Regenerating charge (Primary), [[Weapons#Cells|Cells]] (Secondary). * Using the default keybinds, the Grappling Hook should should be in weapon *slot 0* ('zero'). * The Grappling Hook is _not_ a hitscan beam! Depending on the distance, it may take a second or two for the hook to actually reach its destination, so use careful timing if using it for an escape! * Conserve your charge. It may take a while to regenerate, so don't consume it all at once.