From: Ant Zucaro Date: Tue, 25 Sep 2018 02:25:00 +0000 (-0400) Subject: Don't track win ratios for DM and CTS. X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ae2353788574f4d3858d631a932e83b2e1638401;p=xonotic%2Fxonstat.git Don't track win ratios for DM and CTS. These are both individual game modes that lead to misleading win:loss ratios since by definition the majority of participants (all but the first place person) have "lost" the match. --- diff --git a/xonstat/templates/player_info.mako b/xonstat/templates/player_info.mako index 0c560e5..ad65e8f 100644 --- a/xonstat/templates/player_info.mako +++ b/xonstat/templates/player_info.mako @@ -138,7 +138,9 @@ ##### RIGHT PANE #####

- Win Percentage: ${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses)
+ % if g.win_pct is not None: + Win Percentage: ${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses)
+ % endif % if g.game_type_cd in overall_stats: % if overall_stats[g.game_type_cd].k_d_ratio is not None: diff --git a/xonstat/views/player.py b/xonstat/views/player.py index a22ff5c..e0b9695 100644 --- a/xonstat/views/player.py +++ b/xonstat/views/player.py @@ -104,15 +104,20 @@ def get_games_played(player_id): for row in raw_games_played: games = row.wins + row.losses overall_games += games - overall_wins += row.wins - overall_losses += row.losses - win_pct = float(row.wins)/games * 100 + + # DM and CTS don't really have "winners" + if row.game_type_cd in ["dm", "cts"]: + win_pct = None + else: + overall_wins += row.wins + overall_losses += row.losses + win_pct = float(row.wins)/games * 100 games_played.append(GamesPlayed(row.game_type_cd, games, row.wins, row.losses, win_pct)) try: - overall_win_pct = float(overall_wins)/overall_games * 100 + overall_win_pct = float(overall_wins)/(overall_wins + overall_losses) * 100 except: overall_win_pct = 0.0 @@ -508,7 +513,7 @@ def get_player_medals(player_id): .all() return medals - + except Exception as e: log.debug(e) return [] @@ -1075,7 +1080,7 @@ def player_weaponstats_data_json(request): limit = 50 - # the game_ids of the most recently played ones + # the game_ids of the most recently played ones # of the given game type is used for a subquery games_list = DBSession.query(Game.game_id).\ filter(Game.players.contains([player_id])) @@ -1103,7 +1108,7 @@ def player_weaponstats_data_json(request): sum_avgs[ws.weapon_cd] = sum_avgs.get(ws.weapon_cd, 0) + float(ws.hit)/float(ws.fired) # Creating zero-valued weapon stat entries for games where a weapon was not - # used in that game, but was used in another game for the set. This makes + # used in that game, but was used in another game for the set. This makes # the charts look smoother for game_id in games_to_weapons.keys(): for weapon_cd in set(weapons_used.keys()) - set(games_to_weapons[game_id]): @@ -1153,19 +1158,19 @@ def player_versus_data(request): # note that wins and losses are from p1's perspective win_loss_sql = """select win_loss, count(1) from ( - select case - when pgsp1.score >= pgsp2.score then 'win' - else 'loss' + select case + when pgsp1.score >= pgsp2.score then 'win' + else 'loss' end win_loss - from games g join player_game_stats pgsp1 + from games g join player_game_stats pgsp1 on g.game_id = pgsp1.game_id and pgsp1.player_id = :p1 - join player_game_stats pgsp2 + join player_game_stats pgsp2 on g.game_id = pgsp2.game_id and pgsp2.player_id = :p2 where g.players @> ARRAY[:p1,:p2] and g.game_type_cd = 'duel' - and pgsp1.create_dt between g.create_dt - interval '1 hour' + and pgsp1.create_dt between g.create_dt - interval '1 hour' and g.create_dt + interval '1 hour' - and pgsp2.create_dt between g.create_dt - interval '1 hour' + and pgsp2.create_dt between g.create_dt - interval '1 hour' and g.create_dt + interval '1 hour' ) wl group by win_loss @@ -1182,7 +1187,7 @@ def player_versus_data(request): p2_wins = row.count # grab the 20 most recent games between the two - rgs_raw = recent_games_q(player_id=p1_id, player_id_2=p2_id, + rgs_raw = recent_games_q(player_id=p1_id, player_id_2=p2_id, game_type_cd="duel").limit(20).all() rgs = [RecentGame(row) for row in rgs_raw]