From: Samual Date: Tue, 22 Mar 2011 23:23:56 +0000 (-0400) Subject: Swap the file names back and add support for old seeker abilities -- now should be... X-Git-Tag: xonotic-v0.5.0~305^2~17^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a81b58ecd3a9e110085ff9687fcff21fcab0bd38;p=xonotic%2Fxonotic-data.pk3dir.git Swap the file names back and add support for old seeker abilities -- now should be good to merge --- diff --git a/balance25.cfg b/balance25.cfg index 0ae42877a..f6245904f 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -726,42 +726,56 @@ set g_balance_fireball_reload_ammo 0 //default: 60 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 3000 set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 +set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_count 4 +set g_balance_seeker_missile_damage 40 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 250 set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 +set g_balance_seeker_missile_speed_max 1250 set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.2 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg deleted file mode 100644 index e12f0c5e0..000000000 --- a/balanceFruitieX.cfg +++ /dev/null @@ -1,767 +0,0 @@ -// {{{ starting gear -set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 125 -set g_balance_armor_start 0 -set g_start_ammo_shells 20 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_warmup_start_health 200 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 -set g_lms_start_armor 100 -set g_lms_start_ammo_shells 30 -set g_lms_start_ammo_nails 200 -set g_lms_start_ammo_rockets 150 -set g_lms_start_ammo_cells 150 -set g_lms_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 15 -set g_balance_nix_ammo_nails 45 -set g_balance_nix_ammo_rockets 15 -set g_balance_nix_ammo_cells 15 -set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 -// }}} - -// {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 20 -set g_pickup_shells_weapon 10 -set g_pickup_shells_max 45 -set g_pickup_nails 120 -set g_pickup_nails_weapon 60 -set g_pickup_nails_max 300 -set g_pickup_rockets 25 -set g_pickup_rockets_weapon 15 -set g_pickup_rockets_max 150 -set g_pickup_cells 30 -set g_pickup_cells_weapon 20 -set g_pickup_cells_max 150 -set g_pickup_fuel 25 -set g_pickup_fuel_weapon 15 -set g_pickup_fuel_jetpack 50 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 150 -set g_pickup_armorsmall_anyway 1 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 50 -set g_pickup_armormedium_anyway 0 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor -set g_pickup_armorbig_anyway 0 -set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 150 -set g_pickup_armorlarge_anyway 1 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 250 -set g_pickup_healthsmall_anyway 1 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 100 -set g_pickup_healthmedium_anyway 0 -set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 150 -set g_pickup_healthlarge_anyway 0 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 250 -set g_pickup_healthmega_anyway 1 -set g_pickup_respawntime_short 15 -set g_pickup_respawntime_medium 20 -set g_pickup_respawntime_long 30 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_ammo 25 -set g_pickup_respawntimejitter_short 0 -set g_pickup_respawntimejitter_medium 0 -set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 10 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_ammo 0 -// }}} - -// {{{ regen/rot -set g_balance_health_regen 0.05 -set g_balance_health_regenlinear 0 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0 -set g_balance_health_rotlinear 1 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 0 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 999 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 1 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 0 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.7 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 999 -// }}} - -// {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.15 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.7 -set g_throughfloor_force 0.8 -set g_projectiles_newton_style 2 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) -set g_projectiles_newton_style_2_minfactor 0.7 -set g_projectiles_newton_style_2_maxfactor 5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 800 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 15 -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.6 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 4 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_attenuation 2 "jetpack sound attenuation" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 130 -// }}} - -// {{{ weapon properties -// {{{ laser -set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high -set g_balance_laser_primary_edgedamage 20 -set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias -set g_balance_laser_primary_radius 60 -set g_balance_laser_primary_speed 5000 -set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.6 -set g_balance_laser_primary_animtime 0.4 -set g_balance_laser_primary_lifetime 5 -set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0 -set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 2 // 300 upforce -set g_balance_laser_primary_force_velocitybias 0.3 -set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 200 // dps -set g_balance_laser_secondary_edgedamage 0 -set g_balance_laser_secondary_force 1300 -set g_balance_laser_secondary_radius 60 -set g_balance_laser_secondary_speed 0 -set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.066 -set g_balance_laser_secondary_animtime 0.066 -set g_balance_laser_secondary_lifetime 0 -set g_balance_laser_secondary_shotangle 0 -set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 1 -set g_balance_laser_secondary_force_zscale 1.25 -set g_balance_laser_secondary_force_velocitybias 0 -set g_balance_laser_secondary_force_other_scale 0 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 -// }}} -// {{{ shotgun -set g_balance_shotgun_primary_bullets 18 -set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63 -set g_balance_shotgun_primary_force 20 -set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage -set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.3 -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 85 -set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_damage 110 -set g_balance_shotgun_secondary_force 150 -set g_balance_shotgun_secondary_refire 1.1 -set g_balance_shotgun_secondary_animtime 1 -set g_balance_shotgun_reload_ammo 0 //default: 5 -set g_balance_shotgun_reload_time 2 -// }}} -// {{{ uzi -set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary -set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3 -set g_balance_uzi_spread_add 0.008 - -set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_animtime 0.45 -set g_balance_uzi_burst_refire 0.05 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.45 // refire after burst -set g_balance_uzi_burst_spread 0.07 -set g_balance_uzi_burst_damage 25 -set g_balance_uzi_burst_force 50 -set g_balance_uzi_burst_ammo 3 - -set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 -set g_balance_uzi_first_force 50 -set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.2 -set g_balance_uzi_first_ammo 2 - -set g_balance_uzi_sustained_damage 12 // 120 dps -set g_balance_uzi_sustained_force 12 -set g_balance_uzi_sustained_spread 0.06 -set g_balance_uzi_sustained_refire 0.1 -set g_balance_uzi_sustained_ammo 1 - -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu - -set g_balance_uzi_reload_ammo 0 //default: 30 -set g_balance_uzi_reload_time 2 -// }}} -// {{{ mortar -set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 44 -set g_balance_grenadelauncher_primary_edgedamage 32 -set g_balance_grenadelauncher_primary_force 300 -set g_balance_grenadelauncher_primary_radius 115 -set g_balance_grenadelauncher_primary_speed 1500 -set g_balance_grenadelauncher_primary_speed_up 225 -set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 -set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 0.65 -set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.3 -set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 80 -set g_balance_grenadelauncher_primary_damageforcescale 0 -set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 - -set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 62 -set g_balance_grenadelauncher_secondary_edgedamage 32 -set g_balance_grenadelauncher_secondary_force 300 -set g_balance_grenadelauncher_secondary_radius 150 -set g_balance_grenadelauncher_secondary_speed 1000 -set g_balance_grenadelauncher_secondary_speed_up 250 -set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 3 -set g_balance_grenadelauncher_secondary_lifetime2 0.65 -set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.3 -set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 40 -set g_balance_grenadelauncher_secondary_damageforcescale 0 -set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 - -set g_balance_grenadelauncher_bouncefactor 0.5 -set g_balance_grenadelauncher_bouncestop 0.12 - -set g_balance_grenadelauncher_reload_ammo 0 //default: 12 -set g_balance_grenadelauncher_reload_time 2 -// }}} -// {{{ minelayer -set g_balance_minelayer_damage 42 -set g_balance_minelayer_edgedamage 30 -set g_balance_minelayer_force 250 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 750 -set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_lifetime_countdown 0 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.3 -set g_balance_minelayer_ammo 5 -set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 0 //default: 15 -set g_balance_minelayer_reload_time 2 -// }}} -// {{{ electro -set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 100 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 425 -set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 150 -set g_balance_electro_primary_speed 0 -set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.4 -set g_balance_electro_primary_animtime 0.2 -set g_balance_electro_primary_ammo 5 -set g_balance_electro_primary_range 800 -set g_balance_electro_primary_falloff_mindist 0 -set g_balance_electro_primary_falloff_maxdist 0 -set g_balance_electro_primary_falloff_halflifedist 0 -set g_balance_electro_secondary_damage 25 -set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 700 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.08 -set g_balance_electro_secondary_lifetime 3.5 -set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 2 -set g_balance_electro_secondary_animtime 0.2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 10 -set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_bouncefactor 0.5 -set g_balance_electro_secondary_bouncestop 0.075 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 80 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 400 -set g_balance_electro_reload_ammo 0 //default: 20 -set g_balance_electro_reload_time 2 -// }}} -// {{{ crylink -set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 -set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 -set g_balance_crylink_primary_force 35 -set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1500 -set g_balance_crylink_primary_spread 0.05 -set g_balance_crylink_primary_shots 7 -set g_balance_crylink_primary_bounces 2 -set g_balance_crylink_primary_refire 0.8 -set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 2 -set g_balance_crylink_primary_bouncedamagefactor 0.2 -set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0.1 -set g_balance_crylink_primary_joinexplode 0 -set g_balance_crylink_primary_joinexplode_damage 0 -set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_radius 0 -set g_balance_crylink_primary_joinexplode_force 0 -set g_balance_crylink_primary_linkexplode 1 - -set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_other_fadetime 0.25 - -set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5 -set g_balance_crylink_secondary_edgedamage 3 -set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 -set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 -set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 -set g_balance_crylink_secondary_spread 0.1 -set g_balance_crylink_secondary_shots 6 -set g_balance_crylink_secondary_bounces 2 -set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 -set g_balance_crylink_secondary_animtime 0.3 -set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 -set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 -set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinspread 0.2 -set g_balance_crylink_secondary_jointime 0.1 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 -set g_balance_crylink_secondary_joinexplode_edgedamage 0 -set g_balance_crylink_secondary_joinexplode_radius 0 -set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_linkexplode 0 - -set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 -set g_balance_crylink_secondary_line_fadetime 0.25 - -set g_balance_crylink_reload_ammo 0 //default: 10 -set g_balance_crylink_reload_time 2 -// }}} -// {{{ nex -set g_balance_nex_primary_damage 90 -set g_balance_nex_primary_force 500 -set g_balance_nex_primary_refire 1 -set g_balance_nex_primary_animtime 0.3 -set g_balance_nex_primary_ammo 5 -set g_balance_nex_primary_damagefalloff_mindist 0 -set g_balance_nex_primary_damagefalloff_maxdist 0 -set g_balance_nex_primary_damagefalloff_halflife 0 -set g_balance_nex_primary_damagefalloff_forcehalflife 0 - -set g_balance_nex_secondary 0 // LOG: disable secondary -set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge -set g_balance_nex_secondary_charge_rate 0.4 -set g_balance_nex_secondary_chargepool 1 -set g_balance_nex_secondary_chargepool_regen 0.25 -set g_balance_nex_secondary_chargepool_pause_regen 2 -set g_balance_nex_secondary_chargepool_pause_health_regen 0.5 -set g_balance_nex_secondary_damage 0 -set g_balance_nex_secondary_force 0 -set g_balance_nex_secondary_refire 0 -set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs -set g_balance_nex_secondary_damagefalloff_mindist 0 -set g_balance_nex_secondary_damagefalloff_maxdist 0 -set g_balance_nex_secondary_damagefalloff_halflife 0 -set g_balance_nex_secondary_damagefalloff_forcehalflife 0 - -set g_balance_nex_charge 1 -set g_balance_nex_charge_mindmg 20 -set g_balance_nex_charge_start 0.5 -set g_balance_nex_charge_rate 0.5 -set g_balance_nex_charge_animlimit 0.5 -set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly -set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot -set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0 -set g_balance_nex_charge_velocity_rate 0 -set g_balance_nex_charge_minspeed 600 -set g_balance_nex_charge_maxspeed 1000 - -set g_balance_nex_reload_ammo 0 //default: 25 -set g_balance_nex_reload_time 2 -// }}} -// {{{ minstanex -set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.50 -set g_balance_minstanex_ammo 10 -set g_balance_minstanex_laser_ammo 0 -set g_balance_minstanex_reload_ammo 0 //default: 50 -set g_balance_minstanex_reload_time 2 -// }}} -// {{{ hagar -set g_balance_hagar_primary_damage 14 -set g_balance_hagar_primary_edgedamage 6 -set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 110 -set g_balance_hagar_primary_spread 0.1 -set g_balance_hagar_primary_speed 1800 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.12 -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 14 -set g_balance_hagar_secondary_edgedamage 6 -set g_balance_hagar_secondary_force 70 -set g_balance_hagar_secondary_radius 125 -set g_balance_hagar_secondary_spread 0.15 -set g_balance_hagar_secondary_speed 1800 -set g_balance_hagar_secondary_lifetime_min 5 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.12 -set g_balance_hagar_secondary_ammo 1 -set g_balance_hagar_reload_ammo 0 //default: 25 -set g_balance_hagar_reload_time 2 -// }}} -// {{{ rocketlauncher -set g_balance_rocketlauncher_damage 82 -set g_balance_rocketlauncher_edgedamage 32 -set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 130 -set g_balance_rocketlauncher_speed 1400 -set g_balance_rocketlauncher_speedaccel 1400 -set g_balance_rocketlauncher_speedstart 800 -set g_balance_rocketlauncher_lifetime 5 -set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.3 -set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 0 -set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 42 // max degrees per second -set g_balance_rocketlauncher_guideratedelay 0.01 // immediate -set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in -set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_remote_damage 60 -set g_balance_rocketlauncher_remote_edgedamage 20 -set g_balance_rocketlauncher_remote_radius 120 -set g_balance_rocketlauncher_remote_force 350 -set g_balance_rocketlauncher_reload_ammo 0 //default: 25 -set g_balance_rocketlauncher_reload_time 2 -// }}} -// {{{ porto -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.2 -set g_balance_porto_primary_speed 2000 -set g_balance_porto_primary_lifetime 5 -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} -// {{{ hook -set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.2 // good shoot anim -set g_balance_hook_primary_hooked_time_max 0 // infinite -set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked -set g_balance_hook_secondary_damage 25 // not much -set g_balance_hook_secondary_edgedamage 5 // not much -set g_balance_hook_secondary_radius 500 // LOTS -set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 50 // a whole pack -set g_balance_hook_secondary_lifetime 5 // infinite -set g_balance_hook_secondary_speed 0 // not much throwing -set g_balance_hook_secondary_gravity 5 // fast falling -set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.2 // good shoot anim -set g_balance_hook_secondary_power 3 // effect behaves like a square function -set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds -// }}} -// {{{ hlac -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.075 -set g_balance_hlac_primary_spread_add 0.001 -set g_balance_hlac_primary_spread_crouchmod 0.25 - -set g_balance_hlac_primary_damage 15 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 70 -set g_balance_hlac_primary_radius 40 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 - -set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.2 -set g_balance_hlac_primary_ammo 1 - -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 - -set g_balance_hlac_secondary_damage 20 -set g_balance_hlac_secondary_edgedamage 13 -set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 45 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 - -set g_balance_hlac_secondary_refire 0.8 -set g_balance_hlac_secondary_animtime 0.4 -set g_balance_hlac_secondary_ammo 4 -set g_balance_hlac_secondary_shots 6 - -set g_balance_hlac_reload_ammo 0 //default: 20 -set g_balance_hlac_reload_time 2 -// }}} -// {{{ sniperrifle -set g_balance_sniperrifle_bursttime 0 -set g_balance_sniperrifle_primary_tracer 1 -set g_balance_sniperrifle_primary_damage 60 -set g_balance_sniperrifle_primary_headshotaddeddamage 60 -set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 2 -set g_balance_sniperrifle_primary_speed 40000 -set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 1.5 -set g_balance_sniperrifle_primary_animtime 1.4 -set g_balance_sniperrifle_primary_ammo 10 -set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_sniperrifle_primary_burstcost 0 -set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 1 -set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_damage 42 -set g_balance_sniperrifle_secondary_headshotaddeddamage 42 -set g_balance_sniperrifle_secondary_spread 0 -set g_balance_sniperrifle_secondary_force 2 -set g_balance_sniperrifle_secondary_speed 20000 -set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 1.5 -set g_balance_sniperrifle_secondary_animtime 1.4 -set g_balance_sniperrifle_secondary_ammo 10 -set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_sniperrifle_secondary_burstcost 0 -set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_reload_ammo 80 //default: 80 -set g_balance_sniperrifle_reload_time 2 -// }}} -// {{{ tuba -set g_balance_tuba_refire 0.05 -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_volume 1 -set g_balance_tuba_fadetime 0.25 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_radius 200 -set g_balance_tuba_force 40 -// }}} -// {{{ fireball -set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.2 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_edgedamage 0 -set g_balance_fireball_primary_force 700 -set g_balance_fireball_primary_health 50 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 5 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 650 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_ammo 5 -set g_balance_fireball_secondary_animtime 0.2 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_force 100 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 2 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 60 -set g_balance_fireball_reload_time 2 -// }}} -// {{{ seeker -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 6000 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.2 -set g_balance_seeker_reload_ammo 0 //default: 15 -set g_balance_seeker_reload_time 2 -// End new seeker diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 67cc26dde..909ac064d 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -726,42 +726,56 @@ set g_balance_fireball_reload_ammo 0 //default: 60 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 3000 set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 +set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_count 8 +set g_balance_seeker_missile_damage 25 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 250 set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 +set g_balance_seeker_missile_speed_max 1250 set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.2 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker diff --git a/balanceSamual.cfg b/balanceSamual.cfg new file mode 100644 index 000000000..a79cf413f --- /dev/null +++ b/balanceSamual.cfg @@ -0,0 +1,781 @@ +// {{{ starting gear +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_balance_health_start 100 +set g_balance_armor_start 0 +set g_start_ammo_shells 15 +set g_start_ammo_nails 0 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_start_ammo_fuel 0 +set g_warmup_start_health 100 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_lms_start_health 200 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 120 +set g_lms_start_ammo_nails 400 +set g_lms_start_ammo_rockets 120 +set g_lms_start_ammo_cells 200 +set g_lms_start_ammo_fuel 0 +set g_balance_nix_roundtime 25 +set g_balance_nix_incrtime 1.6 +set g_balance_nix_ammo_shells 120 +set g_balance_nix_ammo_nails 400 +set g_balance_nix_ammo_rockets 120 +set g_balance_nix_ammo_cells 200 +set g_balance_nix_ammo_fuel 0 +set g_balance_nix_ammoincr_shells 2 +set g_balance_nix_ammoincr_nails 6 +set g_balance_nix_ammoincr_rockets 2 +set g_balance_nix_ammoincr_cells 2 +set g_balance_nix_ammoincr_fuel 2 +// }}} + +// {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 +set g_pickup_shells 15 +set g_pickup_shells_weapon 15 +set g_pickup_shells_max 60 +set g_pickup_nails 80 +set g_pickup_nails_weapon 80 +set g_pickup_nails_max 320 +set g_pickup_rockets 40 +set g_pickup_rockets_weapon 40 +set g_pickup_rockets_max 160 +set g_pickup_cells 30 +set g_pickup_cells_weapon 30 +set g_pickup_cells_max 180 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 +set g_pickup_fuel_max 100 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 1 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 +set g_pickup_armorbig 50 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 +set g_pickup_armorlarge 100 +set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_anyway 1 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 250 +set g_pickup_healthsmall_anyway 1 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 250 +set g_pickup_healthmedium_anyway 1 +set g_pickup_healthlarge 50 +set g_pickup_healthlarge_max 250 +set g_pickup_healthlarge_anyway 1 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 250 +set g_pickup_healthmega_anyway 1 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 120 +set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_ammo 10 +set g_pickup_respawntimejitter_short 0 +set g_pickup_respawntimejitter_medium 0 +set g_pickup_respawntimejitter_long 0 +set g_pickup_respawntimejitter_powerup 30 +set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_ammo 0 +// }}} + +// {{{ regen/rot +set g_balance_health_regen 0 +set g_balance_health_regenlinear 5 +set g_balance_pause_health_regen 5 +set g_balance_pause_health_regen_spawn 0 +set g_balance_health_rot 0.05 +set g_balance_health_rotlinear 2 +set g_balance_pause_health_rot 0.5 +set g_balance_pause_health_rot_spawn 5 +set g_balance_health_regenstable 100 +set g_balance_health_rotstable 150 +set g_balance_health_limit 999 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 0 +set g_balance_armor_rot 0.05 +set g_balance_armor_rotlinear 2 +set g_balance_pause_armor_rot 1 +set g_balance_pause_armor_rot_spawn 5 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 999 +set g_balance_armor_blockpercent 0.6 +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" +set g_balance_fuel_regenlinear 0 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter +set g_balance_fuel_rot 0.05 +set g_balance_fuel_rotlinear 0 +set g_balance_pause_fuel_rot 5 +set g_balance_pause_fuel_rot_spawn 10 +set g_balance_fuel_regenstable 50 +set g_balance_fuel_rotstable 100 +set g_balance_fuel_limit 999 +// }}} + +// {{{ misc +set g_balance_selfdamagepercent 0.75 +set g_balance_weaponswitchdelay 0.15 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier" +set g_weaponratefactor 1 "weapon fire rate multiplier" +set g_weapondamagefactor 1 "weapon damage multiplier" +set g_weaponforcefactor 1 "weapon force multiplier" +set g_weaponspreadfactor 1 "weapon spread multiplier" +set g_balance_firetransfer_time 0.9 +set g_balance_firetransfer_damage 0.8 +set g_throughfloor_damage 0.4 +set g_throughfloor_force 0.7 +set g_projectiles_newton_style 2 +// possible values: +// 0: absolute velocity projectiles (like Quake) +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) +// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) +// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) +set g_projectiles_newton_style_2_minfactor 0.8 +set g_projectiles_newton_style_2_maxfactor 1.5 +set g_projectiles_spread_style 7 +// possible values: +// 0: forward + solid sphere (like Quake) - varies velocity +// 1: forward + flattened solid sphere +// 2: forward + solid circle +// 3: forward + normal distribution 3D - varies velocity +// 4: forward + normal distribution on a plane +// 5: forward + circle with 1-r falloff +// 6: forward + circle with 1-r^2 falloff +// 7: forward + circle with (1-r)(2-r) falloff +set g_balance_falldamage_deadminspeed 150 +set g_balance_falldamage_minspeed 1000 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 15 +// }}} + +// {{{ powerups +set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 3 +set g_balance_powerup_strength_time 30 +set g_balance_powerup_strength_selfdamage 1.5 +set g_balance_powerup_strength_selfforce 1.5 +// }}} + +// {{{ jetpack/hook +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" +set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" +set g_jetpack_fuel 8 "fuel per second for jetpack" +set g_jetpack_attenuation 2 "jetpack sound attenuation" + +set g_grappling_hook_tarzan 2 // 2: can also pull players +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 130 +// }}} + +// {{{ weapon properties +// {{{ laser +set g_balance_laser_primary_damage 25 +set g_balance_laser_primary_edgedamage 12.5 +set g_balance_laser_primary_force 175 +set g_balance_laser_primary_radius 70 +set g_balance_laser_primary_speed 6000 +set g_balance_laser_primary_spread 0 +set g_balance_laser_primary_refire 0.7 +set g_balance_laser_primary_animtime 0.3 +set g_balance_laser_primary_lifetime 5 +set g_balance_laser_primary_shotangle 0 +set g_balance_laser_primary_delay 0 +set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_primary_force_zscale 2 // 350 upforce +set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 1 +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 25 +set g_balance_laser_secondary_edgedamage 12.5 +set g_balance_laser_secondary_force 400 +set g_balance_laser_secondary_radius 70 +set g_balance_laser_secondary_speed 12000 +set g_balance_laser_secondary_spread 0 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_lifetime 5 +set g_balance_laser_secondary_shotangle -90 +set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_force_zscale 1.25 +set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 +// }}} +// {{{ shotgun +set g_balance_shotgun_primary_bullets 14 +set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_spread 0.12 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_speed 8000 +set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim +set g_balance_shotgun_secondary_melee_range 85 +set g_balance_shotgun_secondary_melee_swing 50 +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 +// }}} +// {{{ uzi +set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.06 +set g_balance_uzi_spread_add 0.012 + +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.3 +set g_balance_uzi_burst_refire 0.06 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.45 // refire after burst +set g_balance_uzi_burst_spread 0.03 +set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_force 20 +set g_balance_uzi_burst_ammo 3 + +set g_balance_uzi_first 1 +set g_balance_uzi_first_damage 18 +set g_balance_uzi_first_force 20 +set g_balance_uzi_first_spread 0.03 +set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_ammo 1 + +set g_balance_uzi_sustained_damage 14 +set g_balance_uzi_sustained_force 20 +set g_balance_uzi_sustained_spread 0.04 +set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_sustained_ammo 1 + +set g_balance_uzi_speed 18000 +set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_uzi_reload_ammo 60 //default: 30 +set g_balance_uzi_reload_time 2 +// }}} +// {{{ mortar +set g_balance_grenadelauncher_primary_type 0 +set g_balance_grenadelauncher_primary_damage 50 +set g_balance_grenadelauncher_primary_edgedamage 25 +set g_balance_grenadelauncher_primary_force 250 +set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_speed 1900 +set g_balance_grenadelauncher_primary_speed_up 225 +set g_balance_grenadelauncher_primary_speed_z 0 +set g_balance_grenadelauncher_primary_spread 0.02 +set g_balance_grenadelauncher_primary_lifetime 5 +set g_balance_grenadelauncher_primary_lifetime2 1 +set g_balance_grenadelauncher_primary_refire 0.8 +set g_balance_grenadelauncher_primary_animtime 0.3 +set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_primary_health 0 +set g_balance_grenadelauncher_primary_damageforcescale 0 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + +set g_balance_grenadelauncher_secondary_type 1 +set g_balance_grenadelauncher_secondary_damage 60 +set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_secondary_force 250 +set g_balance_grenadelauncher_secondary_radius 130 +set g_balance_grenadelauncher_secondary_speed 1400 +set g_balance_grenadelauncher_secondary_speed_up 150 +set g_balance_grenadelauncher_secondary_speed_z 0 +set g_balance_grenadelauncher_secondary_spread 0.02 +set g_balance_grenadelauncher_secondary_lifetime 1 +set g_balance_grenadelauncher_secondary_lifetime2 0 +set g_balance_grenadelauncher_secondary_refire 0.7 +set g_balance_grenadelauncher_secondary_animtime 0.3 +set g_balance_grenadelauncher_secondary_ammo 2 +set g_balance_grenadelauncher_secondary_health 0 +set g_balance_grenadelauncher_secondary_damageforcescale 4 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.075 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 +// }}} +// {{{ minelayer +set g_balance_minelayer_damage 40 +set g_balance_minelayer_edgedamage 20 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 1000 +set g_balance_minelayer_lifetime 10 +set g_balance_minelayer_lifetime_countdown 0.5 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 4 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 3 // 0 disables the limit +set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_reload_ammo 0 //default: 15 +set g_balance_minelayer_reload_time 2 +// }}} +// {{{ electro +set g_balance_electro_lightning 0 +set g_balance_electro_primary_damage 55 +set g_balance_electro_primary_edgedamage 27.5 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 +set g_balance_electro_primary_radius 100 +set g_balance_electro_primary_comboradius 150 +set g_balance_electro_primary_speed 2500 +set g_balance_electro_primary_spread 0 +set g_balance_electro_primary_lifetime 5 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_animtime 0.1 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_edgedamage 20 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_lifetime 3 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 1.5 +set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 +set g_balance_electro_combo_damage 40 +set g_balance_electro_combo_edgedamage 20 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_comboradius 250 +set g_balance_electro_combo_speed 2000 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 +// }}} +// {{{ crylink +set g_balance_crylink_primary_damage 10 +set g_balance_crylink_primary_edgedamage 5 +set g_balance_crylink_primary_force -55 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_speed 1800 +set g_balance_crylink_primary_spread 0.075 +set g_balance_crylink_primary_shots 7 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_refire 0.7 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_ammo 3 +set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_joindelay 0 +set g_balance_crylink_primary_joinspread 0.4 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 1 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_linkexplode 1 + +set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_fadetime 5 + +set g_balance_crylink_secondary 1 +set g_balance_crylink_secondary_damage 5 +set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_force -40 +set g_balance_crylink_secondary_radius 70 +set g_balance_crylink_secondary_speed 2000 +set g_balance_crylink_secondary_spread 0.02 +set g_balance_crylink_secondary_shots 3 +set g_balance_crylink_secondary_bounces 1 +set g_balance_crylink_secondary_refire 0.2 +set g_balance_crylink_secondary_animtime 0.2 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 1 + +set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_fadetime 5 + +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 +// }}} +// {{{ nex +set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_force 400 +set g_balance_nex_primary_refire 1.25 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 6 +set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 +set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 +set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_charge 0 +set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_pause_health_regen 1 +set g_balance_nex_secondary_damage 0 +set g_balance_nex_secondary_force 0 +set g_balance_nex_secondary_refire 0 +set g_balance_nex_secondary_animtime 0 +set g_balance_nex_secondary_ammo 2 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 + +set g_balance_nex_charge 1 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_start 0 +set g_balance_nex_charge_rate 0.3 +set g_balance_nex_charge_animlimit 0.5 +set g_balance_nex_charge_limit 1 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_shot_multiplier 0.25 +set g_balance_nex_charge_velocity_rate 0 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 800 + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 +// }}} +// {{{ minstanex +set g_balance_minstanex_refire 1 +set g_balance_minstanex_animtime 0.3 +set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 +// }}} +// {{{ hagar // TO BE REMOVED +set g_balance_hagar_primary_damage 30 +set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_force 50 +set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_spread 0.08 +set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_lifetime 5 +set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_damage 35 +set g_balance_hagar_secondary_edgedamage 17.5 +set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_radius 65 +set g_balance_hagar_secondary_spread 0.015 +set g_balance_hagar_secondary_speed 2000 +set g_balance_hagar_secondary_lifetime_min 10 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 +// }}} +// {{{ rocketlauncher +set g_balance_rocketlauncher_damage 80 +set g_balance_rocketlauncher_edgedamage 40 +set g_balance_rocketlauncher_force 400 +set g_balance_rocketlauncher_radius 100 +set g_balance_rocketlauncher_speed 1500 +set g_balance_rocketlauncher_speedaccel 1500 +set g_balance_rocketlauncher_speedstart 800 +set g_balance_rocketlauncher_lifetime 10 +set g_balance_rocketlauncher_refire 1.1 +set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_ammo 4 +set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. +set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn +set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 110 // max degrees per second +set g_balance_rocketlauncher_guideratedelay 0.01 // immediate +set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) +set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in +set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again +set g_balance_rocketlauncher_remote_damage 70 +set g_balance_rocketlauncher_remote_edgedamage 35 +set g_balance_rocketlauncher_remote_radius 100 +set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 +// }}} +// {{{ porto +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_lifetime 5 +set g_balance_portal_health 200 // these get recharged whenever the portal is used +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used +// }}} +// {{{ hook +set g_balance_hook_primary_fuel 5 // hook monkeys set 0 +set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_hooked_time_max 0 // infinite +set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free +set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked +set g_balance_hook_secondary_damage 25 // not much +set g_balance_hook_secondary_edgedamage 5 // not much +set g_balance_hook_secondary_radius 500 // LOTS +set g_balance_hook_secondary_force -2000 // LOTS +set g_balance_hook_secondary_ammo 50 // a whole pack +set g_balance_hook_secondary_lifetime 5 // infinite +set g_balance_hook_secondary_speed 0 // not much throwing +set g_balance_hook_secondary_gravity 5 // fast falling +set g_balance_hook_secondary_refire 3 // don't drop too many bombs... +set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_power 3 // effect behaves like a square function +set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +// }}} +// {{{ hlac // TO BE REMOVED +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 + +set g_balance_hlac_primary_damage 18 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_lifetime 5 + +set g_balance_hlac_primary_refire 0.15 +set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_ammo 1 + +set g_balance_hlac_secondary 1 +set g_balance_hlac_secondary_spread 0.15 +set g_balance_hlac_secondary_spread_crouchmod 0.5 + +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_lifetime 5 + +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_shots 6 + +set g_balance_hlac_reload_ammo 0 //default: 20 +set g_balance_hlac_reload_time 2 +// }}} +// {{{ sniperrifle +set g_balance_sniperrifle_bursttime 0 +set g_balance_sniperrifle_primary_tracer 1 +set g_balance_sniperrifle_primary_damage 60 +set g_balance_sniperrifle_primary_headshotaddeddamage 50 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 100 +set g_balance_sniperrifle_primary_speed 40000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 1.5 +set g_balance_sniperrifle_primary_animtime 0.7 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu +set g_balance_sniperrifle_primary_burstcost 0 +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay +set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_damage 25 +set g_balance_sniperrifle_secondary_headshotaddeddamage 35 +set g_balance_sniperrifle_secondary_spread 0.01 +set g_balance_sniperrifle_secondary_force 50 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 0.6 +set g_balance_sniperrifle_secondary_animtime 0.3 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_reload_ammo 80 //default: 80 +set g_balance_sniperrifle_reload_time 2 +// }}} +// {{{ tuba +set g_balance_tuba_refire 0.05 +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_volume 1 +set g_balance_tuba_fadetime 0.25 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_radius 200 +set g_balance_tuba_force 40 +// }}} +// {{{ fireball // this is a superweapon -- lets make it behave as one. +set g_balance_fireball_primary_ammo 20 +set g_balance_fireball_primary_animtime 0.2 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 80 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 1200 +set g_balance_fireball_primary_spread 0 +set g_balance_fireball_secondary_ammo 5 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_force 100 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 50 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 1.5 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_secondary_speed_z 0 +set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_reload_ammo 0 //default: 100 +set g_balance_fireball_reload_time 2 +// }}} +// {{{ seeker +set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 0 +set g_balance_seeker_tag_health 0 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_missile_accel 1500 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 +set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 6000 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 8 +set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 +set g_balance_seeker_missile_health 1 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 70 +set g_balance_seeker_missile_refire 0.25 +set g_balance_seeker_missile_smart 0 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 1500 +set g_balance_seeker_missile_speed_up 0 +set g_balance_seeker_missile_speed_z 0 +set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.2 +set g_balance_seeker_reload_ammo 0 //default: 15 +set g_balance_seeker_reload_time 2 +// End new seeker diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index aa5d1c0c4..f95542483 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -7,24 +7,24 @@ set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 100 +set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 15 +set g_start_ammo_shells 20 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 100 "starting values when being in warmup-stage" +set g_warmup_start_health 200 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" @@ -32,18 +32,18 @@ set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 -set g_lms_start_armor 200 -set g_lms_start_ammo_shells 120 -set g_lms_start_ammo_nails 400 -set g_lms_start_ammo_rockets 120 -set g_lms_start_ammo_cells 200 +set g_lms_start_armor 100 +set g_lms_start_ammo_shells 30 +set g_lms_start_ammo_nails 200 +set g_lms_start_ammo_rockets 150 +set g_lms_start_ammo_cells 150 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 120 -set g_balance_nix_ammo_nails 400 -set g_balance_nix_ammo_rockets 120 -set g_balance_nix_ammo_cells 200 +set g_balance_nix_ammo_shells 15 +set g_balance_nix_ammo_nails 45 +set g_balance_nix_ammo_rockets 15 +set g_balance_nix_ammo_cells 15 set g_balance_nix_ammo_fuel 0 set g_balance_nix_ammoincr_shells 2 set g_balance_nix_ammoincr_nails 6 @@ -55,43 +55,43 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 +set g_pickup_shells 20 +set g_pickup_shells_weapon 10 +set g_pickup_shells_max 45 +set g_pickup_nails 120 +set g_pickup_nails_weapon 60 +set g_pickup_nails_max 300 +set g_pickup_rockets 25 +set g_pickup_rockets_weapon 15 +set g_pickup_rockets_max 150 set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 +set g_pickup_cells_weapon 20 +set g_pickup_cells_max 150 +set g_pickup_fuel 25 +set g_pickup_fuel_weapon 15 +set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 100 set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_max 150 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 +set g_pickup_armormedium_max 50 +set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 +set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor +set g_pickup_armorbig_anyway 0 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_max 150 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 5 set g_pickup_healthsmall_max 250 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 250 -set g_pickup_healthmedium_anyway 1 +set g_pickup_healthmedium_max 100 +set g_pickup_healthmedium_anyway 0 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 250 -set g_pickup_healthlarge_anyway 1 +set g_pickup_healthlarge_max 150 +set g_pickup_healthlarge_anyway 0 set g_pickup_healthmega 100 set g_pickup_healthmega_max 250 set g_pickup_healthmega_anyway 1 @@ -100,37 +100,37 @@ set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_ammo 10 +set g_pickup_respawntime_ammo 25 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 30 +set g_pickup_respawntimejitter_powerup 10 set g_pickup_respawntimejitter_weapon 0 set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0 -set g_balance_health_regenlinear 5 +set g_balance_health_regen 0.05 +set g_balance_health_regenlinear 0 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.05 -set g_balance_health_rotlinear 2 -set g_balance_pause_health_rot 0.5 -set g_balance_pause_health_rot_spawn 5 +set g_balance_health_rot 0 +set g_balance_health_rotlinear 1 +set g_balance_pause_health_rot 1 +set g_balance_pause_health_rot_spawn 0 set g_balance_health_regenstable 100 -set g_balance_health_rotstable 150 +set g_balance_health_rotstable 100 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.05 -set g_balance_armor_rotlinear 2 +set g_balance_armor_rot 0 +set g_balance_armor_rotlinear 1 set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 5 +set g_balance_pause_armor_rot_spawn 0 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.6 +set g_balance_armor_blockpercent 0.7 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -144,7 +144,7 @@ set g_balance_fuel_limit 999 // }}} // {{{ misc -set g_balance_selfdamagepercent 0.75 +set g_balance_selfdamagepercent 0.65 set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" @@ -153,8 +153,8 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.4 -set g_throughfloor_force 0.7 +set g_throughfloor_damage 0.7 +set g_throughfloor_force 0.8 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -162,8 +162,8 @@ set g_projectiles_newton_style 2 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 +set g_projectiles_newton_style_2_minfactor 0.7 +set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 7 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity @@ -175,16 +175,16 @@ set g_projectiles_spread_style 7 // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 1000 +set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 15 // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken +set g_balance_powerup_invincible_takedamage 0.6 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 +set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 @@ -194,7 +194,7 @@ set g_balance_powerup_strength_selfforce 1.5 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" set g_jetpack_fuel 8 "fuel per second for jetpack" set g_jetpack_attenuation 2 "jetpack sound attenuation" @@ -212,56 +212,56 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 25 -set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 175 -set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 6000 +set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high +set g_balance_laser_primary_edgedamage 20 +set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias +set g_balance_laser_primary_radius 60 +set g_balance_laser_primary_speed 5000 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.7 -set g_balance_laser_primary_animtime 0.3 +set g_balance_laser_primary_refire 0.6 +set g_balance_laser_primary_animtime 0.4 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 2 // 350 upforce +set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 -set g_balance_laser_primary_force_other_scale 1 +set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 25 -set g_balance_laser_secondary_edgedamage 12.5 -set g_balance_laser_secondary_force 400 -set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 12000 +set g_balance_laser_secondary_damage 200 // dps +set g_balance_laser_secondary_edgedamage 0 +set g_balance_laser_secondary_force 1300 +set g_balance_laser_secondary_radius 60 +set g_balance_laser_secondary_speed 0 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.3 -set g_balance_laser_secondary_lifetime 5 -set g_balance_laser_secondary_shotangle -90 +set g_balance_laser_secondary_refire 0.066 +set g_balance_laser_secondary_animtime 0.066 +set g_balance_laser_secondary_lifetime 0 +set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 -set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_secondary_force_other_scale 0 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 14 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_bullets 18 +set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63 +set g_balance_shotgun_primary_force 20 +set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage +set g_balance_shotgun_primary_refire 1 +set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 8000 +set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim set g_balance_shotgun_secondary_melee_range 85 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 @@ -271,95 +271,95 @@ set g_balance_shotgun_reload_time 2 // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.06 -set g_balance_uzi_spread_add 0.012 +set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3 +set g_balance_uzi_spread_add 0.008 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_animtime 0.3 -set g_balance_uzi_burst_refire 0.06 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.45 // refire after burst -set g_balance_uzi_burst_spread 0.03 -set g_balance_uzi_burst_damage 25 -set g_balance_uzi_burst_force 20 +set g_balance_uzi_burst_animtime 0.45 +set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.45 // refire after burst +set g_balance_uzi_burst_spread 0.07 +set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 18 -set g_balance_uzi_first_force 20 +set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 +set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 -set g_balance_uzi_first_ammo 1 +set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 14 -set g_balance_uzi_sustained_force 20 -set g_balance_uzi_sustained_spread 0.04 +set g_balance_uzi_sustained_damage 12 // 120 dps +set g_balance_uzi_sustained_force 12 +set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu -set g_balance_uzi_reload_ammo 60 //default: 30 +set g_balance_uzi_reload_ammo 0 //default: 30 set g_balance_uzi_reload_time 2 // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 50 -set g_balance_grenadelauncher_primary_edgedamage 25 -set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 130 -set g_balance_grenadelauncher_primary_speed 1900 +set g_balance_grenadelauncher_primary_damage 44 +set g_balance_grenadelauncher_primary_edgedamage 32 +set g_balance_grenadelauncher_primary_force 300 +set g_balance_grenadelauncher_primary_radius 115 +set g_balance_grenadelauncher_primary_speed 1500 set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0.02 +set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 1 +set g_balance_grenadelauncher_primary_lifetime2 0.65 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 0 +set g_balance_grenadelauncher_primary_health 80 set g_balance_grenadelauncher_primary_damageforcescale 0 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 60 -set g_balance_grenadelauncher_secondary_edgedamage 30 -set g_balance_grenadelauncher_secondary_force 250 -set g_balance_grenadelauncher_secondary_radius 130 -set g_balance_grenadelauncher_secondary_speed 1400 -set g_balance_grenadelauncher_secondary_speed_up 150 +set g_balance_grenadelauncher_secondary_damage 62 +set g_balance_grenadelauncher_secondary_edgedamage 32 +set g_balance_grenadelauncher_secondary_force 300 +set g_balance_grenadelauncher_secondary_radius 150 +set g_balance_grenadelauncher_secondary_speed 1000 +set g_balance_grenadelauncher_secondary_speed_up 250 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0.02 -set g_balance_grenadelauncher_secondary_lifetime 1 -set g_balance_grenadelauncher_secondary_lifetime2 0 -set g_balance_grenadelauncher_secondary_refire 0.7 +set g_balance_grenadelauncher_secondary_spread 0 +set g_balance_grenadelauncher_secondary_lifetime 3 +set g_balance_grenadelauncher_secondary_lifetime2 0.65 +set g_balance_grenadelauncher_secondary_refire 0.8 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 0 -set g_balance_grenadelauncher_secondary_damageforcescale 4 +set g_balance_grenadelauncher_secondary_health 40 +set g_balance_grenadelauncher_secondary_damageforcescale 0 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 -set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_bouncestop 0.12 set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} // {{{ minelayer -set g_balance_minelayer_damage 40 -set g_balance_minelayer_edgedamage 20 +set g_balance_minelayer_damage 42 +set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 1000 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_lifetime_countdown 0 set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_ammo 4 +set g_balance_minelayer_animtime 0.3 +set g_balance_minelayer_ammo 5 set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 3 // 0 disables the limit -set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_minelayer_time 0.5 @@ -371,216 +371,216 @@ set g_balance_minelayer_reload_ammo 0 //default: 15 set g_balance_minelayer_reload_time 2 // }}} // {{{ electro -set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 55 -set g_balance_electro_primary_edgedamage 27.5 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_force_up 0 -set g_balance_electro_primary_radius 100 +set g_balance_electro_lightning 1 +set g_balance_electro_primary_damage 100 +set g_balance_electro_primary_edgedamage 0 +set g_balance_electro_primary_force 425 +set g_balance_electro_primary_force_up 125 +set g_balance_electro_primary_radius 850 set g_balance_electro_primary_comboradius 150 -set g_balance_electro_primary_speed 2500 +set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 5 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.1 -set g_balance_electro_primary_ammo 4 -set g_balance_electro_primary_range 0 -set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius -set g_balance_electro_primary_falloff_maxdist 850 -set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 40 -set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 200 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 900 +set g_balance_electro_primary_lifetime 0 +set g_balance_electro_primary_refire 0.4 +set g_balance_electro_primary_animtime 0.2 +set g_balance_electro_primary_ammo 5 +set g_balance_electro_primary_range 800 +set g_balance_electro_primary_falloff_mindist 0 +set g_balance_electro_primary_falloff_maxdist 0 +set g_balance_electro_primary_falloff_halflifedist 0 +set g_balance_electro_secondary_damage 25 +set g_balance_electro_secondary_edgedamage 0 +set g_balance_electro_secondary_force 100 +set g_balance_electro_secondary_radius 100 +set g_balance_electro_secondary_speed 700 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_lifetime 3 +set g_balance_electro_secondary_spread 0.08 +set g_balance_electro_secondary_lifetime 3.5 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.5 +set g_balance_electro_secondary_refire2 2 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 -set g_balance_electro_combo_damage 40 -set g_balance_electro_combo_edgedamage 20 -set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 175 -set g_balance_electro_combo_comboradius 250 -set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_damage 50 +set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_force 80 +set g_balance_electro_combo_radius 250 +set g_balance_electro_combo_comboradius 0 +set g_balance_electro_combo_speed 400 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 5 -set g_balance_crylink_primary_force -55 +// {{{ crylink +set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 +set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 +set g_balance_crylink_primary_force 35 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1800 -set g_balance_crylink_primary_spread 0.075 +set g_balance_crylink_primary_speed 1500 +set g_balance_crylink_primary_spread 0.05 set g_balance_crylink_primary_shots 7 -set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.7 +set g_balance_crylink_primary_bounces 2 +set g_balance_crylink_primary_refire 0.8 set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 3 -set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_ammo 2 +set g_balance_crylink_primary_bouncedamagefactor 0.2 set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0.4 -set g_balance_crylink_primary_jointime 0 -set g_balance_crylink_primary_joinexplode 1 +set g_balance_crylink_primary_joinspread 0.2 +set g_balance_crylink_primary_jointime 0.1 +set g_balance_crylink_primary_joinexplode 0 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 set g_balance_crylink_primary_joinexplode_radius 0 set g_balance_crylink_primary_joinexplode_force 0 set g_balance_crylink_primary_linkexplode 1 -set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 -set g_balance_crylink_primary_other_fadetime 5 +set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 70 -set g_balance_crylink_secondary_speed 2000 -set g_balance_crylink_secondary_spread 0.02 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 1 -set g_balance_crylink_secondary_refire 0.2 -set g_balance_crylink_secondary_animtime 0.2 -set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5 +set g_balance_crylink_secondary_edgedamage 3 +set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 +set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 +set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 +set g_balance_crylink_secondary_spread 0.1 +set g_balance_crylink_secondary_shots 6 +set g_balance_crylink_secondary_bounces 2 +set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 +set g_balance_crylink_secondary_animtime 0.3 +set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 +set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinspread 0.2 +set g_balance_crylink_secondary_jointime 0.1 set g_balance_crylink_secondary_joinexplode 0 set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_linkexplode 1 +set g_balance_crylink_secondary_linkexplode 0 -set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 -set g_balance_crylink_secondary_line_fadetime 5 +set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 +set g_balance_crylink_secondary_line_fadetime 0.25 set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} // {{{ nex set g_balance_nex_primary_damage 90 -set g_balance_nex_primary_force 400 -set g_balance_nex_primary_refire 1.25 +set g_balance_nex_primary_force 500 +set g_balance_nex_primary_refire 1 set g_balance_nex_primary_animtime 0.3 -set g_balance_nex_primary_ammo 6 -set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 -set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 -set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 -set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 0 +set g_balance_nex_primary_damagefalloff_maxdist 0 +set g_balance_nex_primary_damagefalloff_halflife 0 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 -set g_balance_nex_secondary 0 -set g_balance_nex_secondary_charge 0 -set g_balance_nex_secondary_charge_rate 0.1 -set g_balance_nex_secondary_chargepool 0 -set g_balance_nex_secondary_chargepool_regen 0.15 -set g_balance_nex_secondary_chargepool_pause_regen 1 -set g_balance_nex_secondary_chargepool_pause_health_regen 1 +set g_balance_nex_secondary 0 // LOG: disable secondary +set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge +set g_balance_nex_secondary_charge_rate 0.4 +set g_balance_nex_secondary_chargepool 1 +set g_balance_nex_secondary_chargepool_regen 0.25 +set g_balance_nex_secondary_chargepool_pause_regen 2 +set g_balance_nex_secondary_chargepool_pause_health_regen 0.5 set g_balance_nex_secondary_damage 0 set g_balance_nex_secondary_force 0 set g_balance_nex_secondary_refire 0 set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_ammo 2 +set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs set g_balance_nex_secondary_damagefalloff_mindist 0 set g_balance_nex_secondary_damagefalloff_maxdist 0 set g_balance_nex_secondary_damagefalloff_halflife 0 set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 -set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_start 0 -set g_balance_nex_charge_rate 0.3 +set g_balance_nex_charge_mindmg 20 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_rate 0.5 set g_balance_nex_charge_animlimit 0.5 -set g_balance_nex_charge_limit 1 -set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0.25 +set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly +set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot +set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button +set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 -set g_balance_nex_charge_minspeed 400 -set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_charge_minspeed 600 +set g_balance_nex_charge_maxspeed 1000 set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.3 +set g_balance_minstanex_animtime 0.50 set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} -// {{{ hagar // TO BE REMOVED -set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 15 -set g_balance_hagar_primary_force 50 -set g_balance_hagar_primary_radius 70 -set g_balance_hagar_primary_spread 0.08 -set g_balance_hagar_primary_speed 2000 +// {{{ hagar +set g_balance_hagar_primary_damage 14 +set g_balance_hagar_primary_edgedamage 6 +set g_balance_hagar_primary_force 70 +set g_balance_hagar_primary_radius 110 +set g_balance_hagar_primary_spread 0.1 +set g_balance_hagar_primary_speed 1800 set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 35 -set g_balance_hagar_secondary_edgedamage 17.5 -set g_balance_hagar_secondary_force 100 -set g_balance_hagar_secondary_radius 65 -set g_balance_hagar_secondary_spread 0.015 -set g_balance_hagar_secondary_speed 2000 -set g_balance_hagar_secondary_lifetime_min 10 +set g_balance_hagar_secondary_damage 14 +set g_balance_hagar_secondary_edgedamage 6 +set g_balance_hagar_secondary_force 70 +set g_balance_hagar_secondary_radius 125 +set g_balance_hagar_secondary_spread 0.15 +set g_balance_hagar_secondary_speed 1800 +set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher -set g_balance_rocketlauncher_damage 80 -set g_balance_rocketlauncher_edgedamage 40 -set g_balance_rocketlauncher_force 400 -set g_balance_rocketlauncher_radius 100 -set g_balance_rocketlauncher_speed 1500 -set g_balance_rocketlauncher_speedaccel 1500 +set g_balance_rocketlauncher_damage 82 +set g_balance_rocketlauncher_edgedamage 32 +set g_balance_rocketlauncher_force 350 +set g_balance_rocketlauncher_radius 130 +set g_balance_rocketlauncher_speed 1400 +set g_balance_rocketlauncher_speedaccel 1400 set g_balance_rocketlauncher_speedstart 800 -set g_balance_rocketlauncher_lifetime 10 -set g_balance_rocketlauncher_refire 1.1 +set g_balance_rocketlauncher_lifetime 5 +set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.3 -set g_balance_rocketlauncher_ammo 4 -set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. -set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn +set g_balance_rocketlauncher_ammo 3 +set g_balance_rocketlauncher_health 0 +set g_balance_rocketlauncher_damageforcescale 0 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 110 // max degrees per second +set g_balance_rocketlauncher_guiderate 42 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in +set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_remote_damage 70 -set g_balance_rocketlauncher_remote_edgedamage 35 -set g_balance_rocketlauncher_remote_radius 100 -set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_remote_damage 60 +set g_balance_rocketlauncher_remote_edgedamage 20 +set g_balance_rocketlauncher_remote_radius 120 +set g_balance_rocketlauncher_remote_force 350 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_animtime 0.2 +set g_balance_porto_primary_speed 2000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used @@ -588,7 +588,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_animtime 0.2 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked @@ -601,41 +601,41 @@ set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_animtime 0.2 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} -// {{{ hlac // TO BE REMOVED +// {{{ hlac set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_max 0.075 +set g_balance_hlac_primary_spread_add 0.001 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_damage 15 +set g_balance_hlac_primary_edgedamage 10 +set g_balance_hlac_primary_force 70 +set g_balance_hlac_primary_radius 40 set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.15 -set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_refire 0.1 +set g_balance_hlac_primary_animtime 0.2 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_damage 20 +set g_balance_hlac_secondary_edgedamage 13 +set g_balance_hlac_secondary_force 100 +set g_balance_hlac_secondary_radius 45 set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_refire 0.8 +set g_balance_hlac_secondary_animtime 0.4 +set g_balance_hlac_secondary_ammo 4 set g_balance_hlac_secondary_shots 6 set g_balance_hlac_reload_ammo 0 //default: 20 @@ -645,28 +645,28 @@ set g_balance_hlac_reload_time 2 set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 set g_balance_sniperrifle_primary_damage 60 -set g_balance_sniperrifle_primary_headshotaddeddamage 50 +set g_balance_sniperrifle_primary_headshotaddeddamage 60 set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 100 +set g_balance_sniperrifle_primary_force 2 set g_balance_sniperrifle_primary_speed 40000 set g_balance_sniperrifle_primary_lifetime 5 set g_balance_sniperrifle_primary_refire 1.5 -set g_balance_sniperrifle_primary_animtime 0.7 +set g_balance_sniperrifle_primary_animtime 1.4 set g_balance_sniperrifle_primary_ammo 10 set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay -set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 1 set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_damage 25 -set g_balance_sniperrifle_secondary_headshotaddeddamage 35 -set g_balance_sniperrifle_secondary_spread 0.01 -set g_balance_sniperrifle_secondary_force 50 +set g_balance_sniperrifle_secondary_damage 42 +set g_balance_sniperrifle_secondary_headshotaddeddamage 42 +set g_balance_sniperrifle_secondary_spread 0 +set g_balance_sniperrifle_secondary_force 2 set g_balance_sniperrifle_secondary_speed 20000 set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 0.6 -set g_balance_sniperrifle_secondary_animtime 0.3 +set g_balance_sniperrifle_secondary_refire 1.5 +set g_balance_sniperrifle_secondary_animtime 1.4 set g_balance_sniperrifle_secondary_ammo 10 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu set g_balance_sniperrifle_secondary_burstcost 0 @@ -685,29 +685,29 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. -set g_balance_fireball_primary_ammo 20 +// {{{ fireball +set g_balance_fireball_primary_ammo 40 set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 0 -set g_balance_fireball_primary_edgedamage 50 -set g_balance_fireball_primary_force 600 -set g_balance_fireball_primary_health 0 +set g_balance_fireball_primary_damageforcescale 4 +set g_balance_fireball_primary_edgedamage 0 +set g_balance_fireball_primary_force 700 +set g_balance_fireball_primary_health 50 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 256 set g_balance_fireball_primary_lifetime 15 set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_refire 5 set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 1200 +set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 -set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_animtime 0.2 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 5 @@ -717,51 +717,65 @@ set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 110 set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 1.5 +set g_balance_fireball_secondary_refire 2 set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 100 +set g_balance_fireball_reload_ammo 0 //default: 60 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 0 -set g_balance_seeker_tag_health 0 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.2 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 +set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 6000 +set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 1 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 150 // LOG: 100 -> 150 +set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 +set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300 set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.2 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker diff --git a/balancetZork.cfg b/balancetZork.cfg index 5b1b0c564..f93949e5f 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -725,42 +725,56 @@ set g_balance_fireball_reload_ammo 0 //default: 60 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.05 +set g_balance_seeker_flac_lifetime_rand 0.02 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 5000 +set g_balance_seeker_flac_speed_up 500 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.25 +set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 -set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_count 4 +set g_balance_seeker_missile_damage 50 +set g_balance_seeker_missile_damageforcescale 2 set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 250 set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 +set g_balance_seeker_missile_speed_max 1400 set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.2 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 1 +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 0772e3aaa..6b9f73565 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -579,6 +579,16 @@ float autocvar_g_balance_rune_strength_force; float autocvar_g_balance_rune_vampire_absorb; float autocvar_g_balance_rune_vampire_combo_absorb; float autocvar_g_balance_rune_vampire_maxhealth; +float autocvar_g_balance_seeker_type; +float autocvar_g_balance_seeker_flac_ammo; +float autocvar_g_balance_seeker_flac_animtime; +float autocvar_g_balance_seeker_flac_damage; +float autocvar_g_balance_seeker_flac_edgedamage; +float autocvar_g_balance_seeker_flac_force; +float autocvar_g_balance_seeker_flac_lifetime; +float autocvar_g_balance_seeker_flac_lifetime_rand; +float autocvar_g_balance_seeker_flac_radius; +float autocvar_g_balance_seeker_flac_refire; float autocvar_g_balance_seeker_missile_accel; float autocvar_g_balance_seeker_missile_ammo; float autocvar_g_balance_seeker_missile_animtime; diff --git a/qcsrc/server/w_seeker.qc b/qcsrc/server/w_seeker.qc index 205196069..e4b14adf7 100644 --- a/qcsrc/server/w_seeker.qc +++ b/qcsrc/server/w_seeker.qc @@ -7,6 +7,9 @@ REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELO .entity tag_target, wps_tag_tracker; .float tag_time; +// ============================ +// Begin: Missile functions, these are general functions to be manipulated by other code +// ============================ void Seeker_Missile_Explode () { self.event_damage = SUB_Null; @@ -207,6 +210,86 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target) other = missile; MUTATOR_CALLHOOK(EditProjectile); } +// ============================ +// Begin: FLAC, close range attack meant for defeating rockets which are coming at you. +// ============================ +void Seeker_Flac_Explode () +{ + self.event_damage = SUB_Null; + + RadiusDamage (self, self.owner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other); + + remove (self); +} + +void Seeker_Flac_Touch() +{ + PROJECTILE_TOUCH; + + Seeker_Flac_Explode(); +} + +void Seeker_Fire_Flac() +{ + local entity missile; + vector f_diff; + float c; + + W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo); + + c = mod(self.bulletcounter, 4); + switch(c) + { + case 0: + f_diff = '-1.25 -3.75 0'; + break; + case 1: + f_diff = '+1.25 -3.75 0'; + break; + case 2: + f_diff = '-1.25 +3.75 0'; + break; + case 3: + default: + f_diff = '+1.25 +3.75 0'; + break; + } + W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage); + w_shotorg += f_diff; + + pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); + + missile = spawn (); + missile.owner = missile.realowner = self; + missile.classname = "missile"; + missile.bot_dodge = TRUE; + missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage; + missile.touch = Seeker_Flac_Explode; + missile.use = Seeker_Flac_Explode; + missile.think = adaptor_think2use_hittype_splash; + missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand; + missile.solid = SOLID_BBOX; + missile.movetype = MOVETYPE_FLY; + missile.projectiledeathtype = WEP_SEEKER; + missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY; + missile.flags = FL_PROJECTILE; + + // csqc projectiles + //missile.angles = vectoangles (missile.velocity); + //missile.scale = 0.4; // BUG: the model is too big + + setorigin (missile, w_shotorg); + setsize (missile, '-2 -2 -2', '2 2 2'); + + W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac); + CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE); + + other = missile; MUTATOR_CALLHOOK(EditProjectile); +} + +// ============================ +// Begin: Tag and rocket controllers +// ============================ entity Seeker_Tagged_Info(entity isowner, entity istarget) { entity tag; @@ -235,29 +318,50 @@ void Seeker_Attack() traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self); if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target))) closest_target = world; - - // we don't need to do this because the model is going to be changed anyway. - // CLEAN THIS UP IN THE FUTURE !!!!!!!!!!! - /* - switch(mod(self.bulletcounter, 4)) + + Seeker_Fire_Missile('0 0 0', closest_target); +} + +void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack +{ + float c; + entity oldself,oldenemy; + self.cnt = self.cnt - 1; + + if((!(self.owner.items & IT_UNLIMITED_AMMO) && self.owner.ammo_rockets < autocvar_g_balance_seeker_missile_ammo) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)) + { + remove(self); + return; + } + + self.nextthink = time + autocvar_g_balance_seeker_missile_delay; + + oldself = self; + self = self.owner; + + oldenemy = self.enemy; + self.enemy = oldself.enemy; + + c = mod(self.cnt, 4); + switch(c) { case 0: - Seeker_Fire_Missile('-1.25 -3.75 0', closest_target); + Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy); break; case 1: - Seeker_Fire_Missile('+1.25 -3.75 0', closest_target); + Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy); break; case 2: - Seeker_Fire_Missile('-1.25 +3.75 0', closest_target); + Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy); break; case 3: default: - Seeker_Fire_Missile('+1.25 +3.75 0', closest_target); + Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy); break; } - */ - - Seeker_Fire_Missile('0 0 0', closest_target); + + self.enemy = oldenemy; + self = oldself; } void Seeker_Tracker_Think() @@ -278,6 +382,9 @@ void Seeker_Tracker_Think() self.nextthink = time; } +// ============================ +// Begin: Tag projectile +// ============================ void Seeker_Tag_Explode () { //if(other==self.owner) @@ -317,25 +424,39 @@ void Seeker_Tag_Touch() if (tag != world) { - if (other.wps_tag_tracker) // don't attach another waypointsprite without killing the old one first + if (other.wps_tag_tracker && (autocvar_g_balance_seeker_type == 1)) // don't attach another waypointsprite without killing the old one first WaypointSprite_Kill(other.wps_tag_tracker); tag.tag_time = time; } else { - sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n")); + //sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n")); e = spawn(); + e.cnt = autocvar_g_balance_seeker_missile_count; e.classname = "tag_tracker"; e.owner = self.owner; - e.think = Seeker_Tracker_Think; + + if (autocvar_g_balance_seeker_type == 1) + { + e.tag_target = other; + e.tag_time = time; + e.think = Seeker_Tracker_Think; + } + else + { + e.enemy = other; + e.think = Seeker_Vollycontroller_Think; + } + e.nextthink = time; - e.tag_target = other; - e.tag_time = time; } - - WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE); - WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT); + + if (autocvar_g_balance_seeker_type == 1) + { + WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE); + WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT); + } } remove(self); @@ -380,6 +501,9 @@ void Seeker_Fire_Tag() other = missile; MUTATOR_CALLHOOK(EditProjectile); } +// ============================ +// Begin: Genereal weapon functions +// ============================ void spawnfunc_weapon_seeker (void) { weapon_defaultspawnfunc(WEP_SEEKER); @@ -391,10 +515,13 @@ float w_seeker(float req) if (req == WR_AIM) { - if (Seeker_Tagged_Info(self, self.enemy) != world) - self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE); + if (autocvar_g_balance_seeker_type == 1) + if (Seeker_Tagged_Info(self, self.enemy) != world) + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE); + else + self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE); else - self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE); + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE); } else if (req == WR_THINK) { @@ -403,19 +530,41 @@ float w_seeker(float req) else if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire)) + if (autocvar_g_balance_seeker_type == 1) { - Seeker_Attack(); - weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready); + if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire)) + { + Seeker_Attack(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready); + } + } + else + { + if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire)) + { + Seeker_Fire_Tag(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready); + } } } else if (self.BUTTON_ATCK2) { - if (weapon_prepareattack(1, autocvar_g_balance_seeker_tag_refire)) + if (autocvar_g_balance_seeker_type == 1) { - Seeker_Fire_Tag(); - weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_seeker_tag_animtime, w_ready); + if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire)) + { + Seeker_Fire_Tag(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready); + } + } + else + { + if (weapon_prepareattack(0, autocvar_g_balance_seeker_flac_refire)) + { + Seeker_Fire_Flac(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready); + } } } } @@ -425,7 +574,7 @@ float w_seeker(float req) precache_model ("models/weapons/v_seeker.md3"); precache_model ("models/weapons/h_seeker.iqm"); precache_sound ("weapons/tag_fire.wav"); - //precache_sound ("weapons/flac_fire.wav"); + precache_sound ("weapons/flac_fire.wav"); precache_sound ("weapons/seeker_fire.wav"); //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else }