From: divverent Date: Mon, 3 Aug 2015 17:57:03 +0000 (+0000) Subject: Oops, should also have fixed the uses inside AdjustWindowBounds. X-Git-Tag: xonotic-v0.8.2~76 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a1fd1fce6da4c9bc532bb724b2eaaa754bbc3c21;p=xonotic%2Fdarkplaces.git Oops, should also have fixed the uses inside AdjustWindowBounds. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12221 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=1482bced65caecbce38cce89d0d663255bbb43e1 --- diff --git a/vid_wgl.c b/vid_wgl.c index b9aadeb3..24bcdabc 100644 --- a/vid_wgl.c +++ b/vid_wgl.c @@ -1328,11 +1328,11 @@ static void AdjustWindowBounds(int fullscreen, int *width, int *height, viddef_m { int CenterX, CenterY; - rect.top = 0; - rect.left = 0; - rect.right = width; - rect.bottom = height; - AdjustWindowRectEx(&rect, WindowStyle, false, 0); + rect->top = 0; + rect->left = 0; + rect->right = *width; + rect->bottom = *height; + AdjustWindowRectEx(rect, WindowStyle, false, 0); if (fullscreen) { @@ -1349,29 +1349,29 @@ static void AdjustWindowBounds(int fullscreen, int *width, int *height, viddef_m // if height/width matches physical screen height/width, adjust it to available desktop size // and allow 2 pixels on top for the title bar so the window can be moved const int titleBarPixels = 2; - if (width == GetSystemMetrics(SM_CXSCREEN) && (height == GetSystemMetrics(SM_CYSCREEN) || height == workHeight - titleBarPixels)) + if (*width == GetSystemMetrics(SM_CXSCREEN) && (*height == GetSystemMetrics(SM_CYSCREEN) || *height == workHeight - titleBarPixels)) { - rect.right -= width - workWidth; - width = mode->width = workWidth; - rect.bottom -= height - (workHeight - titleBarPixels); - height = mode->height = workHeight - titleBarPixels; + rect->right -= *width - workWidth; + *width = mode->width = workWidth; + rect->bottom -= *height - (workHeight - titleBarPixels); + *height = mode->height = workHeight - titleBarPixels; CenterX = 0; CenterY = titleBarPixels; } else { - CenterX = max(0, (workWidth - width) / 2); - CenterY = max(0, (workHeight - height) / 2); + CenterX = max(0, (workWidth - *width) / 2); + CenterY = max(0, (workHeight - *height) / 2); } } // x and y may be changed by WM_MOVE messages window_x = CenterX; window_y = CenterY; - rect.left += CenterX; - rect.right += CenterX; - rect.top += CenterY; - rect.bottom += CenterY; + rect->left += CenterX; + rect->right += CenterX; + rect->top += CenterY; + rect->bottom += CenterY; } #ifdef SUPPORTD3D