From: Ant Zucaro Date: Sat, 22 Apr 2017 20:55:28 +0000 (-0400) Subject: Add latency stuff, clean up a couple of PEP8 things. X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=aa5361c720c2e8cbdcd978b3f17fa871a8f55d16;p=xonotic%2Fxonstat.git Add latency stuff, clean up a couple of PEP8 things. --- diff --git a/xonstat/elo.py b/xonstat/elo.py index bc0c332..192817b 100644 --- a/xonstat/elo.py +++ b/xonstat/elo.py @@ -8,12 +8,15 @@ log = logging.getLogger(__name__) class EloParms: - def __init__(self, global_K = 15, initial = 100, floor = 100, logdistancefactor = math.log(10)/float(400), maxlogdistance = math.log(10)): + def __init__(self, global_K=15, initial=100, floor=100, + logdistancefactor=math.log(10)/float(400), maxlogdistance=math.log(10), + latencyfactor=0.2): self.global_K = global_K self.initial = initial self.floor = floor self.logdistancefactor = logdistancefactor self.maxlogdistance = maxlogdistance + self.latencyfactor = latencyfactor class KReduction: @@ -41,6 +44,16 @@ class KReduction: return k +# parameters for K reduction +# this may be touched even if the DB already exists +KREDUCTION = KReduction(600, 120, 0.5, 0, 32, 0.2) + +# parameters for chess elo +# only global_K may be touched even if the DB already exists +# we start at K=200, and fall to K=40 over the first 20 games +ELOPARMS = EloParms(global_K = 200) + + class EloWIP: """EloWIP is a work-in-progress Elo value. It contains all of the attributes necessary to calculate Elo deltas for a given game.""" @@ -135,20 +148,15 @@ class EloProcessor: self.wip[pid].elo = PlayerElo(pid, game.game_type_cd, ELOPARMS.initial) # determine k reduction - self.wip[pid].k = KREDUCTION.eval(self.wip[pid].elo.games, - self.wip[pid].alivetime, self.duration) + self.wip[pid].k = KREDUCTION.eval(self.wip[pid].elo.games, self.wip[pid].alivetime, + self.duration) # we don't process the players who have a zero K factor - self.wip = { e.player_id:e for e in self.wip.values() if e.k > 0.0} + self.wip = {e.player_id:e for e in self.wip.values() if e.k > 0.0} # now actually process elos self.process() - # DEBUG - # for w in self.wip.values(): - # log.debug(w.player_id) - # log.debug(w) - def scorefactor(self, si, sj): """Calculate the real scorefactor of the game. This is how players actually performed, which is compared to their expected performance as @@ -168,6 +176,14 @@ class EloProcessor: return scorefactor_real + def pingfactor(self, pi, pj): + """ Calculate the ping differences between the two players, but only if both have them. """ + if pi is None or pj is None or pi < 0 or pj < 0: + return None + + else: + return float(pi)/(pi+pj) + def process(self): """Perform the core Elo calculation, storing the values in the "wip" dict for passing upstream.""" @@ -214,20 +230,22 @@ class EloProcessor: # log.debug("(New) adjustment j: {0}".format(adjustmentj)) if scorefactor_elo > 0.5: - # player i is expected to win + # player i is expected to win if scorefactor_real > 0.5: - # he DID win, so he should never lose points. + # he DID win, so he should never lose points. adjustmenti = max(0, adjustmenti) else: - # he lost, but let's make it continuous (making him lose less points in the result) + # he lost, but let's make it continuous + # (making him lose less points in the result) adjustmenti = (2 * scorefactor_real - 1) * scorefactor_elo else: - # player j is expected to win + # player j is expected to win if scorefactor_real > 0.5: - # he lost, but let's make it continuous (making him lose less points in the result) + # he lost, but let's make it continuous + # (making him lose less points in the result) adjustmentj = (1 - 2 * scorefactor_real) * (1 - scorefactor_elo) else: - # he DID win, so he should never lose points. + # he DID win, so he should never lose points. adjustmentj = max(0, adjustmentj) self.wip[pids[i]].adjustment += adjustmenti @@ -243,9 +261,6 @@ class EloProcessor: w.elo.games += 1 w.elo.update_dt = datetime.datetime.utcnow() - # log.debug("Setting Player {0}'s Elo delta to {1}. Elo is now {2}\ - # (was {3}).".format(pid, w.elo_delta, new_elo, old_elo)) - def save(self, session): """Put all changed PlayerElo and PlayerGameStat instances into the session to be updated or inserted upon commit.""" @@ -259,12 +274,3 @@ class EloProcessor: except: log.debug("Unable to save Elo delta value for player_id {0}".format(w.player_id)) - -# parameters for K reduction -# this may be touched even if the DB already exists -KREDUCTION = KReduction(600, 120, 0.5, 0, 32, 0.2) - -# parameters for chess elo -# only global_K may be touched even if the DB already exists -# we start at K=200, and fall to K=40 over the first 20 games -ELOPARMS = EloParms(global_K = 200)