From: Mario Date: Thu, 19 Apr 2018 09:02:08 +0000 (+1000) Subject: Remove g_antilag 3 from the cvar description (we don't properly support it anymore... X-Git-Tag: xonotic-v0.8.5~2185 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a19dd8ae640fd6454d87fe91a9d7f0850fcfe9d2;p=xonotic%2Fxonotic-data.pk3dir.git Remove g_antilag 3 from the cvar description (we don't properly support it anymore), and lower the radius of the veil nade --- diff --git a/mutators.cfg b/mutators.cfg index 32145dd04..c997a807f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -276,7 +276,7 @@ set g_nades_entrap_radius 500 // Veil (9) set g_nades_veil_time 8 "Life time of the orb" -set g_nades_veil_radius 300 +set g_nades_veil_radius 200 // ============ diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 29d5c2f67..6a56fac3c 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -179,7 +179,7 @@ set bot_vs_human 0 "Bots and humans play in different teams when set. positive v set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)" -set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" +set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past)" set g_antilag_nudge 0 "don't touch" set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"