From: Rudolf Polzer Date: Fri, 17 Jun 2011 06:58:28 +0000 (+0200) Subject: document the new spawnflag X-Git-Tag: xonotic-v0.5.0~98^2~5 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9b55b717831f3fa3cd0e4fd0b6dbec56bad19e58;p=xonotic%2Fxonotic-maps.pk3dir.git document the new spawnflag --- diff --git a/scripts/entities.def b/scripts/entities.def index 5b726796..d940df0a 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1923,7 +1923,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin modeldisabled="models/weapons/g_fireball.md3" */ -/*QUAKED trigger_warpzone (1 .5 1) ? +/*QUAKED trigger_warpzone (1 .5 1) ? WATCHMOVE A warp zone, i.e. seamlessly connecting two parts of the map. One surface of this entity must have the common/warpzone shader (or a similar selfmade shader) - this will be the warp plane - the others must be common/trigger. Must target, or be targeted by, another trigger_warpzone with a congruent common/warpzone surface. @@ -1939,6 +1939,8 @@ targetname: must be pointed to by another trigger_warpzone. Should be pointed to killtarget: should point to a target_position entity, or warpzone_fadestart: start distance of fading out the warpzone warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) +-------- SPAWNFLAGS -------- +WATCHMOVE: allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode */ /*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8) IGNORE_VISIBLE @@ -1958,7 +1960,7 @@ angles: must point perpendicular to the common/warpzone surface of the trigger_w origin: must be on the common/warpzone surface of the trigger_warpzone */ -/*QUAKED func_camera (1 .5 1) ? +/*QUAKED func_camera (1 .5 1) ? WATCHMOVE A camera, i.e. a surface that shows a view from another part of the map. One surface of this entity must have the common/camera shader, the others should be common/caulk. Must target a target_position that indicates the view to be shown (and whose angles also indicate the orientation of the view) @@ -1966,6 +1968,8 @@ Must target a target_position that indicates the view to be shown (and whose ang target: must point to a target_position warpzone_fadestart: start distance of fading out the warpzone warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) +-------- SPAWNFLAGS -------- +WATCHMOVE: allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode */ /*QUAKED target_music (1 0 0) (-8 -8 -8) (8 8 8) START_OFF