Recent Games
diff --git a/xonstat/views/player.py b/xonstat/views/player.py
index c590422..b1fbd5d 100644
--- a/xonstat/views/player.py
+++ b/xonstat/views/player.py
@@ -10,7 +10,7 @@ from pyramid.url import current_route_url
from sqlalchemy import desc, distinct
from webhelpers.paginate import Page, PageURL
from xonstat.models import *
-from xonstat.util import page_url, datetime_seconds
+from xonstat.util import page_url
log = logging.getLogger(__name__)
@@ -54,8 +54,6 @@ def player_index_json(request):
def _get_games_played(player_id):
"""
- DEPRECATED: Now included in _get_total_stats()
-
Provides a breakdown by gametype of the games played by player_id.
Returns a tuple containing (total_games, games_breakdown), where
@@ -75,68 +73,30 @@ def _get_games_played(player_id):
return (total, games_played)
+# TODO: should probably factor the above function into this one such that
+# total_stats['ctf_games'] is the count of CTF games and so on...
def _get_total_stats(player_id):
"""
Provides aggregated stats by player_id.
Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
- games = how many games a player has played
- games_breakdown = how many games of given type a player has played (dictionary)
- games_alivetime = how many time a player has spent in a give game type (dictionary)
kills = how many kills a player has over all games
deaths = how many deaths a player has over all games
- suicides = how many suicides a player has over all games
alivetime = how long a player has played over all games
- alivetime_week = how long a player has played over all games in the last week
- alivetime_month = how long a player has played over all games in the last month
- wins = how many games a player has won
If any of the above are None, they are set to 0.
"""
- # 7 and 30 day windows
- one_week_ago = datetime.datetime.utcnow() - datetime.timedelta(days=7)
- one_month_ago = datetime.datetime.utcnow() - datetime.timedelta(days=30)
-
total_stats = {}
-
- games_played = DBSession.query(
- Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- group_by(Game.game_type_cd).\
- order_by(func.count().desc()).\
- all()
-
- total_stats['games'] = 0
- total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
- total_stats['games_alivetime'] = {}
- for (game_type_cd, games, alivetime) in games_played:
- total_stats['games'] += games
- total_stats['games_breakdown'][game_type_cd] = games
- total_stats['games_alivetime'][game_type_cd] = alivetime
-
- # more fields can be added here, e.g. 'collects' for kh games
- (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
- total_stats['alivetime'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides),
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['alivetime_week'],) = DBSession.query(
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.create_dt > one_week_ago).\
- one()
-
- (total_stats['alivetime_month'],) = DBSession.query(
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.create_dt > one_month_ago).\
- one()
+ (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\
+ query("total_kills", "total_deaths", "total_alivetime").\
+ from_statement(
+ "select sum(kills) total_kills, "
+ "sum(deaths) total_deaths, "
+ "sum(alivetime) total_alivetime "
+ "from player_game_stats "
+ "where player_id=:player_id"
+ ).params(player_id=player_id).one()
(total_stats['wins'],) = DBSession.\
query("total_wins").\
@@ -148,84 +108,6 @@ def _get_total_stats(player_id):
"and (g.winner = pgs.team or pgs.rank = 1)"
).params(player_id=player_id).one()
-# (total_stats['wins'],) = DBSession.query(
-# func.count("*")).\
-# filter(Game.game_id == PlayerGameStat.game_id).\
-# filter(PlayerGameStat.player_id == player_id).\
-# filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
-# one()
-
- (total_stats['duel_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "duel").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['duel_kills'], total_stats['duel_deaths'], total_stats['duel_suicides'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "duel").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['dm_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "dm").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['dm_kills'], total_stats['dm_deaths'], total_stats['dm_suicides'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "dm").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['tdm_kills'], total_stats['tdm_deaths'], total_stats['tdm_suicides'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "tdm").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['tdm_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "tdm").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['ctf_wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "ctf").\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.rank == 1).\
- one()
-
- (total_stats['ctf_caps'], total_stats['ctf_pickups'], total_stats['ctf_drops'],
- total_stats['ctf_returns'], total_stats['ctf_fckills'],) = DBSession.query(
- func.sum(PlayerGameStat.captures),
- func.sum(PlayerGameStat.pickups),
- func.sum(PlayerGameStat.drops),
- func.sum(PlayerGameStat.returns),
- func.sum(PlayerGameStat.carrier_frags)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.game_type_cd == "ctf").\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
for (key,value) in total_stats.items():
if value == None:
total_stats[key] = 0
@@ -251,80 +133,15 @@ def _get_fav_map(player_id):
filter(PlayerGameStat.create_dt > back_then).\
group_by(Map.name, Map.map_id).\
order_by(func.count().desc()).\
- limit(5).all()
+ limit(1).one()
- fav_map = []
- for map_e in raw_fav_map:
- entry = {}
- entry['name'] = map_e[0]
- entry['id'] = map_e[1]
- fav_map.append(entry)
+ fav_map = {}
+ fav_map['name'] = raw_fav_map[0]
+ fav_map['id'] = raw_fav_map[1]
return fav_map
-def _get_fav_weapon(player_id):
- """
- Get the player's favorite weapon. The favorite weapon is defined
- as the weapon that he or she has employed the most in the past
- 90 days.
-
- Returns a sequence of dictionaries with keys for the weapon's name and id.
- The sequence holds the most-used weapons in decreasing order.
- """
- # 90 day window
- back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
-
- raw_fav_weapon = DBSession.query(Weapon.descr, Weapon.weapon_cd).\
- filter(Game.game_id == PlayerWeaponStat.game_id).\
- filter(PlayerWeaponStat.player_id == player_id).\
- filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
- filter(PlayerWeaponStat.create_dt > back_then).\
- group_by(Weapon.descr, Weapon.weapon_cd).\
- order_by(func.count().desc()).\
- limit(5).all()
-
- fav_weapon = []
- for wpn_e in raw_fav_weapon:
- entry = {}
- entry['name'] = wpn_e[0]
- entry['id'] = wpn_e[1]
- fav_weapon.append(entry)
-
- return fav_weapon
-
-
-def _get_fav_server(player_id):
- """
- Get the player's favorite server. The favorite server is defined
- as the server that he or she has played on the most in the past
- 90 days.
-
- Returns a sequence of dictionaries with keys for the server's name and id.
- The sequence holds the most-used servers in decreasing order.
- """
- # 90 day window
- back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
-
- raw_fav_server = DBSession.query(Server.name, Server.server_id).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(Game.server_id == Server.server_id).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(PlayerGameStat.create_dt > back_then).\
- group_by(Server.name, Server.server_id).\
- order_by(func.count().desc()).\
- limit(5).all()
-
- fav_server = []
- for srv_e in raw_fav_server:
- entry = {}
- entry['name'] = srv_e[0]
- entry['id'] = srv_e[1]
- fav_server.append(entry)
-
- return fav_server
-
-
def _get_rank(player_id):
"""
Get the player's rank as well as the total number of ranks.
@@ -438,8 +255,7 @@ def player_info_data(request):
total_stats = _get_total_stats(player.player_id)
# games breakdown - N games played (X ctf, Y dm) etc
- # DEPRECATED: included in total_stats, see above
- # (total_games, games_breakdown) = _get_games_played(player.player_id)
+ (total_games, games_breakdown) = _get_games_played(player.player_id)
# favorite map from the past 90 days
try:
@@ -447,25 +263,12 @@ def player_info_data(request):
except:
fav_map = None
- # favorite weapon from the past 90 days
- try:
- fav_weapon = _get_fav_weapon(player.player_id)
- except:
- fav_weapon = None
-
- # favorite server from the past 90 days
- try:
- fav_server = _get_fav_server(player.player_id)
- except:
- fav_server = None
-
# friendly display of elo information and preliminary status
elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\
order_by(PlayerElo.elo.desc()).all()
elos_display = []
- elos_dict = {}
for elo in elos:
if elo.games > 32:
str = "{0} ({1})"
@@ -474,18 +277,11 @@ def player_info_data(request):
elos_display.append(str.format(round(elo.elo, 3),
elo.game_type_cd))
- elos_dict[elo.game_type_cd] = round(elo.elo, 3)
- elos_display = ', '.join(elos_display)
# get current rank information
ranks = _get_rank(player_id)
-
- ranks_display = []
- ranks_dict = {}
- for gtc,rank,max_rank in ranks:
- ranks_display.append("{1} of {2} ({0})".format(gtc, rank, max_rank))
- ranks_dict[gtc] = (rank, max_rank)
- ranks_display = ', '.join(ranks_display)
+ ranks_display = ', '.join(["{1} of {2} ({0})".format(gtc, rank,
+ max_rank) for gtc, rank, max_rank in ranks])
# which weapons have been used in the past 90 days
@@ -510,33 +306,23 @@ def player_info_data(request):
except Exception as e:
player = None
- elos = None
elos_display = None
total_stats = None
recent_games = None
- # DEPRECATED: included in total_stats, see above
- #total_games = None
- #games_breakdown = None
+ total_games = None
+ games_breakdown = None
recent_weapons = []
fav_map = None
- fav_weapon = None
- fav_server = None
- ranks = None
ranks_display = None;
return {'player':player,
- 'elos':elos_dict,
'elos_display':elos_display,
'recent_games':recent_games,
'total_stats':total_stats,
- # DEPRECATED: included in total_stats, see above
- #'total_games':total_games,
- #'games_breakdown':games_breakdown,
+ 'total_games':total_games,
+ 'games_breakdown':games_breakdown,
'recent_weapons':recent_weapons,
'fav_map':fav_map,
- 'fav_weapon':fav_weapon,
- 'fav_server':fav_server,
- 'ranks':ranks_dict,
'ranks_display':ranks_display,
}
@@ -552,43 +338,7 @@ def player_info_json(request):
"""
Provides detailed information on a specific player. JSON.
"""
- player_info = player_info_data(request)
- json_result = {
- 'player': {
- 'id': player_info['player'].player_id,
- 'nick': player_info['player'].nick.encode('utf-8'),
- 'stripped_nick': player_info['player'].nick_strip_colors(),
- 'joined': player_info['player'].create_dt.isoformat(),
- },
- 'elos': player_info['elos'],
- 'ranks': player_info['ranks'],
- 'total_stats': {
- 'games': player_info['total_stats']['games'],
- 'games_breakdown': player_info['total_stats']['games_breakdown'],
- 'alivetime': datetime_seconds(player_info['total_stats']['alivetime']),
- 'kills': player_info['total_stats']['kills'],
- 'deaths': player_info['total_stats']['deaths'],
- 'suicides': player_info['total_stats']['suicides'],
- 'wins': player_info['total_stats']['wins'],
- # FIXME - current "wins" query is flawed!
- #'losses': player_info['total_stats']['loses'],
- },
- 'recent_games': [
- {
- 'game_id': game.game_id,
- 'game_type': game.game_type_cd,
- 'server': server.name,
- 'map': map.name,
- 'team': gamestat.team,
- 'rank': gamestat.rank,
- 'win': ((gamestat.team != None and gamestat.team == game.winner)
- or (gamestat.team == None and gamestat.rank == 1)),
- 'time': game.create_dt.isoformat(),
- }
- for (gamestat, game, server, map) in player_info['recent_games'][:5]
- ],
- }
- return json_result
+ return [{'status':'not implemented'}]
def player_game_index_data(request):