From: vortex Date: Sat, 18 Feb 2012 19:30:20 +0000 (+0000) Subject: ODE: rewrite scale support to scale collision mesh. Now mass center and object bounds... X-Git-Tag: xonotic-v0.8.0~96^2~317 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9d6f4496fec74ad0fe7c794666138b6495dc9405;p=xonotic%2Fdarkplaces.git ODE: rewrite scale support to scale collision mesh. Now mass center and object bounds is derived from real collision mesh box, not model/entity box. Added experimental code for Convex Hull geometry (off by default). Also autodisabling was fixed to exclude collisions between disabled objects which gives a huge speedup on dCollide* phase. Increased defaults for damping and autodisable. Matrixlib: removed Matrix4x4_OriginScale3 which was added for ODE offsetmatrix scale, since it's not used by it anymore, its removed. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11699 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/matrixlib.c b/matrixlib.c index 1d1a9a0e..78c859cf 100644 --- a/matrixlib.c +++ b/matrixlib.c @@ -1810,19 +1810,6 @@ void Matrix4x4_Scale (matrix4x4_t *out, double rotatescale, double originscale) #endif } -void Matrix4x4_OriginScale3 (matrix4x4_t *out, double x, double y, double z) -{ -#ifdef MATRIX4x4_OPENGLORIENTATION - out->m[3][0] *= x; - out->m[3][1] *= y; - out->m[3][2] *= z; -#else - out->m[0][3] *= x; - out->m[1][3] *= y; - out->m[2][3] *= z; -#endif -} - void Matrix4x4_Abs (matrix4x4_t *out) { out->m[0][0] = fabs(out->m[0][0]); diff --git a/matrixlib.h b/matrixlib.h index d7929b09..eb926a10 100644 --- a/matrixlib.h +++ b/matrixlib.h @@ -166,8 +166,6 @@ void Matrix4x4_SetOrigin (matrix4x4_t *out, double x, double y, double z); void Matrix4x4_AdjustOrigin (matrix4x4_t *out, double x, double y, double z); // scales vectors of a matrix in place and allows you to scale origin as well void Matrix4x4_Scale (matrix4x4_t *out, double rotatescale, double originscale); -// scales origin of matrix by 3 axes -void Matrix4x4_OriginScale3 (matrix4x4_t *out, double x, double y, double z); // ensures each element of the 3x3 rotation matrix is facing in the + direction void Matrix4x4_Abs (matrix4x4_t *out); diff --git a/model_shared.c b/model_shared.c index ea41b8ad..8b6f6920 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1391,7 +1391,7 @@ void Mod_CreateCollisionMesh(dp_model_t *mod) for (k = 0;k < mod->nummodelsurfaces;k++) { surface = mod->data_surfaces + mod->firstmodelsurface + k; - if (!strcmp(surface->texture->name, "collision")) // found collision mesh + if (!strcmp(surface->texture->name, "collision") || !strcmp(surface->texture->name, "collisionconvex")) // found collision mesh { usesinglecollisionmesh = true; numcollisionmeshtriangles = surface->num_triangles; diff --git a/progs.h b/progs.h index c66ff4f2..ed097893 100644 --- a/progs.h +++ b/progs.h @@ -125,6 +125,7 @@ typedef struct edict_engineprivate_s edict_odefunc_t *ode_func; vec3_t ode_mins; vec3_t ode_maxs; + vec3_t ode_scale; vec_t ode_mass; float ode_friction; vec3_t ode_origin; diff --git a/prvm_offsets.h b/prvm_offsets.h index cc599a45..f6c118a0 100644 --- a/prvm_offsets.h +++ b/prvm_offsets.h @@ -42,7 +42,7 @@ PRVM_DECLARE_clientfieldfloat(pitch_speed) PRVM_DECLARE_clientfieldfloat(pmove_flags) PRVM_DECLARE_clientfieldfloat(renderflags) PRVM_DECLARE_clientfieldfloat(scale) -PRVM_DECLARE_clientfieldfloat(modelscale_vec) +PRVM_DECLARE_clientfieldvector(modelscale_vec) PRVM_DECLARE_clientfieldfloat(shadertime) PRVM_DECLARE_clientfieldfloat(skeletonindex) PRVM_DECLARE_clientfieldfloat(skin) @@ -697,7 +697,7 @@ PRVM_DECLARE_serverfieldfloat(pitch_speed) PRVM_DECLARE_serverfieldfloat(pmodel) PRVM_DECLARE_serverfieldfloat(renderamt) PRVM_DECLARE_serverfieldfloat(scale) -PRVM_DECLARE_serverfieldfloat(modelscale_vec) +PRVM_DECLARE_serverfieldvector(modelscale_vec) PRVM_DECLARE_serverfieldfloat(sendcomplexanimation) PRVM_DECLARE_serverfieldfloat(skeletonindex) PRVM_DECLARE_serverfieldfloat(skin) diff --git a/world.c b/world.c index 39d85140..29a11b4b 100644 --- a/world.c +++ b/world.c @@ -337,6 +337,7 @@ void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const #ifdef USEODE cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"}; +cvar_t physics_ode_allowconvex = {0, "physics_ode_allowconvex", "0", "allow usage of Convex Hull primitive type on trimeshes that have custom 'collisionconvex' mesh. If disabled, trimesh primitive type are used."}; cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"}; cvar_t physics_ode_worldstep_iterations = {0, "physics_ode_worldstep_iterations", "20", "parameter to dWorldQuickStep"}; cvar_t physics_ode_contact_mu = {0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"}; @@ -346,23 +347,24 @@ cvar_t physics_ode_contact_maxpoints = {0, "physics_ode_contact_maxpoints", "16" cvar_t physics_ode_world_erp = {0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"}; cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"}; cvar_t physics_ode_world_damping = {0, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type"}; -cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear", "0.005", "world linear damping scale (see ODE User Guide); use defaults when set to -1"}; -cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.01", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"}; -cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.005", "world angular damping scale (see ODE User Guide); use defaults when set to -1"}; -cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.01", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"}; +cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear", "0.01", "world linear damping scale (see ODE User Guide); use defaults when set to -1"}; +cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.1", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"}; +cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.05", "world angular damping scale (see ODE User Guide); use defaults when set to -1"}; +cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.1", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"}; cvar_t physics_ode_world_gravitymod = {0, "physics_ode_world_gravitymod", "1", "multiplies gravity got from sv_gravity, this may be needed to tweak if strong damping is used"}; cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"}; cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "0", "use constant step instead of variable step which tends to increase stability, if set to 1 uses sys_ticrate, instead uses it's own value"}; cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"}; cvar_t physics_ode_autodisable_steps = {0, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled"}; cvar_t physics_ode_autodisable_time = {0, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled"}; -cvar_t physics_ode_autodisable_threshold_linear = {0, "physics_ode_autodisable_threshold_linear", "0.2", "body will be disabled if it's linear move below this value"}; -cvar_t physics_ode_autodisable_threshold_angular = {0, "physics_ode_autodisable_threshold_angular", "0.3", "body will be disabled if it's angular move below this value"}; +cvar_t physics_ode_autodisable_threshold_linear = {0, "physics_ode_autodisable_threshold_linear", "0.6", "body will be disabled if it's linear move below this value"}; +cvar_t physics_ode_autodisable_threshold_angular = {0, "physics_ode_autodisable_threshold_angular", "6", "body will be disabled if it's angular move below this value"}; cvar_t physics_ode_autodisable_threshold_samples = {0, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples"}; cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls, be aware that behavior depends of step type"}; cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"}; cvar_t physics_ode_trick_fixnan = {0, "physics_ode_trick_fixnan", "1", "engine trick that checks and fixes NaN velocity/origin/angles on objects, a value of 2 makes console prints on each fix"}; cvar_t physics_ode_printstats = {0, "physics_ode_printstats", "0", "print ODE stats each frame"}; + cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"}; // LordHavoc: this large chunk of definitions comes from the ODE library @@ -938,7 +940,7 @@ dGeomID (ODE_API *dCreateSphere)(dSpaceID space, dReal radius); //dReal (ODE_API *dGeomSphereGetRadius)(dGeomID sphere); //dReal (ODE_API *dGeomSpherePointDepth)(dGeomID sphere, dReal x, dReal y, dReal z); // -//dGeomID (ODE_API *dCreateConvex)(dSpaceID space, dReal *_planes, unsigned int _planecount, dReal *_points, unsigned int _pointcount,unsigned int *_polygons); +dGeomID (ODE_API *dCreateConvex)(dSpaceID space, dReal *_planes, unsigned int _planecount, dReal *_points, unsigned int _pointcount,unsigned int *_polygons); //void (ODE_API *dGeomSetConvex)(dGeomID g, dReal *_planes, unsigned int _count, dReal *_points, unsigned int _pointcount,unsigned int *_polygons); // dGeomID (ODE_API *dCreateBox)(dSpaceID space, dReal lx, dReal ly, dReal lz); @@ -1398,7 +1400,7 @@ static dllfunction_t odefuncs[] = // {"dGeomSphereSetRadius", (void **) &dGeomSphereSetRadius}, // {"dGeomSphereGetRadius", (void **) &dGeomSphereGetRadius}, // {"dGeomSpherePointDepth", (void **) &dGeomSpherePointDepth}, -// {"dCreateConvex", (void **) &dCreateConvex}, + {"dCreateConvex", (void **) &dCreateConvex}, // {"dGeomSetConvex", (void **) &dGeomSetConvex}, {"dCreateBox", (void **) &dCreateBox}, // {"dGeomBoxSetLengths", (void **) &dGeomBoxSetLengths}, @@ -1514,6 +1516,7 @@ static void World_Physics_Init(void) Cvar_RegisterVariable(&physics_ode_autodisable_threshold_angular); Cvar_RegisterVariable(&physics_ode_autodisable_threshold_samples); Cvar_RegisterVariable(&physics_ode_printstats); + Cvar_RegisterVariable(&physics_ode_allowconvex); Cvar_RegisterVariable(&physics_ode); #ifdef ODE_DYNAMIC @@ -2069,6 +2072,42 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed } } +// test convex geometry data +// planes for a cube, these should coincide with the +dReal test_convex_planes[] = +{ + 1.0f ,0.0f ,0.0f ,2.25f, + 0.0f ,1.0f ,0.0f ,2.25f, + 0.0f ,0.0f ,1.0f ,2.25f, + -1.0f,0.0f ,0.0f ,2.25f, + 0.0f ,-1.0f,0.0f ,2.25f, + 0.0f ,0.0f ,-1.0f,2.25f +}; +const unsigned int test_convex_planecount = 6; +// points for a cube +dReal test_convex_points[] = +{ + 2.25f,2.25f,2.25f, // point 0 + -2.25f,2.25f,2.25f, // point 1 + 2.25f,-2.25f,2.25f, // point 2 + -2.25f,-2.25f,2.25f, // point 3 + 2.25f,2.25f,-2.25f, // point 4 + -2.25f,2.25f,-2.25f, // point 5 + 2.25f,-2.25f,-2.25f, // point 6 + -2.25f,-2.25f,-2.25f, // point 7 +}; +const unsigned int test_convex_pointcount = 8; +// polygons for a cube (6 squares), index +unsigned int test_convex_polygons[] = +{ + 4,0,2,6,4, // positive X + 4,1,0,4,5, // positive Y + 4,0,1,3,2, // positive Z + 4,3,1,5,7, // negative X + 4,2,3,7,6, // negative Y + 4,5,4,6,7, // negative Z +}; + static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed) { prvm_prog_t *prog = world->prog; @@ -2109,12 +2148,17 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed) vec_t massval = 1.0f; vec_t movelimit; vec_t radius; - vec_t scale = 1.0f; + vec3_t scale; vec_t spinlimit; qboolean gravity; - vec3_t scalevec; + qboolean geom_modified = false; edict_odefunc_t *func, *nextf; + dReal *planes, *planesData, *pointsData; + unsigned int *polygons, *polygonsData, polyvert; + qboolean *mapped, *used, convex_compatible; + int numplanes = 0, numpoints = 0, i; + #ifdef ODE_DYNAMIC if (!ode_dll) return; @@ -2125,8 +2169,18 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed) solid = (int)PRVM_gameedictfloat(ed, solid); geomtype = (int)PRVM_gameedictfloat(ed, geomtype); movetype = (int)PRVM_gameedictfloat(ed, movetype); - scale = PRVM_gameedictfloat(ed, scale);if (!scale) scale = 1.0f; + // support scale and q3map/radiant's modelscale_vec + if (PRVM_gameedictvector(ed, modelscale_vec)[0] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[1] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[2] != 0.0) + VectorCopy(PRVM_gameedictvector(ed, modelscale_vec), scale); + else if (PRVM_gameedictfloat(ed, scale)) + VectorSet(scale, PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale)); + else + VectorSet(scale, 1.0f, 1.0f, 1.0f); modelindex = 0; + if (PRVM_gameedictfloat(ed, mass)) + massval = PRVM_gameedictfloat(ed, mass); + if (movetype != MOVETYPE_PHYSICS) + massval = 1.0f; mempool = prog->progs_mempool; model = NULL; if (!geomtype) @@ -2158,21 +2212,29 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed) model = NULL; if (model) { - VectorScale(model->normalmins, scale, entmins); - VectorScale(model->normalmaxs, scale, entmaxs); - massval = PRVM_gameedictfloat(ed, mass); + entmins[0] = model->normalmins[0] * scale[0]; + entmins[1] = model->normalmins[1] * scale[1]; + entmins[2] = model->normalmins[2] * scale[2]; + entmaxs[0] = model->normalmaxs[0] * scale[0]; + entmaxs[1] = model->normalmaxs[1] * scale[1]; + entmaxs[2] = model->normalmaxs[2] * scale[2]; + geom_modified = !VectorCompare(ed->priv.server->ode_scale, scale) || ed->priv.server->ode_modelindex != modelindex; } else { + Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname))); + geomtype = GEOMTYPE_BOX; + VectorCopy(PRVM_gameedictvector(ed, mins), entmins); + VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs); modelindex = 0; - massval = 1.0f; + geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs); } } else if (geomtype && geomtype != GEOMTYPE_NONE) { VectorCopy(PRVM_gameedictvector(ed, mins), entmins); VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs); - massval = PRVM_gameedictfloat(ed, mass); + geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs); } else { @@ -2191,67 +2253,51 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed) return; } - if (movetype != MOVETYPE_PHYSICS) - massval = 1.0f; + // get friction + ed->priv.server->ode_friction = PRVM_gameedictfloat(ed, friction) ? PRVM_gameedictfloat(ed, friction) : 1.0f; - // get friction from entity - if (PRVM_gameedictfloat(ed, friction)) - ed->priv.server->ode_friction = PRVM_gameedictfloat(ed, friction); - else - ed->priv.server->ode_friction = 1.0; - // check if we need to create or replace the geom - if (!ed->priv.server->ode_physics - || !VectorCompare(ed->priv.server->ode_mins, entmins) - || !VectorCompare(ed->priv.server->ode_maxs, entmaxs) - || ed->priv.server->ode_mass != massval - || ed->priv.server->ode_modelindex != modelindex) + if (!ed->priv.server->ode_physics || ed->priv.server->ode_mass != massval || geom_modified) { modified = true; World_Physics_RemoveFromEntity(world, ed); ed->priv.server->ode_physics = true; - VectorCopy(entmins, ed->priv.server->ode_mins); - VectorCopy(entmaxs, ed->priv.server->ode_maxs); - ed->priv.server->ode_mass = massval; - ed->priv.server->ode_modelindex = modelindex; VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter); if (PRVM_gameedictvector(ed, massofs)) VectorCopy(geomcenter, PRVM_gameedictvector(ed, massofs)); - else - VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter); - ed->priv.server->ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2])); - if (massval * geomsize[0] * geomsize[1] * geomsize[2] == 0) + + // check geomsize + if (geomsize[0] * geomsize[1] * geomsize[2] == 0) { if (movetype == MOVETYPE_PHYSICS) Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname))); - massval = 1.0f; VectorSet(geomsize, 1.0f, 1.0f, 1.0f); } + // greate geom switch(geomtype) { case GEOMTYPE_TRIMESH: - ed->priv.server->ode_offsetmatrix = identitymatrix; - // honor scale, support q3map2's/radiant's modelscale_vec - VectorCopy(PRVM_gameedictvector(ed, modelscale_vec), scalevec); - if (scalevec[0] != 0.0 || scalevec[1] != 0.0 || scalevec[2] != 0.0) - Matrix4x4_OriginScale3(&ed->priv.server->ode_offsetmatrix, scalevec[0], scalevec[1],scalevec[2]); - else if (PRVM_gameedictfloat(ed, scale)) - Matrix4x4_OriginScale3(&ed->priv.server->ode_offsetmatrix, PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale)); - // check model - if (!model) - { - Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname))); - goto treatasbox; - } // add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces if (!model->brush.collisionmesh) Mod_CreateCollisionMesh(model); - if (!model->brush.collisionmesh || !model->brush.collisionmesh->numtriangles) + if (!model->brush.collisionmesh) { Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname))); goto treatasbox; } + + // check if trimesh can be defined with convex + convex_compatible = false; + for (i = 0;i < model->nummodelsurfaces;i++) + { + if (!strcmp(((msurface_t *)(model->data_surfaces + model->firstmodelsurface + i))->texture->name, "collisionconvex")) + { + convex_compatible = true; + break; + } + } + // ODE requires persistent mesh storage, so we need to copy out // the data from the model because renderer restarts could free it // during the game, additionally we need to flip the triangles... @@ -2259,11 +2305,36 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed) // concave edges, etc., so this is not a lightweight operation ed->priv.server->ode_numvertices = numvertices = model->brush.collisionmesh->numverts; ed->priv.server->ode_vertex3f = (float *)Mem_Alloc(mempool, numvertices * sizeof(float[3])); + + // VorteX: rebuild geomsize based on entity's collision mesh, honor scale + VectorSet(entmins, 0, 0, 0); + VectorSet(entmaxs, 0, 0, 0); + for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3) + { + ov[0] = iv[0] * scale[0]; + ov[1] = iv[1] * scale[1]; + ov[2] = iv[2] * scale[2]; + entmins[0] = min(entmins[0], ov[0]); + entmins[1] = min(entmins[1], ov[1]); + entmins[2] = min(entmins[2], ov[2]); + entmaxs[0] = max(entmaxs[0], ov[0]); + entmaxs[1] = max(entmaxs[1], ov[1]); + entmaxs[2] = max(entmaxs[2], ov[2]); + } + if (!PRVM_gameedictvector(ed, massofs)) + VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter); for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3) { - ov[0] = iv[0] - geomcenter[0]; - ov[1] = iv[1] - geomcenter[1]; - ov[2] = iv[2] - geomcenter[2]; + ov[0] = ov[0] - geomcenter[0]; + ov[1] = ov[1] - geomcenter[1]; + ov[2] = ov[2] - geomcenter[2]; + } + VectorSubtract(entmaxs, entmins, geomsize); + if (VectorLength2(geomsize) == 0) + { + if (movetype == MOVETYPE_PHYSICS) + Con_Printf("entity %i collision mesh has null geomsize\n", PRVM_NUM_FOR_EDICT(ed)); + VectorSet(geomsize, 1.0f, 1.0f, 1.0f); } ed->priv.server->ode_numtriangles = numtriangles = model->brush.collisionmesh->numtriangles; ed->priv.server->ode_element3i = (int *)Mem_Alloc(mempool, numtriangles * sizeof(int[3])); @@ -2274,12 +2345,146 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed) oe[1] = ie[1]; oe[2] = ie[0]; } + // create geom Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]); - // now create the geom - dataID = dGeomTriMeshDataCreate(); - dGeomTriMeshDataBuildSingle((dTriMeshDataID)dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3])); - ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL); - dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]); + if (!convex_compatible || !physics_ode_allowconvex.integer) + { + // trimesh + dataID = dGeomTriMeshDataCreate(); + dGeomTriMeshDataBuildSingle((dTriMeshDataID)dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3])); + ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL); + dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]); + } + else + { + // VorteX: this code is unfinished in two ways + // - no duplicate vertex merging are done + // - triangles that shares same edge and havee sam plane are not merget into poly + // so, currently it only works for geosphere meshes with no UV + + Con_Printf("Build convex hull for model %s...\n", model->name); + // build convex geometry from trimesh data + // this ensures that trimesh's triangles can form correct convex geometry + // not many of error checking is performed + // ODE's conve hull data consist of: + // planes : an array of planes in the form: normal X, normal Y, normal Z, distance + // points : an array of points X,Y,Z + // polygons: an array of indices to the points of each polygon,it should be the number of vertices + // followed by that amount of indices to "points" in counter clockwise order + polygonsData = polygons = (unsigned int *)Mem_Alloc(mempool, numtriangles*sizeof(int)*4); + planesData = planes = (dReal *)Mem_Alloc(mempool, numtriangles*sizeof(dReal)*4); + mapped = (qboolean *)Mem_Alloc(mempool, numvertices*sizeof(qboolean)); + used = (qboolean *)Mem_Alloc(mempool, numtriangles*sizeof(qboolean)); + memset(mapped, 0, numvertices*sizeof(qboolean)); + memset(used, 0, numtriangles*sizeof(qboolean)); + numplanes = numpoints = polyvert = 0; + // build convex hull + // todo: merge duplicated verts here + Con_Printf("Building...\n"); + iv = ed->priv.server->ode_vertex3f; + for (triangleindex = 0; triangleindex < numtriangles; triangleindex++) + { + // already formed a polygon? + if (used[triangleindex]) + continue; + // init polygon + // switch clockwise->counterclockwise + ie = &model->brush.collisionmesh->element3i[triangleindex*3]; + used[triangleindex] = true; + TriangleNormal(&iv[ie[0]*3], &iv[ie[1]*3], &iv[ie[2]*3], planes); + VectorNormalize(planes); + polygons[0] = 3; + polygons[3] = (unsigned int)ie[0]; mapped[polygons[3]] = true; + polygons[2] = (unsigned int)ie[1]; mapped[polygons[2]] = true; + polygons[1] = (unsigned int)ie[2]; mapped[polygons[1]] = true; + + // now find and include concave triangles + for (i = triangleindex; i < numtriangles; i++) + { + if (used[i]) + continue; + // should share at least 2 vertexes + for (polyvert = 1; polyvert <= polygons[0]; polyvert++) + { + // todo: merge in triangles that shares an edge and have same plane here + } + } + + // add polygon to overall stats + planes[3] = DotProduct(&iv[polygons[1]*3], planes); + polygons += (polygons[0]+1); + planes += 4; + numplanes++; + } + Mem_Free(used); + // save points + for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++) + if (mapped[vertexindex]) + numpoints++; + pointsData = (dReal *)Mem_Alloc(mempool, numpoints*sizeof(dReal)*3 + numplanes*sizeof(dReal)*4); // planes is appended + for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++) + { + if (mapped[vertexindex]) + { + VectorCopy(&iv[vertexindex*3], &pointsData[numpoints*3]); + numpoints++; + } + } + Mem_Free(mapped); + Con_Printf("Points: \n"); + for (i = 0; i < (int)numpoints; i++) + Con_Printf("%3i: %3.1f %3.1f %3.1f\n", i, pointsData[i*3], pointsData[i*3+1], pointsData[i*3+2]); + // save planes + planes = planesData; + planesData = pointsData + numpoints*3; + memcpy(planesData, planes, numplanes*sizeof(dReal)*4); + Mem_Free(planes); + Con_Printf("planes...\n"); + for (i = 0; i < numplanes; i++) + Con_Printf("%3i: %1.1f %1.1f %1.1f %1.1f\n", i, planesData[i*4], planesData[i*4 + 1], planesData[i*4 + 2], planesData[i*4 + 3]); + // save polygons + polyvert = polygons - polygonsData; + polygons = polygonsData; + polygonsData = (unsigned int *)Mem_Alloc(mempool, polyvert*sizeof(int)); + memcpy(polygonsData, polygons, polyvert*sizeof(int)); + Mem_Free(polygons); + Con_Printf("Polygons: \n"); + polygons = polygonsData; + for (i = 0; i < numplanes; i++) + { + Con_Printf("%3i : %i ", i, polygons[0]); + for (triangleindex = 1; triangleindex <= (int)polygons[0]; triangleindex++) + Con_Printf("%3i ", polygons[triangleindex]); + polygons += (polygons[0]+1); + Con_Printf("\n"); + } + Mem_Free(ed->priv.server->ode_element3i); + ed->priv.server->ode_element3i = (int *)polygonsData; + Mem_Free(ed->priv.server->ode_vertex3f); + ed->priv.server->ode_vertex3f = (float *)pointsData; + // check for properly build polygons by calculating the determinant of the 3x3 matrix composed of the first 3 points in the polygon + // this code is picked from ODE Source + Con_Printf("Check...\n"); + polygons = polygonsData; + for (i = 0; i < numplanes; i++) + { + if((pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+2] + + pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+0] + + pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+1] - + pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+0] - + pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+2] - + pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+1]) < 0) + Con_Printf("WARNING: Polygon %d is not defined counterclockwise\n", i); + if (planesData[(i*4)+3] < 0) + Con_Printf("WARNING: Plane %d does not contain the origin\n", i); + polygons += (*polygons + 1); + } + // create geom + Con_Printf("Create geom...\n"); + ed->priv.server->ode_geom = (void *)dCreateConvex((dSpaceID)world->physics.ode_space, planesData, numplanes, pointsData, numpoints, polygonsData); + dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]); + Con_Printf("Done!\n"); + } break; case GEOMTYPE_BOX: treatasbox: @@ -2426,6 +2631,12 @@ treatasbox: // catch legitimate uninitialized variable warnings goto treatasbox; } + ed->priv.server->ode_mass = massval; + ed->priv.server->ode_modelindex = modelindex; + VectorCopy(entmins, ed->priv.server->ode_mins); + VectorCopy(entmaxs, ed->priv.server->ode_maxs); + VectorCopy(scale, ed->priv.server->ode_scale); + ed->priv.server->ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2])); Matrix4x4_Invert_Simple(&ed->priv.server->ode_offsetimatrix, &ed->priv.server->ode_offsetmatrix); ed->priv.server->ode_massbuf = Mem_Alloc(mempool, sizeof(mass)); memcpy(ed->priv.server->ode_massbuf, &mass, sizeof(dMass)); @@ -2435,6 +2646,7 @@ treatasbox: dGeomSetData((dGeomID)ed->priv.server->ode_geom, (void*)ed); if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom) { + // entity is dynamic if (ed->priv.server->ode_body == NULL) { ed->priv.server->ode_body = (void *)(body = dBodyCreate((dWorldID)world->physics.ode_world)); @@ -2446,6 +2658,7 @@ treatasbox: } else { + // entity is deactivated if (ed->priv.server->ode_body != NULL) { if(ed->priv.server->ode_geom) @@ -2673,8 +2886,8 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2) world_t *world = (world_t *)data; prvm_prog_t *prog = world->prog; dContact contact[MAX_CONTACTS]; // max contacts per collision pair - dBodyID b1; - dBodyID b2; + int b1enabled = 0, b2enabled = 0; + dBodyID b1, b2; dJointID c; int i; int numcontacts; @@ -2698,10 +2911,14 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2) } b1 = dGeomGetBody(o1); + if (b1) + b1enabled = dBodyIsEnabled(b1); b2 = dGeomGetBody(o2); + if (b2) + b2enabled = dBodyIsEnabled(b2); - // at least one object has to be using MOVETYPE_PHYSICS or we just don't care - if (!b1 && !b2) + // at least one object has to be using MOVETYPE_PHYSICS and should be enabled or we just don't care + if (!b1enabled && !b2enabled) return; // exit without doing anything if the two bodies are connected by a joint