From: Jakob MG Date: Sun, 19 Jun 2011 17:08:18 +0000 (+0200) Subject: No more EF_LOWPRECISION, its effin fugly X-Git-Tag: xonotic-v0.5.0~199^2~11^2~8 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9ef4087cca42c4865d1df596baa53cf75474e2cb;p=xonotic%2Fxonotic-data.pk3dir.git No more EF_LOWPRECISION, its effin fugly --- diff --git a/qcsrc/server/vehicles/vehicles.qc b/qcsrc/server/vehicles/vehicles.qc index 134fba37d..20f731db2 100644 --- a/qcsrc/server/vehicles/vehicles.qc +++ b/qcsrc/server/vehicles/vehicles.qc @@ -810,8 +810,7 @@ void vehicles_showwp() WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE); if(self.waypointsprite_attached) - { - + { if(teamplay && self.team) WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, TeamColor(self.team)); else @@ -819,10 +818,7 @@ void vehicles_showwp() WaypointSprite_UpdateRule(self.waypointsprite_attached, self.enemy.team, SPRITERULE_DEFAULT); if(oldself == world) - { WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink); - dprint("Oldies is goldies\n"); - } WaypointSprite_Ping(self.waypointsprite_attached); } @@ -892,7 +888,7 @@ void vehicles_reset_colors() { if(e != self.vehicle_shieldent) { - e.effects = _effects | EF_LOWPRECISION; + e.effects = _effects; // | EF_LOWPRECISION; e.colormod = _colormod; e.colormap = _colormap; e.alpha = 1; @@ -900,7 +896,7 @@ void vehicles_reset_colors() e = e.chain; } - self.vehicle_hudmodel.effects = self.effects = _effects | EF_LOWPRECISION; + self.vehicle_hudmodel.effects = self.effects = _effects; // | EF_LOWPRECISION; self.vehicle_hudmodel.colormod = self.colormod = _colormod; self.vehicle_hudmodel.colormap = self.colormap = _colormap; self.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT); diff --git a/vehicles.cfg b/vehicles.cfg index 7d4d81c0a..e00232122 100644 --- a/vehicles.cfg +++ b/vehicles.cfg @@ -12,7 +12,7 @@ exec vehicle_bumblebee.cfg set g_vehicles_crush_dmg 70 set g_vehicles_crush_force 50 -set cl_vehicles_hudscale 0.5 +set cl_vehicles_hudscale 0.5way set g_vehicles_delayspawn 1 set g_vehicles_delayspawn_jitter 10