From: Mario Date: Mon, 27 Feb 2017 08:50:38 +0000 (+1000) Subject: player_powerups isn't called when game_stopped is active, manually unset the flag... X-Git-Tag: xonotic-v0.8.2~172 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a611e3a24cb0448dea8bf79fec9c092fee4f2482;p=xonotic%2Fxonotic-data.pk3dir.git player_powerups isn't called when game_stopped is active, manually unset the flag where it is --- diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 3ecac4885..7f64c878b 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -2334,6 +2334,7 @@ void PlayerPreThink (entity this) CheckRules_Player(this); if (game_stopped || intermission_running) { + this.modelflags &= ~MF_ROCKET; if(intermission_running) IntermissionThink(this); return;