From: Mario Date: Mon, 6 Mar 2017 21:55:14 +0000 (+1000) Subject: Hopefully satisfy the blind whiners X-Git-Tag: xonotic-v0.8.2~120 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a1da0ebb9251ae862dc5f4e41d682926b45d2103;p=xonotic%2Fxonotic-data.pk3dir.git Hopefully satisfy the blind whiners --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index e39c7887d..47f42fd29 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -795,10 +795,10 @@ seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" -seta cl_damagetext_size_min 8 "Damage text font size for small damage" -seta cl_damagetext_size_min_damage 0 "How much damage is considered small" +seta cl_damagetext_size_min 10 "Damage text font size for small damage" +seta cl_damagetext_size_min_damage 25 "How much damage is considered small" seta cl_damagetext_size_max 16 "Damage text font size for large damage" -seta cl_damagetext_size_max_damage 150 "How much damage is considered large" +seta cl_damagetext_size_max_damage 140 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc index 13b073034..db14bee11 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc @@ -31,10 +31,10 @@ STATIC_INIT(DamageText_LegacyFormat) { } AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color"); AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color"); -AUTOCVAR_SAVE(cl_damagetext_size_min, float, 8, "Damage text font size for small damage"); -AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 0, "How much damage is considered small"); +AUTOCVAR_SAVE(cl_damagetext_size_min, float, 10, "Damage text font size for small damage"); +AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 25, "How much damage is considered small"); AUTOCVAR_SAVE(cl_damagetext_size_max, float, 16, "Damage text font size for large damage"); -AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 150, "How much damage is considered large"); +AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 140, "How much damage is considered large"); AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha"); AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', "Damage text move direction");