From: havoc Date: Fri, 30 Mar 2007 03:28:56 +0000 (+0000) Subject: cleaned up R_DrawCoronas code to be more readable/maintainable X-Git-Tag: xonotic-v0.1.0preview~3394 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ae1b6c2bb0e51f2c07a559baed1b24d49ec7ef83;p=xonotic%2Fdarkplaces.git cleaned up R_DrawCoronas code to be more readable/maintainable modified R_DrawCoronas to use a spherical distance check on coronas rather than a view-direction dependent one, and changed the distance checks, this should get rid of the 'seeing your own muzzleflash corona when looking down' issue git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7024 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/r_light.c b/r_light.c index b61ec11f..86326396 100644 --- a/r_light.c +++ b/r_light.c @@ -75,38 +75,55 @@ void R_Light_Init(void) void R_DrawCoronas(void) { int i, lnum, flag; - float cscale, scale, viewdist, dist; + float cscale, scale; dlight_t *light; rtlight_t *rtlight; - if (r_coronas.value < 0.01) + if (r_coronas.value < (1.0f / 256.0f) && !gl_flashblend.integer) return; R_Mesh_Matrix(&identitymatrix); - viewdist = DotProduct(r_view.origin, r_view.forward); flag = r_refdef.rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE; // FIXME: these traces should scan all render entities instead of cl.world for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++) { - if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_view.forward) - viewdist)) >= 24.0f && CL_Move(light->rtlight.shadoworigin, vec3_origin, vec3_origin, r_view.origin, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false).fraction == 1) - { - cscale = light->rtlight.corona * r_coronas.value * 0.25f; - scale = light->rtlight.radius * light->rtlight.coronasizescale; - R_DrawSprite(GL_ONE, GL_ONE, lightcorona, NULL, true, light->rtlight.shadoworigin, r_view.right, r_view.up, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1); - } + rtlight = &light->rtlight; + if (!(rtlight->flags & flag)) + continue; + if (rtlight->corona * r_coronas.value <= 0) + continue; + if (r_shadow_debuglight.integer >= 0 && r_shadow_debuglight.integer != lnum) + continue; + cscale = rtlight->corona * r_coronas.value* 0.25f; + scale = rtlight->radius * rtlight->coronasizescale; + if (VectorDistance2(rtlight->shadoworigin, r_view.origin) < 32.0f * 32.0f) + continue; + if (CL_Move(rtlight->shadoworigin, vec3_origin, vec3_origin, r_view.origin, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false).fraction < 1) + continue; + R_DrawSprite(GL_ONE, GL_ONE, lightcorona, NULL, true, rtlight->shadoworigin, r_view.right, r_view.up, scale, -scale, -scale, scale, rtlight->color[0] * cscale, rtlight->color[1] * cscale, rtlight->color[2] * cscale, 1); } for (i = 0;i < r_refdef.numlights;i++) { rtlight = &r_refdef.lights[i]; - if ((rtlight->flags & flag) && rtlight->corona * r_coronas.value > 0 && (dist = (DotProduct(rtlight->shadoworigin, r_view.forward) - viewdist)) >= 24.0f && CL_Move(rtlight->shadoworigin, vec3_origin, vec3_origin, r_view.origin, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false).fraction == 1) + if (!(rtlight->flags & flag)) + continue; + if (rtlight->corona <= 0) + continue; + if (VectorDistance2(rtlight->shadoworigin, r_view.origin) < 16.0f * 16.0f) + continue; + if (gl_flashblend.integer) + { + cscale = rtlight->corona * 1.0f; + scale = rtlight->radius * rtlight->coronasizescale * 2.0f; + } + else { - cscale = rtlight->corona * r_coronas.value * 0.25f; + cscale = rtlight->corona * r_coronas.value* 0.25f; scale = rtlight->radius * rtlight->coronasizescale; - if (gl_flashblend.integer) - { - cscale *= 4.0f; - scale *= 2.0f; - } - R_DrawSprite(GL_ONE, GL_ONE, lightcorona, NULL, true, rtlight->shadoworigin, r_view.right, r_view.up, scale, -scale, -scale, scale, rtlight->color[0] * cscale, rtlight->color[1] * cscale, rtlight->color[2] * cscale, 1); } + if (VectorLength(rtlight->color) * cscale < (1.0f / 256.0f)) + continue; + if (CL_Move(rtlight->shadoworigin, vec3_origin, vec3_origin, r_view.origin, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false).fraction < 1) + continue; + R_DrawSprite(GL_ONE, GL_ONE, lightcorona, NULL, true, rtlight->shadoworigin, r_view.right, r_view.up, scale, -scale, -scale, scale, rtlight->color[0] * cscale, rtlight->color[1] * cscale, rtlight->color[2] * cscale, 1); } }