From: Rudolf Polzer Date: Mon, 20 Dec 2010 14:01:12 +0000 (+0100) Subject: also support virtual friendly fire X-Git-Tag: xonotic-v0.1.0preview~2^2~1^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9af625c5b69d892391c2be8f6358b3d263835b82;p=xonotic%2Fxonotic-data.pk3dir.git also support virtual friendly fire --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 27bf9ae2d..e8934d10f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -641,6 +641,7 @@ seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fi seta g_mirrordamage 0.500000 "for teamplay 4: mirror damage factor" seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor" +seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage" seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases" diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c b/qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c index 841b2bf49..87f82a43d 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c @@ -6,7 +6,7 @@ CLASS(XonoticAdvancedDialog) EXTENDS(XonoticDialog) ATTRIB(XonoticAdvancedDialog, title, string, "Advanced server settings") ATTRIB(XonoticAdvancedDialog, color, vector, SKINCOLOR_DIALOG_ADVANCED) ATTRIB(XonoticAdvancedDialog, intendedWidth, float, 0.5) - ATTRIB(XonoticAdvancedDialog, rows, float, 13) + ATTRIB(XonoticAdvancedDialog, rows, float, 14) ATTRIB(XonoticAdvancedDialog, columns, float, 3) ATTRIB(XonoticAdvancedDialog, refilterEntity, entity, NULL) ENDCLASS(XonoticAdvancedDialog) @@ -42,6 +42,9 @@ void XonoticAdvancedDialog_fill(entity me) me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Friendly fire scale:")); me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_friendlyfire")); + me.TR(me); + me.TDempty(me, 0.4); + me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_friendlyfire_virtual", "Virtual friendly fire (effect only)")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Friendly fire penalty:")); diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 9d7a49740..e5e972bf6 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -565,6 +565,28 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float else damage = autocvar_g_friendlyfire * damage; // mirrordamage will be used LATER + + if(autocvar_g_mirrordamage_virtual) + { + vector v; + v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); + attacker.dmg_take += v_x; + attacker.dmg_save += v_y; + attacker.dmg_inflictor = inflictor; + mirrordamage = 0; + mirrorforce = 0; + } + + if(autocvar_g_friendlyfire_virtual) + { + vector v; + v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + targ.dmg_take += v_x; + targ.dmg_save += v_y; + targ.dmg_inflictor = inflictor; + damage = 0; + force = '0 0 0'; + } } else damage = 0; @@ -606,12 +628,11 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (DEATH_ISWEAPON(deathtype, WEP_LASER)) { damage = 0; + mirrordamage = 0; if (targ != attacker) { if ((targ.health >= 1) && (targ.classname == "player")) centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!")); - damage = 0; - mirrordamage = 0; force = '0 0 0'; // keep mirrorforce attacker = targ; @@ -841,31 +862,20 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { attacker = attacker_save; if(g_minstagib) - if(mirrordamage > 0) + if(mirrordamage > 0) + { + // just lose extra LIVES, don't kill the player for mirror damage + if(attacker.armorvalue > 0) { - // just lose extra LIVES, don't kill the player for mirror damage - if(attacker.armorvalue > 0) - { - attacker.armorvalue = attacker.armorvalue - 1; - centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue))); - attacker.hitsound += 1; - } - mirrordamage = 0; + attacker.armorvalue = attacker.armorvalue - 1; + centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue))); + attacker.hitsound += 1; } - - if(autocvar_g_mirrordamage_virtual) - { - vector v; - v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); - attacker.dmg_take += v_x; - attacker.dmg_save += v_y; - attacker.dmg_inflictor = inflictor; - } - else - { - force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce; - Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force); + mirrordamage = 0; } + + force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce; + Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force); } }