From: terencehill Date: Mon, 16 Sep 2013 09:40:02 +0000 (+0200) Subject: Merge branch 'master' into terencehill/ca_ft_fixes X-Git-Tag: xonotic-v0.8.0~243^2~1^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a7794afc2db05650096d9c22e55cb1ca6d82aa9b;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'master' into terencehill/ca_ft_fixes Conflicts: gamemodes.cfg qcsrc/server/mutators/gamemode_ca.qc qcsrc/server/mutators/gamemode_lms.qc --- a7794afc2db05650096d9c22e55cb1ca6d82aa9b diff --cc gamemodes.cfg index 2b032f773,665fa5584..7d1194f0a --- a/gamemodes.cfg +++ b/gamemodes.cfg @@@ -279,7 -278,9 +279,9 @@@ seta g_freezetag_point_leadlimit -1 "Fr set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" + set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" + set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" -set g_freezetag_round_timelimit 180 +set g_freezetag_round_timelimit 180 "round time limit in seconds" set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 diff --cc qcsrc/server/mutators/gamemode_ca.qc index 457654a57,f55c46e00..0a89494a2 --- a/qcsrc/server/mutators/gamemode_ca.qc +++ b/qcsrc/server/mutators/gamemode_ca.qc @@@ -222,18 -224,67 +222,52 @@@ MUTATOR_HOOKFUNCTION(ca_GiveFragsForKil MUTATOR_HOOKFUNCTION(ca_SetStartItems) { - start_items &~= IT_UNLIMITED_AMMO; - start_health = cvar("g_lms_start_health"); - start_armorvalue = cvar("g_lms_start_armor"); - - start_ammo_shells = cvar("g_lms_start_ammo_shells"); - start_ammo_nails = cvar("g_lms_start_ammo_nails"); - start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); - start_ammo_cells = cvar("g_lms_start_ammo_cells"); - start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); - + start_items &= ~IT_UNLIMITED_AMMO; + start_health = warmup_start_health = cvar("g_lms_start_health"); + start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); + start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); + start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); + start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); + start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); + start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); return 0; } + MUTATOR_HOOKFUNCTION(ca_PlayerDamage) + { + if(IS_PLAYER(frag_target)) + if(frag_target.deadflag == DEAD_NO) + if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL) + frag_damage = 0; + + frag_mirrordamage = 0; + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(ca_FilterItem) + { + if(autocvar_g_powerups <= 0) + if(self.flags & FL_POWERUP) + return TRUE; + + if(autocvar_g_pickup_items <= 0) + return TRUE; + + return FALSE; + } + + MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor) + { + float excess = max(0, frag_damage - damage_take - damage_save); + + if(frag_target != frag_attacker && IS_PLAYER(frag_attacker)) + PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); + + return FALSE; + } + -// scoreboard setup -void ca_ScoreRules() -{ - ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE); - ScoreInfo_SetLabel_TeamScore (ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); - ScoreRules_basics_end(); -} - -void ca_DelayedInit() // Do this check with a delay so we can wait for teams to be set up. -{ - ca_ScoreRules(); -} - void ca_Initialize() { allowed_to_spawn = TRUE; diff --cc qcsrc/server/mutators/gamemode_lms.qc index 1684c9988,f980607a7..850b4e21e --- a/qcsrc/server/mutators/gamemode_lms.qc +++ b/qcsrc/server/mutators/gamemode_lms.qc @@@ -173,14 -121,14 +121,14 @@@ MUTATOR_HOOKFUNCTION(lms_GiveFragsForKi MUTATOR_HOOKFUNCTION(lms_SetStartItems) { - start_items &~= IT_UNLIMITED_AMMO; + start_items &= ~IT_UNLIMITED_AMMO; - start_ammo_shells = cvar("g_lms_start_ammo_shells"); - start_ammo_nails = cvar("g_lms_start_ammo_nails"); - start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); - start_ammo_cells = cvar("g_lms_start_ammo_cells"); - start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); - start_health = cvar("g_lms_start_health"); - start_armorvalue = cvar("g_lms_start_armor"); + start_health = warmup_start_health = cvar("g_lms_start_health"); + start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); + start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); + start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); + start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); + start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); + start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); return FALSE; }