From: Samual Lenks Date: Tue, 31 Jul 2012 00:38:35 +0000 (-0400) Subject: Fix proper distance checking for splash/jump radiuses X-Git-Tag: xonotic-v0.8.0~152^2~408^2~16 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a68c16510266b99afb0b78f5f19b2670cbf008ba;p=xonotic%2Fxonotic-data.pk3dir.git Fix proper distance checking for splash/jump radiuses --- diff --git a/qcsrc/server/w_laser.qc b/qcsrc/server/w_laser.qc index d1a8b947f..9a6dd9196 100644 --- a/qcsrc/server/w_laser.qc +++ b/qcsrc/server/w_laser.qc @@ -168,10 +168,12 @@ void W_Laser_Shockwave() { // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) center = PLAYER_CENTER(head); + + float distance_to_head = vlen(attack_hitpos - head.WarpZone_findradius_nearest); - if(head == self) + if((head == self) && (distance_to_head <= autocvar_g_balance_laser_shockwave_jump_radius)) { - multiplier_from_accuracy = (1 - (vlen(center - attack_hitpos) ? min(1, (vlen(center - attack_hitpos) / autocvar_g_balance_laser_shockwave_jump_radius)) : 0)); + multiplier_from_accuracy = (1 - (distance_to_head ? min(1, (distance_to_head / autocvar_g_balance_laser_shockwave_jump_radius)) : 0)); multiplier_from_distance = (1 - (distance_to_hit ? min(1, (distance_to_hit / distance_to_end)) : 0)); multiplier = max(autocvar_g_balance_laser_shockwave_jump_multiplier_min, ((multiplier_from_accuracy * autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy) + (multiplier_from_distance * autocvar_g_balance_laser_shockwave_jump_multiplier_distance))); @@ -185,9 +187,9 @@ void W_Laser_Shockwave() Damage(head, self, self, final_damage, WEP_LASER, head.origin, final_force); print("SELF HIT: multiplier = ", ftos(multiplier), strcat(", damage = ", ftos(final_damage), ", force = ", ftos(vlen(final_force))),"... multiplier_from_accuracy = ", ftos(multiplier_from_accuracy), ", multiplier_from_distance = ", ftos(multiplier_from_distance), ".\n"); } - else + else if (distance_to_head <= autocvar_g_balance_laser_shockwave_splash_radius) { - multiplier_from_accuracy = (1 - (vlen(center - attack_hitpos) ? min(1, (vlen(center - attack_hitpos) / autocvar_g_balance_laser_shockwave_splash_radius)) : 0)); + multiplier_from_accuracy = (1 - (distance_to_head ? min(1, (distance_to_head / autocvar_g_balance_laser_shockwave_splash_radius)) : 0)); multiplier_from_distance = (1 - (distance_to_hit ? min(1, (distance_to_hit / distance_to_end)) : 0)); multiplier = max(autocvar_g_balance_laser_shockwave_splash_multiplier_min, ((multiplier_from_accuracy * autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy) + (multiplier_from_distance * autocvar_g_balance_laser_shockwave_splash_multiplier_distance)));