From: Mario Date: Tue, 13 Oct 2020 19:14:02 +0000 (+1000) Subject: Restore original value of sv_dodging_maxspeed to allow dodging while moving again... X-Git-Tag: xonotic-v0.8.5~739 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a4439ddd9c6eba3e22c7b731ba9fe20a607fd2de;p=xonotic%2Fxonotic-data.pk3dir.git Restore original value of sv_dodging_maxspeed to allow dodging while moving again, fixes #2505 --- diff --git a/mutators.cfg b/mutators.cfg index 8ea8dc22b..22797f5c0 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -26,7 +26,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled"