From: Rudolf Polzer Date: Fri, 22 Apr 2011 18:22:50 +0000 (+0200) Subject: document respawntime, respawntimejitter X-Git-Tag: xonotic-v0.5.0~95^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a4d6e53435fd56de1b9ab51581e3b1b88965325d;p=xonotic%2Fxonotic-maps.pk3dir.git document respawntime, respawntimejitter --- diff --git a/scripts/entities.def b/scripts/entities.def index e8678745..0eab53c2 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -381,6 +381,7 @@ restriction: when 1, only bots can spawn here; when 2, only humans can spawn her Large Armor (default 100 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 100 (g_pickup_armorlarge)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -395,6 +396,7 @@ modeldisabled="models/items/g_a25.md3" Big Armor (default 50 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 20) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 50 (g_pickup_armorlarge)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -409,6 +411,7 @@ modeldisabled="models/items/g_a50.md3" Medium Armor (default 25 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 20) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 25 (g_pickup_armormedium)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armormedium_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -423,6 +426,7 @@ modeldisabled="models/items/g_armormedium.md3" Small Armor (default 5 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) armorvalue: amount of armor it gives (default: 5 (g_pickup_armorsmall)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorsmall_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -438,6 +442,7 @@ Machine Gun ammo -------- KEYS -------- ammo_nails: bullets gained by this item (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -451,6 +456,7 @@ Nex, Electro and Crylink ammo -------- KEYS -------- ammo_cells: cells gained by this item (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -489,6 +495,7 @@ zbqry="zbqryf/pgs/enqvnag/synt_oyhr_enqvnag.zq3" Large Health (default 50 health points) -------- KEYS -------- respawntime: time till it respawns (default: 20) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 50 (g_pickup_healthlarge)) max_health: max of health it increases to (default: 999 (g_pickup_healthlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -503,6 +510,7 @@ modeldisabled="models/items/g_h50.md3" Medium Health (default 25 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 25 (g_pickup_healthmedium)) max_health: max of health it increases to (default: 999 (g_pickup_healthmedium_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -518,6 +526,7 @@ Mega Health (default 100 health points) In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 100 (g_pickup_healthmega)) max_health: max of health it increases to (default: 999 (g_pickup_healthmega_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -532,6 +541,7 @@ modeldisabled="models/items/g_h100.md3" Small Health (default 5 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) health: amount of health it gives (default: 5 (g_pickup_healthsmall)) max_health: max of health it increases to (default: 5 (g_pickup_healthsmall_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -547,6 +557,7 @@ Strong Shield In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -561,6 +572,7 @@ Always contains 5 (g_minstagib_ammo_drop) shots. It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. -------- KEYS -------- respawntime: time till it respawns (default: 45) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -574,6 +586,7 @@ Rocket Launcher, Hagar and Mortar ammo -------- KEYS -------- ammo_rockets: rockets gained by this item (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -587,6 +600,7 @@ Shotgun ammo -------- KEYS -------- ammo_shells: shells gained by this item (if unset, g_pickup_shells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -600,6 +614,7 @@ Strength aka Quad damage In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1145,6 +1160,7 @@ the Crylink -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1158,6 +1174,7 @@ the Electro -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1171,6 +1188,7 @@ the Mortar -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1184,6 +1202,7 @@ the Hagar -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1198,6 +1217,7 @@ the Laser. Note that unless you use in your mapinfo file, everyone will already spawn with one, making this pickup useless. -------- KEYS -------- respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1212,6 +1232,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1226,6 +1247,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1241,6 +1263,7 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u -------- KEYS -------- ammo_shells: initial shells of the weapon (if unset, g_pickup_shells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1254,6 +1277,7 @@ the Machine Gun -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1416,6 +1440,7 @@ the MinstaGib Nex. Always kills with one shot. -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1429,6 +1454,7 @@ the Port-O-Launch. Only can be shot once. Portals cannot be made on noimpact surfaces, and the portal missile will bounce on slick surfaces. -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1531,6 +1557,8 @@ debristimejitter: time till the debris fades (random part) debrisfadetime: how long debris takes to fade debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions) debrisskin: skin number of debris +respawntime: time till it respawns (default: no auto respawn) +respawntimejitter: respawn time randomization +/- seconds (default: 0) -------- SPAWNFLAGS -------- DISABLED: do not allow damaging this until it is first activated INDICATE: indicate amount of damage already taken by coloring @@ -1566,6 +1594,8 @@ debristimejitter: time till the debris fades (random part) debrisfadetime: how long debris takes to fade debrisdamageforcescale: how much debris is affected by damage force (e.g. explosions) debrisskin: skin number of debris +respawntime: time till it respawns (default: no auto respawn) +respawntimejitter: respawn time randomization +/- seconds (default: 0) -------- SPAWNFLAGS -------- DISABLED: do not allow damaging this until it is first activated INDICATE: indicate amount of damage already taken by coloring @@ -1589,6 +1619,7 @@ the Heavy Laser Assault Cannon. -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1602,6 +1633,7 @@ the Mine Layer. -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1616,6 +1648,7 @@ the T.A.G. Seeker. -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1629,6 +1662,7 @@ the on-hand Grappling Hook. -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1650,6 +1684,7 @@ the Sniper Rifle. -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 30) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1796,6 +1831,7 @@ Jetpack fuel -------- KEYS -------- ammo_fuel: fuel units gained by this item (if unset, g_pickup_fuel is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1808,6 +1844,7 @@ modeldisabled="models/items/g_fuel.md3" Fuel regenerator -------- KEYS -------- respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1821,6 +1858,7 @@ Jetpack -------- KEYS -------- ammo_fuel: fuel units gained by this item (if unset, g_pickup_fuel_jetpack is used) respawntime: time till it respawns (default: 120) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1855,6 +1893,7 @@ the Fireball -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) +respawntimejitter: respawn time randomization +/- seconds (default: 0) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- diff --git a/scripts/entities.ent b/scripts/entities.ent index 5773ccee..b7884cc1 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -383,6 +383,7 @@ Pink team's player spawning location, but there is no game mode to use this yet. Large Armor (default 100 armor points) -------- KEYS -------- time till it respawns (default: 30) +respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 100 (g_pickup_armorlarge)) max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -397,6 +398,7 @@ modeldisabled="models/items/g_a25.md3" Big Armor (default 50 armor points) -------- KEYS -------- time till it respawns (default: 20) +respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 50 (g_pickup_armorlarge)) max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -411,6 +413,7 @@ modeldisabled="models/items/g_a50.md3" Medium Armor (default 25 armor points) -------- KEYS -------- time till it respawns (default: 20) +respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 25 (g_pickup_armormedium)) max of armor it increases to (default: 999 (g_pickup_armormedium_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -425,6 +428,7 @@ modeldisabled="models/items/g_armormedium.md3" Small Armor (default 5 armor points) -------- KEYS -------- time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) amount of armor it gives (default: 5 (g_pickup_armorsmall)) max of armor it increases to (default: 999 (g_pickup_armorsmall_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -440,6 +444,7 @@ Machine Gun ammo -------- KEYS -------- bullets gained by this item (if unset, g_pickup_nails is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -453,6 +458,7 @@ Nex, Electro and Crylink ammo -------- KEYS -------- cells gained by this item (if unset, g_pickup_cells is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -491,6 +497,7 @@ zbqry="zbqryf/pgs/enqvnag/synt_oyhr_enqvnag.zq3" Large Health (default 50 health points) -------- KEYS -------- time till it respawns (default: 20) +respawn time randomization +/- seconds (default: 0) amount of health it gives (default: 50 (g_pickup_healthlarge)) max of health it increases to (default: 999 (g_pickup_healthlarge_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -505,6 +512,7 @@ modeldisabled="models/items/g_h50.md3" Medium Health (default 25 health points) -------- KEYS -------- time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) amount of health it gives (default: 25 (g_pickup_healthmedium)) max of health it increases to (default: 999 (g_pickup_healthmedium_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -520,6 +528,7 @@ Mega Health (default 100 health points) In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 30) +respawn time randomization +/- seconds (default: 0) amount of health it gives (default: 100 (g_pickup_healthmega)) max of health it increases to (default: 999 (g_pickup_healthmega_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -534,6 +543,7 @@ modeldisabled="models/items/g_h100.md3" Small Health (default 5 health points) -------- KEYS -------- time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) amount of health it gives (default: 5 (g_pickup_healthsmall)) max of health it increases to (default: 5 (g_pickup_healthsmall_max)) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. @@ -549,6 +559,7 @@ Strong Shield In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 120) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -563,6 +574,7 @@ Always contains 5 (g_minstagib_ammo_drop) shots. It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. -------- KEYS -------- time till it respawns (default: 45) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -576,6 +588,7 @@ Rocket Launcher, Hagar and Mortar ammo -------- KEYS -------- rockets gained by this item (if unset, g_pickup_rockets is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -589,6 +602,7 @@ Shotgun ammo -------- KEYS -------- shells gained by this item (if unset, g_pickup_shells is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -602,6 +616,7 @@ Strength aka Quad damage In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 120) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1147,6 +1162,7 @@ the Crylink -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1160,6 +1176,7 @@ the Electro -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1173,6 +1190,7 @@ the Mortar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1186,6 +1204,7 @@ the Hagar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1200,6 +1219,7 @@ the Laser. Note that unless you use in your mapinfo file, everyone will already spawn with one, making this pickup useless. -------- KEYS -------- time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1214,6 +1234,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1228,6 +1249,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1243,6 +1265,7 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u -------- KEYS -------- initial shells of the weapon (if unset, g_pickup_shells is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1256,6 +1279,7 @@ the Machine Gun -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1418,6 +1442,7 @@ the MinstaGib Nex. Always kills with one shot. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1431,6 +1456,7 @@ the Port-O-Launch. Only can be shot once. Portals cannot be made on noimpact surfaces, and the portal missile will bounce on slick surfaces. -------- KEYS -------- time till it respawns (default: 120) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1533,6 +1559,8 @@ When triggered, it resets to full health, and unbreaks. how long debris takes to fade how much debris is affected by damage force (e.g. explosions) skin number of debris +time till it respawns (default: no auto respawn) +respawn time randomization +/- seconds (default: 0) -------- SPAWNFLAGS -------- do not allow damaging this until it is first activated indicate amount of damage already taken by coloring @@ -1568,6 +1596,8 @@ When triggered, it resets to full health, and unbreaks. how long debris takes to fade how much debris is affected by damage force (e.g. explosions) skin number of debris +time till it respawns (default: no auto respawn) +respawn time randomization +/- seconds (default: 0) -------- SPAWNFLAGS -------- do not allow damaging this until it is first activated indicate amount of damage already taken by coloring @@ -1591,6 +1621,7 @@ the Heavy Laser Assault Cannon. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 30) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1604,6 +1635,7 @@ the Mine Layer. -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 30) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1618,6 +1650,7 @@ the T.A.G. Seeker. -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 30) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1631,6 +1664,7 @@ the on-hand Grappling Hook. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 30) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1652,6 +1686,7 @@ the Sniper Rifle. -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used) time till it respawns (default: 30) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1798,6 +1833,7 @@ Jetpack fuel -------- KEYS -------- fuel units gained by this item (if unset, g_pickup_fuel is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1810,6 +1846,7 @@ modeldisabled="models/items/g_fuel.md3" Fuel regenerator -------- KEYS -------- time till it respawns (default: 120) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1823,6 +1860,7 @@ Jetpack -------- KEYS -------- fuel units gained by this item (if unset, g_pickup_fuel_jetpack is used) time till it respawns (default: 120) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- @@ -1857,6 +1895,7 @@ the Fireball -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) +respawn time randomization +/- seconds (default: 0) out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS --------