From: Thomas Debesse Date: Tue, 21 Feb 2023 14:20:40 +0000 (+0100) Subject: move old stuff X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a9054a00acb0cc7f58d75186d5005c8deca0fd49;p=xonotic%2Fnetradiant.git move old stuff --- diff --git a/TODO-Garux b/TODO-Garux deleted file mode 100644 index 60573df1..00000000 --- a/TODO-Garux +++ /dev/null @@ -1,149 +0,0 @@ -[-z-]: make rotate dialog non-modal - - - -BUGS - -MSI: installer bug with new folders? : create custom dir, click New Folder icon, type "FOLDER\" - gets stuck -GTK2: gtk2 crashes when trying to use bitmap fonts such as MS Sans Serif http://bugzilla.gnome.org/show_bug.cgi?id=142579 -GTK2: alt+tab while mouse button is held down: see http://bugzilla.gnome.org/show_bug.cgi?id=145156 -UI: changing resolution in floating-windows mode can screw up window positions. -HalfLife: half-life maps saved in q1 map format are not supported - currently have to convert them to hammer map format using hammer editor. And vice versa. -Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes. -SConscript: build fails if SETUP=1 -SConscript: svn.py fails if not using C locale - set LC_ALL? -GUI: can't use arrow keys to navigate in camera view when capslock is enabled -GUI: screensaver causes: gdkgc-win32.c: line 905 (gdk_win32_hdc_get): assertion failed: (win32_gc->hdc == NULL) - - -FEATURES - -- paint-select or equivalent (e.g. area-selection with occlusion) -- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key) -- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves. - - -Build: document build-menu xml format. -The build menu in GtkRadiant 1.5 is entirely customisable - you can make it run qbsp3/qvis3/arghrad or any tool you want. Use 'Build > Customize...' to edit the menu. - -Menu commands are the shell commands that Radiant will execute when you choose the menu item. You can add as many commands as you want to a single menu item, and they will be executed in sequence. The commands contain variables, specified using []. The values of variables will be substituted when the command is executed. - -For example: -
[q2map] -bsp "[MapFile]"
-becomes: -
"C:\Program Files\GtkRadiant 1.5.0\q2map" -fs_basepath "c:\quake2" -bsp "c:\quake2\baseq2\maps\blah.map"
-This uses the predefined variable 'MapFile' and the custom variable 'q2map'. 'q2map' is defined in the XML file, and 'MapFile' is the full path to your map. -The 'MapFile' variable is enclosed in quotes, because the path to your map may contain spaces. -At the moment you can only create custom variables by editing the XML file. A custom variable for arghrad would look something like this: -
"[RadiantPath]arghrad"
-This variable could then be used in a command like this: -
[arghrad] "[MapFile]"
- -Entity: option to filter non-world entities (e.g. not func_group or func_static) -Rotate Tool: if more than one object is selected, with different local orientations, use parent-space rotation pivot instead of local-space -Brush: MMB+ctrl to paint texture on whole brush/patch. -Camera: add alternative highlighting styles (used to be J). -Doom3: filter func_splinemovers -Entity: draw arrowheads to show direction of connection-lines. -? MMB to select a texture should also apply that texture to all selected faces. -Mouse: support 2-button mouse. -Grid: background colour should be different when the smallest grid is invisible due to being zoomed out. -Brush: option to disable dots on selected faces when not in face mode. -Entity: draw direction arrow for func_door and func_button angle. -Build Menu: support for editing variables. -Shaders: handle doom3 materials with multiple bumpmaps stage - use first stage, ignore later stages. -Brush: warn when a brush is dragged into a configuration with <0 volume -Textures: add option to give new brushes a specific texture instead of the last selected. -? QE-tool: click anywhere on xy view to drag entity instead of requiring clicking directly on entity. -UserDocs: how to use multi-vertex selection - replaces vertex-edit-splits-faces option: -UserDocs: how to use parent-selection: - Parent-selection works like Maya: it allows you to 'reparent' brushes - onto other entities than the one they're currently part of. To use it, - select some brushes, select an entity, Edit -> Parent. -Textures: add anisotropic filtering. -Preferences: allow preference settings to be shared across games. -Preferences: add colour 'theme' files using prefs format. -Preferences: sensible default size for prefs window. -Doom3: add model browser. -Doom3: s_diversity light key. -HalfLife: enable HL-mode on linux/osx. -Renderer: doom3 'parallel' and 'spot' light support. -Entity: add mouse-editing for doom3 light_center key -Shaders: add support for texture transforms. -Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty -TGA Loader: check that true-colour images with palettes are properly handled. -Module System: reinstate 'refresh' feature. -Surface Inspector: add button for 'axial' projection for doom3. -Build: fix hardcoded engine-launch commands - use similar system to build-menu command description. -Filters: use q2/heretic2 content flags to filter brushes. -? Surface Inspector: allow material names not relative to 'textures/' for doom3 -Module System: add versioning for module-system api. -svn: remove install/ dir, create it during build process on win32 -Editing: add option to choose the default startup tool mode. -Renderer: lighting for doom3 materials without bumpmaps (e.g. mcity/mchangar2) -Renderer: realtime doom3 materials preview -Renderer: realtime doom3 shadows preview -Linux: Provide .tar.gz of example-map data for et/wolf. -Textures Window: add inner dark outline to distinguish 'is-shader' outline from white textures. -HalfLife2: add HL2 map load/save. -Selection: add move-pivot mode to allow rotation/scale around a custom pivot-point. -Selection: add rotate increment for rotate manipulator. -Selection: visibly distinguish between entity and brush selections -Selection: need 'add to selection' and 'subtract from selection' modifiers -Selection: Finish scale manipulator. -FaceCopy/PasteTexture: Make face-copy/paste-texture shortcuts customisable. -Manual: add documentation about search paths for .ent/.def/.fgd, shaders etc for each game. -Halflife: add support for cstrike fgd. -HalfLife: disable patches -HalfLife: add HL .mdl model loader. -HalfLife: add HL .spr support. -HalfLife: support fgd 'flags' attributes. -Model: add support for doom3 md5anim format -Model: support doom3 ragdolls -VFS: add ability to browse VFS from file-open dialogs. -Installer: enable q3 brush-primitives map support. -Installer: add editor manual to linux installer -Map: add conversion between map formats -Map: add conversion between entity definition formats -Build: add build-menu dmap support (doom3) -Entity: optionally draw target connection lines thicker than one pixel. -Entity: add specialised attribute-entry in entity-inspector for integer/real/color attribute types. -Patch: add cap-texture, fit-texture and natural-texture toolbar buttons -Patch: draw patches in wireframe from the back, make patches selectable from the back -Patch: add option for convert-selection-to-new-brush/patch -Patch: fix bobtoolz merge-patches feature -Patch: fix insert/remove rows/cols indicated by current selected patch vertices. -Autosave/Snapshots: Add support for multi-file maps. -Quake2: Q2 hint transparency support -Shortcuts: make shortcut list editable within radiant. -Shortcuts: convert shortcuts.ini to xml. -Shortcuts: warn when duplicate shortcuts are registered -Shortcuts: rename commands in order to group shortcuts list better. -upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0 -Doom3: lights should stay in place while resizing - - -LOW priority features - -Selection: Add shear manipulator? -Textures Window: Improve texture-manipulation and texture-browsing tools. -Undo: make selections undoable? -Win32 Installer: Automatically upgrade existing installation. -General: refactor game-specific hacks to be parameterised by .game file -Patch: Overlays, Bend Mode, Thicken. -Brush: Add brush-specific plugin API. -Entity: Draw light style numbers. -... Entity: Show models with model2 key. -Entity: Interpret _remap* key (_MindLink_). -Entity: Support _origin _angles _scale on groups. -Selection: Add Primitive-mode shortcut key/button. -Selection: Customisable manipulator size - +/- to change the size of the translate/rotate tool. -Selection: Add optional screen-relative control for constrained rotations. -Clipper: Change selection/manipulation to be consistent with other component editing. -Filtering: Either deselect filtered nodes, or render filtered nodes that are selected. -Filtering: Add customisable filter presets to set/unset multiple filters at once. -Texdef: Make texdef formats abstract, add conversion between texdef formats (use generic affine-texture-matrix format for conversions). -Textures Window: Precise display of texture size when selecting. (tooltip, possibly) -Status: 'Size of brush' display on status bar. -Colours: maya scheme default? -Quake: add support for adjusting gamma on quake palette? diff --git a/oldstuff/TODO-Garux b/oldstuff/TODO-Garux new file mode 100644 index 00000000..60573df1 --- /dev/null +++ b/oldstuff/TODO-Garux @@ -0,0 +1,149 @@ +[-z-]: make rotate dialog non-modal + + + +BUGS + +MSI: installer bug with new folders? : create custom dir, click New Folder icon, type "FOLDER\" - gets stuck +GTK2: gtk2 crashes when trying to use bitmap fonts such as MS Sans Serif http://bugzilla.gnome.org/show_bug.cgi?id=142579 +GTK2: alt+tab while mouse button is held down: see http://bugzilla.gnome.org/show_bug.cgi?id=145156 +UI: changing resolution in floating-windows mode can screw up window positions. +HalfLife: half-life maps saved in q1 map format are not supported - currently have to convert them to hammer map format using hammer editor. And vice versa. +Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes. +SConscript: build fails if SETUP=1 +SConscript: svn.py fails if not using C locale - set LC_ALL? +GUI: can't use arrow keys to navigate in camera view when capslock is enabled +GUI: screensaver causes: gdkgc-win32.c: line 905 (gdk_win32_hdc_get): assertion failed: (win32_gc->hdc == NULL) + + +FEATURES + +- paint-select or equivalent (e.g. area-selection with occlusion) +- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key) +- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves. + + +Build: document build-menu xml format. +The build menu in GtkRadiant 1.5 is entirely customisable - you can make it run qbsp3/qvis3/arghrad or any tool you want. Use 'Build > Customize...' to edit the menu. + +Menu commands are the shell commands that Radiant will execute when you choose the menu item. You can add as many commands as you want to a single menu item, and they will be executed in sequence. The commands contain variables, specified using []. The values of variables will be substituted when the command is executed. + +For example: +
[q2map] -bsp "[MapFile]"
+becomes: +
"C:\Program Files\GtkRadiant 1.5.0\q2map" -fs_basepath "c:\quake2" -bsp "c:\quake2\baseq2\maps\blah.map"
+This uses the predefined variable 'MapFile' and the custom variable 'q2map'. 'q2map' is defined in the XML file, and 'MapFile' is the full path to your map. +The 'MapFile' variable is enclosed in quotes, because the path to your map may contain spaces. +At the moment you can only create custom variables by editing the XML file. A custom variable for arghrad would look something like this: +
"[RadiantPath]arghrad"
+This variable could then be used in a command like this: +
[arghrad] "[MapFile]"
+ +Entity: option to filter non-world entities (e.g. not func_group or func_static) +Rotate Tool: if more than one object is selected, with different local orientations, use parent-space rotation pivot instead of local-space +Brush: MMB+ctrl to paint texture on whole brush/patch. +Camera: add alternative highlighting styles (used to be J). +Doom3: filter func_splinemovers +Entity: draw arrowheads to show direction of connection-lines. +? MMB to select a texture should also apply that texture to all selected faces. +Mouse: support 2-button mouse. +Grid: background colour should be different when the smallest grid is invisible due to being zoomed out. +Brush: option to disable dots on selected faces when not in face mode. +Entity: draw direction arrow for func_door and func_button angle. +Build Menu: support for editing variables. +Shaders: handle doom3 materials with multiple bumpmaps stage - use first stage, ignore later stages. +Brush: warn when a brush is dragged into a configuration with <0 volume +Textures: add option to give new brushes a specific texture instead of the last selected. +? QE-tool: click anywhere on xy view to drag entity instead of requiring clicking directly on entity. +UserDocs: how to use multi-vertex selection - replaces vertex-edit-splits-faces option: +UserDocs: how to use parent-selection: + Parent-selection works like Maya: it allows you to 'reparent' brushes + onto other entities than the one they're currently part of. To use it, + select some brushes, select an entity, Edit -> Parent. +Textures: add anisotropic filtering. +Preferences: allow preference settings to be shared across games. +Preferences: add colour 'theme' files using prefs format. +Preferences: sensible default size for prefs window. +Doom3: add model browser. +Doom3: s_diversity light key. +HalfLife: enable HL-mode on linux/osx. +Renderer: doom3 'parallel' and 'spot' light support. +Entity: add mouse-editing for doom3 light_center key +Shaders: add support for texture transforms. +Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty +TGA Loader: check that true-colour images with palettes are properly handled. +Module System: reinstate 'refresh' feature. +Surface Inspector: add button for 'axial' projection for doom3. +Build: fix hardcoded engine-launch commands - use similar system to build-menu command description. +Filters: use q2/heretic2 content flags to filter brushes. +? Surface Inspector: allow material names not relative to 'textures/' for doom3 +Module System: add versioning for module-system api. +svn: remove install/ dir, create it during build process on win32 +Editing: add option to choose the default startup tool mode. +Renderer: lighting for doom3 materials without bumpmaps (e.g. mcity/mchangar2) +Renderer: realtime doom3 materials preview +Renderer: realtime doom3 shadows preview +Linux: Provide .tar.gz of example-map data for et/wolf. +Textures Window: add inner dark outline to distinguish 'is-shader' outline from white textures. +HalfLife2: add HL2 map load/save. +Selection: add move-pivot mode to allow rotation/scale around a custom pivot-point. +Selection: add rotate increment for rotate manipulator. +Selection: visibly distinguish between entity and brush selections +Selection: need 'add to selection' and 'subtract from selection' modifiers +Selection: Finish scale manipulator. +FaceCopy/PasteTexture: Make face-copy/paste-texture shortcuts customisable. +Manual: add documentation about search paths for .ent/.def/.fgd, shaders etc for each game. +Halflife: add support for cstrike fgd. +HalfLife: disable patches +HalfLife: add HL .mdl model loader. +HalfLife: add HL .spr support. +HalfLife: support fgd 'flags' attributes. +Model: add support for doom3 md5anim format +Model: support doom3 ragdolls +VFS: add ability to browse VFS from file-open dialogs. +Installer: enable q3 brush-primitives map support. +Installer: add editor manual to linux installer +Map: add conversion between map formats +Map: add conversion between entity definition formats +Build: add build-menu dmap support (doom3) +Entity: optionally draw target connection lines thicker than one pixel. +Entity: add specialised attribute-entry in entity-inspector for integer/real/color attribute types. +Patch: add cap-texture, fit-texture and natural-texture toolbar buttons +Patch: draw patches in wireframe from the back, make patches selectable from the back +Patch: add option for convert-selection-to-new-brush/patch +Patch: fix bobtoolz merge-patches feature +Patch: fix insert/remove rows/cols indicated by current selected patch vertices. +Autosave/Snapshots: Add support for multi-file maps. +Quake2: Q2 hint transparency support +Shortcuts: make shortcut list editable within radiant. +Shortcuts: convert shortcuts.ini to xml. +Shortcuts: warn when duplicate shortcuts are registered +Shortcuts: rename commands in order to group shortcuts list better. +upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0 +Doom3: lights should stay in place while resizing + + +LOW priority features + +Selection: Add shear manipulator? +Textures Window: Improve texture-manipulation and texture-browsing tools. +Undo: make selections undoable? +Win32 Installer: Automatically upgrade existing installation. +General: refactor game-specific hacks to be parameterised by .game file +Patch: Overlays, Bend Mode, Thicken. +Brush: Add brush-specific plugin API. +Entity: Draw light style numbers. +... Entity: Show models with model2 key. +Entity: Interpret _remap* key (_MindLink_). +Entity: Support _origin _angles _scale on groups. +Selection: Add Primitive-mode shortcut key/button. +Selection: Customisable manipulator size - +/- to change the size of the translate/rotate tool. +Selection: Add optional screen-relative control for constrained rotations. +Clipper: Change selection/manipulation to be consistent with other component editing. +Filtering: Either deselect filtered nodes, or render filtered nodes that are selected. +Filtering: Add customisable filter presets to set/unset multiple filters at once. +Texdef: Make texdef formats abstract, add conversion between texdef formats (use generic affine-texture-matrix format for conversions). +Textures Window: Precise display of texture size when selecting. (tooltip, possibly) +Status: 'Size of brush' display on status bar. +Colours: maya scheme default? +Quake: add support for adjusting gamma on quake palette?