From: terencehill Date: Sun, 14 Dec 2014 21:20:25 +0000 (+0100) Subject: cl_eventchase_death 2 to active the effect only when the corpse doesn't move anymore X-Git-Tag: xonotic-v0.8.0~81^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9c416e304e87b89b6f98daf27b0ae21a1392e323;p=xonotic%2Fxonotic-data.pk3dir.git cl_eventchase_death 2 to active the effect only when the corpse doesn't move anymore --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9f957ce07..95837f6d4 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -226,7 +226,7 @@ seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index ffdd89c97..c8eb49a5f 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -394,6 +394,7 @@ float contentavgalpha, liquidalpha_prev; vector liquidcolor_prev; float eventchase_current_distance; +float eventchase_running; float WantEventchase() { if(autocvar_cl_orthoview) @@ -402,10 +403,18 @@ float WantEventchase() return TRUE; if(spectatee_status >= 0) { - if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0)) - return TRUE; if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO))) return TRUE; + if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0)) + { + if(autocvar_cl_eventchase_death == 2) + { + // don't stop eventchase once it's started (even if velocity changes afterwards) + if(self.velocity == '0 0 0' || eventchase_running) + return TRUE; + } + else return TRUE; + } } return FALSE; } @@ -512,6 +521,8 @@ void CSQC_UpdateView(float w, float h) { if(WantEventchase()) { + eventchase_running = TRUE; + // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.) vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org); @@ -552,6 +563,7 @@ void CSQC_UpdateView(float w, float h) } else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code { + eventchase_running = FALSE; cvar_set("chase_active", "0"); eventchase_current_distance = 0; // start from 0 next time }