From: FruitieX Date: Wed, 5 May 2010 12:47:02 +0000 (+0300) Subject: rename to balanceXPM.cfg, make changes to crylink X-Git-Tag: xonotic-v0.1.0preview~614^2~3 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9fa38d7662b3a98df609d966274866e084066750;p=xonotic%2Fxonotic-data.pk3dir.git rename to balanceXPM.cfg, make changes to crylink --- diff --git a/balanceNexrun.cfg b/balanceNexrun.cfg deleted file mode 100644 index a23e9b462..000000000 --- a/balanceNexrun.cfg +++ /dev/null @@ -1,592 +0,0 @@ -// {{{ weapon replacement -// NOTE: this only replaces weapons on the map -// use g_start_weapon_* to also replace the on-startup weapons! -// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times -// set the cvars to "0" to totally disable a weapon -set g_weaponreplace_laser "" -set g_weaponreplace_shotgun "uzi" -set g_weaponreplace_uzi "shotgun" -set g_weaponreplace_grenadelauncher "" -set g_weaponreplace_electro "" -set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" -set g_weaponreplace_hagar "" -set g_weaponreplace_rocketlauncher "" -set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" -set g_weaponreplace_hook 0 -set g_weaponreplace_hlac 0 -set g_weaponreplace_campingrifle 0 -set g_weaponreplace_tuba "" -set g_weaponreplace_fireball 0 -set sv_q3acompat_machineshotgunswap 0 -// }}} - -// {{{ starting gear -set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 125 -set g_balance_armor_start 0 -set g_start_ammo_shells 0 -set g_start_ammo_nails 100 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_warmup_start_health 200 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 -set g_lms_start_armor 100 -set g_lms_start_ammo_shells 30 -set g_lms_start_ammo_nails 210 -set g_lms_start_ammo_rockets 150 -set g_lms_start_ammo_cells 150 -set g_lms_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 15 -set g_balance_nix_ammo_nails 45 -set g_balance_nix_ammo_rockets 15 -set g_balance_nix_ammo_cells 15 -set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 -// }}} - -// {{{ pickup items -set g_pickup_shells 10 -set g_pickup_shells_max 30 -set g_pickup_nails 30 -set g_pickup_nails_max 210 -set g_pickup_rockets 20 -set g_pickup_rockets_max 150 -set g_pickup_cells 50 -set g_pickup_cells_max 150 -set g_pickup_fuel 25 -set g_pickup_fuel_jetpack 50 -set g_pickup_fuel_max 999 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 100 -set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 100 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 -set g_pickup_respawntime_short 30 -set g_pickup_respawntime_medium 30 -set g_pickup_respawntime_long 30 -set g_pickup_respawntime_powerup 90 -set g_pickup_respawntime_weapon 5 -set g_pickup_respawntime_ammo 30 -set g_pickup_respawntimejitter_short 0 -set g_pickup_respawntimejitter_medium 0 -set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 15 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_ammo 0 -// }}} - -// {{{ regen/rot -set g_balance_health_regen 0 -set g_balance_health_regenlinear 0 -set g_balance_pause_health_regen 0 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0 -set g_balance_health_rotlinear 1 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 0 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 999 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 1 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 0 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.66 - -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 999 -// }}} - -// {{{ misc -set g_balance_selfdamagepercent 0.75 -set g_balance_weaponswitchdelay 0.1 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.5 -set g_throughfloor_force 0.7 -set g_projectiles_newton_style 0 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) -set g_projectiles_newton_style_2_minfactor 0.7 -set g_projectiles_newton_style_2_maxfactor 5 -set g_projectiles_spread_style 4 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 675 -set g_balance_falldamage_factor 0.25 -set g_balance_falldamage_maxdamage 10 -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.25 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_strength_damage 4 -set g_balance_powerup_strength_force 4 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 2 -set g_balance_powerup_strength_selfforce 2 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_attenuation 2 "jetpack sound attenuation" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 130 -// }}} - -// {{{ weapon properties -// {{{ laser -set g_balance_laser_primary_damage 22 -set g_balance_laser_primary_edgedamage 0 -set g_balance_laser_primary_force 200 -set g_balance_laser_primary_radius 52 -set g_balance_laser_primary_speed 0 -set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.1 -set g_balance_laser_primary_animtime 0.1 -set g_balance_laser_primary_lifetime 0 -set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0 -set g_balance_laser_gauntlet 1 -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 30 -set g_balance_laser_secondary_edgedamage 0 -set g_balance_laser_secondary_force 100 -set g_balance_laser_secondary_radius 3 -set g_balance_laser_secondary_speed 1500 -set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0 -set g_balance_laser_secondary_animtime 0.15 -set g_balance_laser_secondary_lifetime 0.066 -set g_balance_laser_secondary_shotangle 0 -set g_balance_laser_secondary_delay 0 -// }}} -// {{{ shotgun -set g_balance_shotgun_primary_bullets 36 -set g_balance_shotgun_primary_damage 3 -set g_balance_shotgun_primary_force 10 -set g_balance_shotgun_primary_spread 0.18 -set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.7 -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu -set g_balance_shotgun_secondary 0 -set g_balance_shotgun_secondary_bullets 22 -set g_balance_shotgun_secondary_damage 2 -set g_balance_shotgun_secondary_force 12 -set g_balance_shotgun_secondary_spread 0.25 -set g_balance_shotgun_secondary_refire 1.5 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 0.5 -set g_balance_shotgun_secondary_speed 12000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu -// }}} -// {{{ uzi -set g_balance_uzi_first 0 -set g_balance_uzi_first_damage 10 -set g_balance_uzi_first_force 50 -set g_balance_uzi_first_spread 0.007 -set g_balance_uzi_first_refire 0.15 -set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 30 -set g_balance_uzi_sustained_spread 0.02 -set g_balance_uzi_sustained_refire 0.1 -set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu -// }}} -// {{{ mortar -set g_balance_grenadelauncher_primary2secondary 1 -set g_balance_grenadelauncher_primary_damage 60 -set g_balance_grenadelauncher_primary_edgedamage 10 -set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 100 -set g_balance_grenadelauncher_primary_speed 2000 -set g_balance_grenadelauncher_primary_speed_up 200 -set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 -set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_refire 0.7 -set g_balance_grenadelauncher_primary_animtime 0.3 -set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_secondary_damage 65 -set g_balance_grenadelauncher_secondary_edgedamage 10 -set g_balance_grenadelauncher_secondary_force 300 -set g_balance_grenadelauncher_secondary_radius 200 -set g_balance_grenadelauncher_secondary_speed 800 -set g_balance_grenadelauncher_secondary_speed_up 0 -set g_balance_grenadelauncher_secondary_speed_z 200 -set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 2 -set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.5 -set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 0 -set g_balance_grenadelauncher_secondary_damageforcescale 0 -// }}} -// {{{ electro -set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 6 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit? -set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 0 -set g_balance_electro_primary_speed 0 -set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.066 -set g_balance_electro_primary_animtime 0.066 -set g_balance_electro_primary_ammo 0.66 -set g_balance_electro_secondary_damage 45 -set g_balance_electro_secondary_spread 0.10 -set g_balance_electro_secondary_edgedamage 10 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 900 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_lifetime 2.5 -set g_balance_electro_secondary_refire 0.1 -set g_balance_electro_secondary_refire2 2 -set g_balance_electro_secondary_animtime 0.2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 5 -set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 3 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 100 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 2000 -// }}} -// {{{ crylink -set g_balance_crylink_primary_damage 18 -set g_balance_crylink_primary_edgedamage 18 -set g_balance_crylink_primary_force 40 -set g_balance_crylink_primary_radius 110 -set g_balance_crylink_primary_speed 1800 -set g_balance_crylink_primary_spread 0.01 -set g_balance_crylink_primary_shots 4 -set g_balance_crylink_primary_bounces 0 -set g_balance_crylink_primary_refire 0.4 -set g_balance_crylink_primary_animtime 0.4 -set g_balance_crylink_primary_ammo 2 -set g_balance_crylink_primary_bouncedamagefactor 0.5 - -set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450 -set g_balance_crylink_primary_star_fadetime 0.25 -set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450 -set g_balance_crylink_primary_other_fadetime 0.25 - -set g_balance_crylink_secondary 0 -set g_balance_crylink_secondary_damage 8 -set g_balance_crylink_secondary_edgedamage 8 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 10 -set g_balance_crylink_secondary_speed 4000 -set g_balance_crylink_secondary_spread 0.01 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.1 -set g_balance_crylink_secondary_animtime 0.1 -set g_balance_crylink_secondary_ammo 1 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 - -set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 -set g_balance_crylink_secondary_line_fadetime 2 -// }}} -// {{{ nex -set g_balance_nex_damage 100 -set g_balance_nex_force 200 -set g_balance_nex_refire 1.25 -set g_balance_nex_animtime 0.8 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 1500 -set g_balance_nex_damagefalloff_forcehalflife 1500 -// }}} -// {{{ minstanex -set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 1 -set g_balance_minstanex_ammo 10 -// }}} -// {{{ hagar -set g_balance_hagar_primary_damage 12 -set g_balance_hagar_primary_edgedamage 5 -set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 50 -set g_balance_hagar_primary_spread 0 -set g_balance_hagar_primary_speed 1800 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.1 -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_secondary 0 -set g_balance_hagar_secondary_damage 11 -set g_balance_hagar_secondary_edgedamage 4 -set g_balance_hagar_secondary_force 60 -set g_balance_hagar_secondary_radius 70 -set g_balance_hagar_secondary_spread 0.05 -set g_balance_hagar_secondary_speed 1800 -set g_balance_hagar_secondary_lifetime_min 5 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.1 -set g_balance_hagar_secondary_ammo 1 -// }}} -// {{{ rocketlauncher -set g_balance_rocketlauncher_damage 90 -set g_balance_rocketlauncher_edgedamage 30 -set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 110 -set g_balance_rocketlauncher_speed 1000 -set g_balance_rocketlauncher_speedaccel 0 -set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 10 -set g_balance_rocketlauncher_refire 0.9 -set g_balance_rocketlauncher_animtime 0.7 -set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 0 -set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 0 // max degrees per second -set g_balance_rocketlauncher_guideratedelay 0.01 // immediate -set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in -set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 -// }}} -// {{{ porto -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 5000 -set g_balance_porto_primary_lifetime 30 -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} -// {{{ hook -set g_balance_hook_primary_fuel 2 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim -set g_balance_hook_primary_hooked_time_max 0 // infinite -set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked -set g_balance_hook_secondary_damage 25 // not much -set g_balance_hook_secondary_edgedamage 5 // not much -set g_balance_hook_secondary_radius 500 // LOTS -set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 50 // a whole pack -set g_balance_hook_secondary_lifetime 10 // infinite -set g_balance_hook_secondary_speed 0 // not much throwing -set g_balance_hook_secondary_gravity 5 // fast falling -set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim -set g_balance_hook_secondary_power 3 // effect behaves like a square function -set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds -// }}} -// {{{ hlac -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.03 -set g_balance_hlac_primary_spread_add 0.002 -set g_balance_hlac_primary_spread_crouchmod 0.5 - -set g_balance_hlac_primary_damage 6 -set g_balance_hlac_primary_edgedamage 0 -set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit -set g_balance_hlac_primary_radius 850 -set g_balance_hlac_primary_speed 0 -set g_balance_hlac_primary_lifetime 0 - -set g_balance_hlac_primary_refire 0.066 -set g_balance_hlac_primary_animtime 0.066 -set g_balance_hlac_primary_ammo 0.066 - -set g_balance_hlac_secondary 0 -set g_balance_hlac_secondary_spread 0.06 -set g_balance_hlac_secondary_spread_crouchmod 0.5 - -set g_balance_hlac_secondary_damage 11 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 60 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 20000 -set g_balance_hlac_secondary_lifetime 5 - -set g_balance_hlac_secondary_refire 0.6 -set g_balance_hlac_secondary_animtime 0.6 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 5 -// }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 0 -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 50 -set g_balance_campingrifle_primary_headshotaddeddamage 80 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 0 -set g_balance_campingrifle_primary_speed 35000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.7 -set g_balance_campingrifle_primary_animtime 0.7 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time -set g_balance_campingrifle_secondary_damage 15 -set g_balance_campingrifle_secondary_headshotaddeddamage 25 -set g_balance_campingrifle_secondary_spread 0.02 -set g_balance_campingrifle_secondary_force 0 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.1 -set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 4 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0.35 -// }}} -// {{{ tuba -set g_balance_tuba_refire 0.05 -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_volume 1 -set g_balance_tuba_fadetime 0.25 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_radius 200 -set g_balance_tuba_force 40 -// }}} -// {{{ fireball -set g_balance_fireball_primary_ammo 5 -set g_balance_fireball_primary_animtime 0.3 -set g_balance_fireball_primary_damage 40 -set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_damagetime 5 -set g_balance_fireball_primary_force 100 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 30 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 110 -set g_balance_fireball_primary_lifetime 7 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_speed 900 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_primary_speed_up 100 -set g_balance_fireball_primary_speed_z 0 -set g_balance_fireball_secondary_ammo 25 -set g_balance_fireball_secondary_animtime 0.15 -set g_balance_fireball_secondary_bfgdamage 100 -set g_balance_fireball_secondary_bfgforce 500 -set g_balance_fireball_secondary_bfgradius 750 -set g_balance_fireball_secondary_damage 150 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_edgedamage 0 -set g_balance_fireball_secondary_force 700 -set g_balance_fireball_secondary_health 50 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 30 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 256 -set g_balance_fireball_secondary_lifetime 15 -set g_balance_fireball_secondary_radius 200 -set g_balance_fireball_secondary_refire 0 -set g_balance_fireball_secondary_refire2 4 -set g_balance_fireball_secondary_speed 650 -set g_balance_fireball_secondary_spread 0 -// }}} diff --git a/balanceXPM.cfg b/balanceXPM.cfg new file mode 100644 index 000000000..edce8cf5f --- /dev/null +++ b/balanceXPM.cfg @@ -0,0 +1,592 @@ +// {{{ weapon replacement +// NOTE: this only replaces weapons on the map +// use g_start_weapon_* to also replace the on-startup weapons! +// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times +// set the cvars to "0" to totally disable a weapon +set g_weaponreplace_laser "" +set g_weaponreplace_shotgun "uzi" +set g_weaponreplace_uzi "shotgun" +set g_weaponreplace_grenadelauncher "" +set g_weaponreplace_electro "" +set g_weaponreplace_crylink "" +set g_weaponreplace_nex "" +set g_weaponreplace_hagar "" +set g_weaponreplace_rocketlauncher "" +set g_weaponreplace_porto "" +set g_weaponreplace_minstanex "" +set g_weaponreplace_hook 0 +set g_weaponreplace_hlac 0 +set g_weaponreplace_campingrifle 0 +set g_weaponreplace_tuba "" +set g_weaponreplace_fireball 0 +set sv_q3acompat_machineshotgunswap 0 +// }}} + +// {{{ starting gear +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_balance_health_start 125 +set g_balance_armor_start 0 +set g_start_ammo_shells 0 +set g_start_ammo_nails 100 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_start_ammo_fuel 0 +set g_warmup_start_health 200 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_lms_start_health 200 +set g_lms_start_armor 100 +set g_lms_start_ammo_shells 30 +set g_lms_start_ammo_nails 210 +set g_lms_start_ammo_rockets 150 +set g_lms_start_ammo_cells 150 +set g_lms_start_ammo_fuel 0 +set g_balance_nix_roundtime 25 +set g_balance_nix_incrtime 1.6 +set g_balance_nix_ammo_shells 15 +set g_balance_nix_ammo_nails 45 +set g_balance_nix_ammo_rockets 15 +set g_balance_nix_ammo_cells 15 +set g_balance_nix_ammo_fuel 0 +set g_balance_nix_ammoincr_shells 2 +set g_balance_nix_ammoincr_nails 6 +set g_balance_nix_ammoincr_rockets 2 +set g_balance_nix_ammoincr_cells 2 +set g_balance_nix_ammoincr_fuel 2 +// }}} + +// {{{ pickup items +set g_pickup_shells 10 +set g_pickup_shells_max 30 +set g_pickup_nails 30 +set g_pickup_nails_max 210 +set g_pickup_rockets 20 +set g_pickup_rockets_max 150 +set g_pickup_cells 50 +set g_pickup_cells_max 150 +set g_pickup_fuel 25 +set g_pickup_fuel_jetpack 50 +set g_pickup_fuel_max 999 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 200 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 200 +set g_pickup_armorbig 50 +set g_pickup_armorbig_max 200 +set g_pickup_armorlarge 100 +set g_pickup_armorlarge_max 200 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 200 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 100 +set g_pickup_healthlarge 50 +set g_pickup_healthlarge_max 100 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 200 +set g_pickup_respawntime_short 30 +set g_pickup_respawntime_medium 30 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 90 +set g_pickup_respawntime_weapon 5 +set g_pickup_respawntime_ammo 30 +set g_pickup_respawntimejitter_short 0 +set g_pickup_respawntimejitter_medium 0 +set g_pickup_respawntimejitter_long 0 +set g_pickup_respawntimejitter_powerup 15 +set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_ammo 0 +// }}} + +// {{{ regen/rot +set g_balance_health_regen 0 +set g_balance_health_regenlinear 0 +set g_balance_pause_health_regen 0 +set g_balance_pause_health_regen_spawn 0 +set g_balance_health_rot 0 +set g_balance_health_rotlinear 1 +set g_balance_pause_health_rot 1 +set g_balance_pause_health_rot_spawn 0 +set g_balance_health_regenstable 100 +set g_balance_health_rotstable 100 +set g_balance_health_limit 999 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 0 +set g_balance_armor_rot 0 +set g_balance_armor_rotlinear 1 +set g_balance_pause_armor_rot 1 +set g_balance_pause_armor_rot_spawn 0 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 999 +set g_balance_armor_blockpercent 0.66 + +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" +set g_balance_fuel_regenlinear 0 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter +set g_balance_fuel_rot 0.05 +set g_balance_fuel_rotlinear 0 +set g_balance_pause_fuel_rot 5 +set g_balance_pause_fuel_rot_spawn 10 +set g_balance_fuel_regenstable 50 +set g_balance_fuel_rotstable 100 +set g_balance_fuel_limit 999 +// }}} + +// {{{ misc +set g_balance_selfdamagepercent 0.75 +set g_balance_weaponswitchdelay 0.1 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier" +set g_weaponratefactor 1 "weapon fire rate multiplier" +set g_weapondamagefactor 1 "weapon damage multiplier" +set g_weaponforcefactor 1 "weapon force multiplier" +set g_weaponspreadfactor 1 "weapon spread multiplier" +set g_balance_firetransfer_time 0.9 +set g_balance_firetransfer_damage 0.8 +set g_throughfloor_damage 0.5 +set g_throughfloor_force 0.7 +set g_projectiles_newton_style 0 +// possible values: +// 0: absolute velocity projectiles (like Quake) +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) +// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) +// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) +set g_projectiles_newton_style_2_minfactor 0.7 +set g_projectiles_newton_style_2_maxfactor 5 +set g_projectiles_spread_style 4 +// possible values: +// 0: forward + solid sphere (like Quake) - varies velocity +// 1: forward + flattened solid sphere +// 2: forward + solid circle +// 3: forward + normal distribution 3D - varies velocity +// 4: forward + normal distribution on a plane +// 5: forward + circle with 1-r falloff +// 6: forward + circle with 1-r^2 falloff +// 7: forward + circle with (1-r)(2-r) falloff +set g_balance_falldamage_deadminspeed 150 +set g_balance_falldamage_minspeed 675 +set g_balance_falldamage_factor 0.25 +set g_balance_falldamage_maxdamage 10 +// }}} + +// {{{ powerups +set g_balance_powerup_invincible_takedamage 0.25 +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 4 +set g_balance_powerup_strength_force 4 +set g_balance_powerup_strength_time 30 +set g_balance_powerup_strength_selfdamage 2 +set g_balance_powerup_strength_selfforce 2 +// }}} + +// {{{ jetpack/hook +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" +set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" +set g_jetpack_fuel 8 "fuel per second for jetpack" +set g_jetpack_attenuation 2 "jetpack sound attenuation" + +set g_grappling_hook_tarzan 2 // 2: can also pull players +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 130 +// }}} + +// {{{ weapon properties +// {{{ laser +set g_balance_laser_primary_damage 22 +set g_balance_laser_primary_edgedamage 0 +set g_balance_laser_primary_force 200 +set g_balance_laser_primary_radius 52 +set g_balance_laser_primary_speed 0 +set g_balance_laser_primary_spread 0 +set g_balance_laser_primary_refire 0.1 +set g_balance_laser_primary_animtime 0.1 +set g_balance_laser_primary_lifetime 0 +set g_balance_laser_primary_shotangle 0 +set g_balance_laser_primary_delay 0 +set g_balance_laser_gauntlet 1 +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 30 +set g_balance_laser_secondary_edgedamage 0 +set g_balance_laser_secondary_force 100 +set g_balance_laser_secondary_radius 3 +set g_balance_laser_secondary_speed 1500 +set g_balance_laser_secondary_spread 0 +set g_balance_laser_secondary_refire 0 +set g_balance_laser_secondary_animtime 0.15 +set g_balance_laser_secondary_lifetime 0.066 +set g_balance_laser_secondary_shotangle 0 +set g_balance_laser_secondary_delay 0 +// }}} +// {{{ shotgun +set g_balance_shotgun_primary_bullets 36 +set g_balance_shotgun_primary_damage 3 +set g_balance_shotgun_primary_force 10 +set g_balance_shotgun_primary_spread 0.18 +set g_balance_shotgun_primary_refire 1 +set g_balance_shotgun_primary_animtime 0.7 +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_speed 12000 +set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary 0 +set g_balance_shotgun_secondary_bullets 22 +set g_balance_shotgun_secondary_damage 2 +set g_balance_shotgun_secondary_force 12 +set g_balance_shotgun_secondary_spread 0.25 +set g_balance_shotgun_secondary_refire 1.5 +set g_balance_shotgun_secondary_animtime 0.2 +set g_balance_shotgun_secondary_ammo 0.5 +set g_balance_shotgun_secondary_speed 12000 +set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +// }}} +// {{{ uzi +set g_balance_uzi_first 0 +set g_balance_uzi_first_damage 10 +set g_balance_uzi_first_force 50 +set g_balance_uzi_first_spread 0.007 +set g_balance_uzi_first_refire 0.15 +set g_balance_uzi_first_ammo 1 +set g_balance_uzi_sustained_damage 7 +set g_balance_uzi_sustained_force 30 +set g_balance_uzi_sustained_spread 0.02 +set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_sustained_ammo 1 +set g_balance_uzi_speed 18000 +set g_balance_uzi_bulletconstant 115 // 13.1qu +// }}} +// {{{ mortar +set g_balance_grenadelauncher_primary2secondary 1 +set g_balance_grenadelauncher_primary_damage 60 +set g_balance_grenadelauncher_primary_edgedamage 10 +set g_balance_grenadelauncher_primary_force 250 +set g_balance_grenadelauncher_primary_radius 100 +set g_balance_grenadelauncher_primary_speed 2000 +set g_balance_grenadelauncher_primary_speed_up 200 +set g_balance_grenadelauncher_primary_speed_z 0 +set g_balance_grenadelauncher_primary_spread 0 +set g_balance_grenadelauncher_primary_lifetime 5 +set g_balance_grenadelauncher_primary_refire 0.7 +set g_balance_grenadelauncher_primary_animtime 0.3 +set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_secondary_damage 65 +set g_balance_grenadelauncher_secondary_edgedamage 10 +set g_balance_grenadelauncher_secondary_force 300 +set g_balance_grenadelauncher_secondary_radius 200 +set g_balance_grenadelauncher_secondary_speed 800 +set g_balance_grenadelauncher_secondary_speed_up 0 +set g_balance_grenadelauncher_secondary_speed_z 200 +set g_balance_grenadelauncher_secondary_spread 0 +set g_balance_grenadelauncher_secondary_lifetime 2 +set g_balance_grenadelauncher_secondary_refire 0.8 +set g_balance_grenadelauncher_secondary_animtime 0.5 +set g_balance_grenadelauncher_secondary_ammo 2 +set g_balance_grenadelauncher_secondary_health 0 +set g_balance_grenadelauncher_secondary_damageforcescale 0 +// }}} +// {{{ electro +set g_balance_electro_lightning 1 +set g_balance_electro_primary_damage 6 +set g_balance_electro_primary_edgedamage 0 +set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit? +set g_balance_electro_primary_radius 850 +set g_balance_electro_primary_comboradius 0 +set g_balance_electro_primary_speed 0 +set g_balance_electro_primary_spread 0 +set g_balance_electro_primary_lifetime 0 +set g_balance_electro_primary_refire 0.066 +set g_balance_electro_primary_animtime 0.066 +set g_balance_electro_primary_ammo 0.66 +set g_balance_electro_secondary_damage 45 +set g_balance_electro_secondary_spread 0.10 +set g_balance_electro_secondary_edgedamage 10 +set g_balance_electro_secondary_force 100 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_lifetime 2.5 +set g_balance_electro_secondary_refire 0.1 +set g_balance_electro_secondary_refire2 2 +set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_count 3 +set g_balance_electro_combo_damage 50 +set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_force 100 +set g_balance_electro_combo_radius 250 +set g_balance_electro_combo_comboradius 0 +set g_balance_electro_combo_speed 2000 +// }}} +// {{{ crylink +set g_balance_crylink_primary_damage 18 +set g_balance_crylink_primary_edgedamage 18 +set g_balance_crylink_primary_force 50 +set g_balance_crylink_primary_radius 100 +set g_balance_crylink_primary_speed 1100 +set g_balance_crylink_primary_spread 0.01 +set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_bounces 0 +set g_balance_crylink_primary_refire 0.4 +set g_balance_crylink_primary_animtime 0.4 +set g_balance_crylink_primary_ammo 2 +set g_balance_crylink_primary_bouncedamagefactor 0.5 + +set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450 +set g_balance_crylink_primary_star_fadetime 5 +set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450 +set g_balance_crylink_primary_other_fadetime 5 + +set g_balance_crylink_secondary 0 +set g_balance_crylink_secondary_damage 8 +set g_balance_crylink_secondary_edgedamage 8 +set g_balance_crylink_secondary_force -40 +set g_balance_crylink_secondary_radius 10 +set g_balance_crylink_secondary_speed 4000 +set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary_shots 3 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.1 +set g_balance_crylink_secondary_animtime 0.1 +set g_balance_crylink_secondary_ammo 1 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 + +set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_line_fadetime 2 +// }}} +// {{{ nex +set g_balance_nex_damage 100 +set g_balance_nex_force 200 +set g_balance_nex_refire 1.25 +set g_balance_nex_animtime 0.8 +set g_balance_nex_ammo 5 +set g_balance_nex_damagefalloff_mindist 1000 +set g_balance_nex_damagefalloff_maxdist 3000 +set g_balance_nex_damagefalloff_halflife 1500 +set g_balance_nex_damagefalloff_forcehalflife 1500 +// }}} +// {{{ minstanex +set g_balance_minstanex_refire 1 +set g_balance_minstanex_animtime 1 +set g_balance_minstanex_ammo 10 +// }}} +// {{{ hagar +set g_balance_hagar_primary_damage 12 +set g_balance_hagar_primary_edgedamage 5 +set g_balance_hagar_primary_force 70 +set g_balance_hagar_primary_radius 50 +set g_balance_hagar_primary_spread 0 +set g_balance_hagar_primary_speed 1800 +set g_balance_hagar_primary_lifetime 5 +set g_balance_hagar_primary_refire 0.1 +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_secondary 0 +set g_balance_hagar_secondary_damage 11 +set g_balance_hagar_secondary_edgedamage 4 +set g_balance_hagar_secondary_force 60 +set g_balance_hagar_secondary_radius 70 +set g_balance_hagar_secondary_spread 0.05 +set g_balance_hagar_secondary_speed 1800 +set g_balance_hagar_secondary_lifetime_min 5 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_refire 0.1 +set g_balance_hagar_secondary_ammo 1 +// }}} +// {{{ rocketlauncher +set g_balance_rocketlauncher_damage 90 +set g_balance_rocketlauncher_edgedamage 30 +set g_balance_rocketlauncher_force 350 +set g_balance_rocketlauncher_radius 110 +set g_balance_rocketlauncher_speed 1000 +set g_balance_rocketlauncher_speedaccel 0 +set g_balance_rocketlauncher_speedstart 1000 +set g_balance_rocketlauncher_lifetime 10 +set g_balance_rocketlauncher_refire 0.9 +set g_balance_rocketlauncher_animtime 0.7 +set g_balance_rocketlauncher_ammo 3 +set g_balance_rocketlauncher_health 0 +set g_balance_rocketlauncher_damageforcescale 0 +set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 0 // max degrees per second +set g_balance_rocketlauncher_guideratedelay 0.01 // immediate +set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) +set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in +set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again +set g_balance_rocketlauncher_laserguided_speed 1000 //650 +set g_balance_rocketlauncher_laserguided_speedaccel 0 +set g_balance_rocketlauncher_laserguided_speedstart 1000 +set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 +set g_balance_rocketlauncher_laserguided_allow_steal 1 +// }}} +// {{{ porto +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_lifetime 30 +set g_balance_portal_health 200 // these get recharged whenever the portal is used +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used +// }}} +// {{{ hook +set g_balance_hook_primary_fuel 2 // hook monkeys set 0 +set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_hooked_time_max 0 // infinite +set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free +set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked +set g_balance_hook_secondary_damage 25 // not much +set g_balance_hook_secondary_edgedamage 5 // not much +set g_balance_hook_secondary_radius 500 // LOTS +set g_balance_hook_secondary_force -2000 // LOTS +set g_balance_hook_secondary_ammo 50 // a whole pack +set g_balance_hook_secondary_lifetime 10 // infinite +set g_balance_hook_secondary_speed 0 // not much throwing +set g_balance_hook_secondary_gravity 5 // fast falling +set g_balance_hook_secondary_refire 3 // don't drop too many bombs... +set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_power 3 // effect behaves like a square function +set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +// }}} +// {{{ hlac +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_primary_spread_max 0.03 +set g_balance_hlac_primary_spread_add 0.002 +set g_balance_hlac_primary_spread_crouchmod 0.5 + +set g_balance_hlac_primary_damage 6 +set g_balance_hlac_primary_edgedamage 0 +set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit +set g_balance_hlac_primary_radius 850 +set g_balance_hlac_primary_speed 0 +set g_balance_hlac_primary_lifetime 0 + +set g_balance_hlac_primary_refire 0.066 +set g_balance_hlac_primary_animtime 0.066 +set g_balance_hlac_primary_ammo 0.066 + +set g_balance_hlac_secondary 0 +set g_balance_hlac_secondary_spread 0.06 +set g_balance_hlac_secondary_spread_crouchmod 0.5 + +set g_balance_hlac_secondary_damage 11 +set g_balance_hlac_secondary_edgedamage 10 +set g_balance_hlac_secondary_force 60 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_speed 20000 +set g_balance_hlac_secondary_lifetime 5 + +set g_balance_hlac_secondary_refire 0.6 +set g_balance_hlac_secondary_animtime 0.6 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_shots 5 +// }}} +// {{{ campingrifle +set g_balance_campingrifle_magazinecapacity 0 +set g_balance_campingrifle_reloadtime 2 // matches reload anim +set g_balance_campingrifle_auto_reload_after_changing_weapons 0 +set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries +set g_balance_campingrifle_tracer 1 +set g_balance_campingrifle_primary_damage 50 +set g_balance_campingrifle_primary_headshotaddeddamage 80 +set g_balance_campingrifle_primary_spread 0 +set g_balance_campingrifle_primary_force 0 +set g_balance_campingrifle_primary_speed 35000 +set g_balance_campingrifle_primary_lifetime 5 +set g_balance_campingrifle_primary_refire 0.7 +set g_balance_campingrifle_primary_animtime 0.7 +set g_balance_campingrifle_primary_ammo 10 +set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time +set g_balance_campingrifle_secondary_damage 15 +set g_balance_campingrifle_secondary_headshotaddeddamage 25 +set g_balance_campingrifle_secondary_spread 0.02 +set g_balance_campingrifle_secondary_force 0 +set g_balance_campingrifle_secondary_speed 20000 +set g_balance_campingrifle_secondary_lifetime 5 +set g_balance_campingrifle_secondary_refire 0.1 +set g_balance_campingrifle_secondary_animtime 0.1 +set g_balance_campingrifle_secondary_ammo 4 +set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_campingrifle_secondary_burstcost 0.35 +// }}} +// {{{ tuba +set g_balance_tuba_refire 0.05 +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_volume 1 +set g_balance_tuba_fadetime 0.25 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_radius 200 +set g_balance_tuba_force 40 +// }}} +// {{{ fireball +set g_balance_fireball_primary_ammo 5 +set g_balance_fireball_primary_animtime 0.3 +set g_balance_fireball_primary_damage 40 +set g_balance_fireball_primary_damageforcescale 4 +set g_balance_fireball_primary_damagetime 5 +set g_balance_fireball_primary_force 100 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 30 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 110 +set g_balance_fireball_primary_lifetime 7 +set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_speed 900 +set g_balance_fireball_primary_spread 0 +set g_balance_fireball_primary_speed_up 100 +set g_balance_fireball_primary_speed_z 0 +set g_balance_fireball_secondary_ammo 25 +set g_balance_fireball_secondary_animtime 0.15 +set g_balance_fireball_secondary_bfgdamage 100 +set g_balance_fireball_secondary_bfgforce 500 +set g_balance_fireball_secondary_bfgradius 750 +set g_balance_fireball_secondary_damage 150 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_edgedamage 0 +set g_balance_fireball_secondary_force 700 +set g_balance_fireball_secondary_health 50 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 30 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 256 +set g_balance_fireball_secondary_lifetime 15 +set g_balance_fireball_secondary_radius 200 +set g_balance_fireball_secondary_refire 0 +set g_balance_fireball_secondary_refire2 4 +set g_balance_fireball_secondary_speed 650 +set g_balance_fireball_secondary_spread 0 +// }}}