From: divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Tue, 7 Jul 2009 20:09:30 +0000 (+0000)
Subject: fix saturation (how and why did this line disappear?)
X-Git-Tag: xonotic-v0.1.0preview~1579
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=a12e0a5e8215b5d3e44504ac79917e0df6b28c2b;p=xonotic%2Fdarkplaces.git

fix saturation (how and why did this line disappear?)


git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9048 d7cf8633-e32d-0410-b094-e92efae38249
---

diff --git a/gl_rmain.c b/gl_rmain.c
index b13eb463..8f7c8cd4 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -1421,6 +1421,7 @@ static void R_GLSL_CompilePermutation(unsigned int mode, unsigned int permutatio
 		p->loc_UserVec4                   = qglGetUniformLocationARB(p->program, "UserVec4");
 		p->loc_ClientTime                 = qglGetUniformLocationARB(p->program, "ClientTime");
 		p->loc_PixelSize                  = qglGetUniformLocationARB(p->program, "PixelSize");
+		p->loc_Saturation                 = qglGetUniformLocationARB(p->program, "Saturation");
 		// initialize the samplers to refer to the texture units we use
 		if (p->loc_Texture_First           >= 0) qglUniform1iARB(p->loc_Texture_First          , GL20TU_FIRST);
 		if (p->loc_Texture_Second          >= 0) qglUniform1iARB(p->loc_Texture_Second         , GL20TU_SECOND);