From: Lyberta Date: Tue, 3 Oct 2017 16:34:18 +0000 (+0300) Subject: Partially fixed compilation units. X-Git-Tag: xonotic-v0.8.5~2426^2~46 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=adef62c921704ea87607f36e90eb64c2c1debaf8;p=xonotic%2Fxonotic-data.pk3dir.git Partially fixed compilation units. --- diff --git a/qcsrc/common/items/item/ammo.qh b/qcsrc/common/items/item/ammo.qh index 209639285..b3361d248 100644 --- a/qcsrc/common/items/item/ammo.qh +++ b/qcsrc/common/items/item/ammo.qh @@ -1,6 +1,10 @@ #pragma once #include "pickup.qh" +#ifdef SVQC + #include +#endif + #ifdef SVQC PROPERTY(float, g_pickup_ammo_anyway); #endif @@ -14,9 +18,6 @@ CLASS(Ammo, Pickup) #endif ENDCLASS(Ammo) -#ifdef SVQC - #include -#endif #ifdef GAMEQC MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl")); diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index 2e2301d0b..d7dcbf3a8 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -2,32 +2,11 @@ #include #include +#include #include -spawnfunc(weapon_crylink); -spawnfunc(weapon_electro); -spawnfunc(weapon_hagar); -spawnfunc(weapon_hook); -spawnfunc(weapon_machinegun); -spawnfunc(weapon_vortex); -spawnfunc(weapon_minelayer); - spawnfunc(target_items); -spawnfunc(item_bullets); -spawnfunc(item_cells); -spawnfunc(item_rockets); -spawnfunc(item_shells); - -spawnfunc(item_strength); - -spawnfunc(item_armor_big); -spawnfunc(item_armor_mega); -spawnfunc(item_armor_small); - -spawnfunc(item_health_medium); -spawnfunc(item_health_mega); - //*********************** //QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons //*********************** diff --git a/qcsrc/server/compat/wop.qc b/qcsrc/server/compat/wop.qc index 6c69859fd..39abab09f 100644 --- a/qcsrc/server/compat/wop.qc +++ b/qcsrc/server/compat/wop.qc @@ -2,34 +2,10 @@ #include #include +#include #include -// #include - -spawnfunc(weapon_arc); -spawnfunc(weapon_crylink); -spawnfunc(weapon_electro); -spawnfunc(weapon_mortar); -spawnfunc(weapon_hagar); -spawnfunc(weapon_machinegun); -spawnfunc(weapon_devastator); -spawnfunc(weapon_shotgun); -spawnfunc(weapon_vortex); - -spawnfunc(item_armor_big); -spawnfunc(item_armor_mega); -spawnfunc(item_armor_small); - -spawnfunc(item_bullets); -spawnfunc(item_cells); -spawnfunc(item_quad); -spawnfunc(item_rockets); -spawnfunc(item_shells); - -spawnfunc(item_jetpack); spawnfunc(item_haste); -spawnfunc(item_health_medium); -spawnfunc(item_health_mega); spawnfunc(item_invis); //*********************** @@ -57,6 +33,11 @@ spawnfunc(ammo_boaster) { spawnfunc_item_cells(this); } spawnfunc(ammo_betty) { spawnfunc_item_rockets(this); } spawnfunc(ammo_imperius) { spawnfunc_item_cells(this); } +spawnfunc(item_quad) +{ + this.classname = "item_strength"; + spawnfunc_item_strength(this); +} spawnfunc(item_padpower) { spawnfunc_item_quad(this); } spawnfunc(item_climber) { spawnfunc_item_invincible(this); } spawnfunc(item_speedy) { spawnfunc_item_haste(this); } diff --git a/qcsrc/server/items.qc b/qcsrc/server/items.qc index 0b20af1c4..c0fb7648d 100644 --- a/qcsrc/server/items.qc +++ b/qcsrc/server/items.qc @@ -5,7 +5,6 @@ /// game items. /// \copyright GNU GPLv2 or any later version. -#include #include .bool m_isloot; ///< Holds whether item is loot. @@ -418,9 +417,3 @@ spawnfunc(item_health1) { spawnfunc_item_health_small(this); } spawnfunc(item_health25) { spawnfunc_item_health_medium(this); } spawnfunc(item_health_large) { spawnfunc_item_health_big(this); } spawnfunc(item_health100) { spawnfunc_item_health_mega(this); } - -spawnfunc(item_quad) -{ - this.classname = "item_strength"; - spawnfunc_item_strength(this); -}