From: terencehill Date: Fri, 12 Feb 2021 17:27:39 +0000 (+0100) Subject: Improve sv_dodging_frozen description X-Git-Tag: xonotic-v0.8.5~570 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9d155353dac55df7d08ae4dc4dd7d552a3600479;p=xonotic%2Fxonotic-data.pk3dir.git Improve sv_dodging_frozen description --- diff --git a/mutators.cfg b/mutators.cfg index 81f3ca4f5..5420c350f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -24,7 +24,7 @@ set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)" set sv_dodging_frozen_doubletap 0 set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled"