From: FruitieX Date: Sun, 6 Jun 2010 13:55:08 +0000 (+0300) Subject: Merge branch 'master' into fruitiex/newpanelhud X-Git-Tag: xonotic-v0.1.0preview~541^2~107 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=99cb391b8d83f0efdb2c9aeb7ccc50683dfd0b55;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'master' into fruitiex/newpanelhud Conflicts: qcsrc/common/constants.qh --- 99cb391b8d83f0efdb2c9aeb7ccc50683dfd0b55 diff --cc qcsrc/client/hud.qc index 0a8323850,000000000..d0402ab94 mode 100644,000000..100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@@ -1,3618 -1,0 +1,3618 @@@ +/* +================== +Misc HUD functions +================== +*/ + +// a border picture is a texture containing nine parts: +// 1/4 width: left part +// 1/2 width: middle part (stretched) +// 1/4 width: right part +// divided into +// 1/4 height: top part +// 1/2 height: middle part (stretched) +// 1/4 height: bottom part +void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize) +{ + vector dX, dY; + vector width, height; + vector bW, bH; + //pic = draw_UseSkinFor(pic); + width = eX * theSize_x; + height = eY * theSize_y; + if(theSize_x <= theBorderSize_x * 2) + { + // not wide enough... draw just left and right then + bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2)); + if(theSize_y <= theBorderSize_y * 2) + { + // not high enough... draw just corners + bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); + drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0); + } + else + { + dY = theBorderSize_x * eY; + drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0); + drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); + drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0); + drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0); + drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0); + drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); + } + } + else + { + if(theSize_y <= theBorderSize_y * 2) + { + // not high enough... draw just top and bottom then + bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); + dX = theBorderSize_x * eX; + drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0); + drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); + } + else + { + dX = theBorderSize_x * eX; + dY = theBorderSize_x * eY; + drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0); + drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); + } + } +} + +// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga +void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) { + drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag); +} + +void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) { + drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp); +} + +void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) { + drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp); +} + +// return HUD background color +vector HUD_GetBgColor() +{ + vector color; + if (teamplay) + GetTeamRGB(myteam) * hud_color_bg_team; + else { + // allow custom HUD colors in non-teamgames + color_x = cvar("hud_color_bg_r"); + color_y = cvar("hud_color_bg_g"); + color_z = cvar("hud_color_bg_b"); + } + return color; +} + +// return accuracy text color +vector HUD_AccuracyColor(float accuracy) +{ + vector rgb; + float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow + if(accuracy >= 100) { + rgb_x = 0; + rgb_y = 1; + } + else if(accuracy > yellow_accuracy) { + rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0 + rgb_y = 1; + } + else { + rgb_x = 1; + rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1 + } + rgb_z = 0; + return rgb; +} + +// draw number in the XSCALE font +void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags) +{ + float l, i; + string str, tmp, l_length; + float minus, plus; + vector vsize, num_color; + + vsize_x = vsize_y = lettersize; + vsize_z = 0; + + // showsign 1: always prefix with minus sign (useful in race distribution display) + // showsign 2: always prefix with plus sign (useful in race distribution display) + // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display) + + if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3)) + { + plus = true; + pos_x -= lettersize; + } else + plus = false; + + if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0)) + { + minus = true; + num = -num; + pos_x -= lettersize; + } else + minus = false; + + if(digits < 0) + { + tmp = ftos(num); + digits = -digits; + str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp); + } else + str = ftos(num); + + l = strlen(str); + l_length = ftos(l); + + if(l > digits) + { + str = substring(str, l-digits, 999); + l = strlen(str); + } else if(l < digits) + pos_x += (digits-l) * lettersize; + + if (highlighted == 1) { + vector hl_size; + hl_size_x = vsize_x * l + vsize_x * 0.2; + hl_size_y = vsize_y * 1.1; + hl_size_z = 0; + if(minus) + hl_size_x = hl_size_x + vsize_x; + + vector hl_pos; + hl_pos_x = pos_x - lettersize/10; + hl_pos_y = pos_y - lettersize/20; + hl_pos_z = 0; + + drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags); + } + + if (stroke == 1) + num_color = '1 1 1'; + else + num_color = rgb; + + if(minus) + { + if (stroke == 1) + drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags); + drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags); + pos_x += lettersize; + } else if(plus) + { + if (stroke == 1) + drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags); + drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags); + pos_x += lettersize; + } + + for(i = 0; i < l; ++i) + { + tmp = substring(str, i, 1); + if (stroke == 1) + drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags); + drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags); + pos_x += lettersize; + } +} + +// color the number differently based on how big it is (used in the health/armor panel) +void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha) +{ + vector color; + if(x > 200) { + color_x = 0; + color_y = 1; + color_z = 0; + } + else if(x > 150) { + color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 + color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 + color_z = 0; + } + else if(x > 100) { + color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 + color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 + color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0 + } + else if(x > 50) { + color_x = 1; + color_y = 1; + color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 + } + else if(x > 20) { + color_x = 1; + color_y = (x-20)*90/27/100; // green value between 0 -> 1 + color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 + } + else { + color_x = 1; + color_y = 0; + color_z = 0; + } + HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL); +} + +float stringwidth_colors(string s, vector theSize) +{ + return stringwidth(s, TRUE, theSize); +} + +float stringwidth_nocolors(string s, vector theSize) +{ + return stringwidth(s, FALSE, theSize); +} + +#define CENTERPRINT_MAX_LINES 30 +string centerprint_messages[CENTERPRINT_MAX_LINES]; +float centerprint_width[CENTERPRINT_MAX_LINES]; +vector centerprint_start; +float centerprint_expire; +float centerprint_num; +float centerprint_offset_hint; +vector centerprint_fontsize; + +void centerprint(string strMessage) +{ + float i, j, n, hcount; + string s; + + centerprint_fontsize = HUD_GetFontsize("scr_centersize"); + + centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out + + if(cvar("scr_centertime") <= 0) + return; + + if(strMessage == "") + return; + + // strip trailing newlines + j = strlen(strMessage) - 1; + while(substring(strMessage, j, 1) == "\n" && j >= 0) + j = j - 1; + strMessage = substring(strMessage, 0, j + 1); + + if(strMessage == "") + return; + + // strip leading newlines and remember them, they are a hint that the message should be lower on the screen + j = 0; + while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage)) + j = j + 1; + strMessage = substring(strMessage, j, strlen(strMessage) - j); + centerprint_offset_hint = j; + + if(strMessage == "") + return; + + // if we get here, we have a message. Initialize its height. + centerprint_num = 0; + + n = tokenizebyseparator(strMessage, "\n"); + i = hcount = 0; + for(j = 0; j < n; ++j) + { + getWrappedLine_remaining = argv(j); + while(getWrappedLine_remaining) + { + s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors); + if(centerprint_messages[i]) + strunzone(centerprint_messages[i]); + centerprint_messages[i] = strzone(s); + centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize); + ++i; + + // half height for empty lines looks better + if(s == "") + hcount += 0.5; + else + hcount += 1; + + if(i >= CENTERPRINT_MAX_LINES) + break; + } + } + + float h, havail; + h = centerprint_fontsize_y*hcount; + + havail = vid_conheight; + if(cvar("con_chatpos") < 0) + havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat + if(havail > vid_conheight - 70) + havail = vid_conheight - 70; // avoid overlapping HUD + + centerprint_start_x = 0; + +#if 0 + float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred; + + // here, the centerprint would cover the crosshair. REALLY BAD. + forbiddenmin = vid_conheight * 0.5 - h - 16; + forbiddenmax = vid_conheight * 0.5 + 16; + + allowedmin = scoreboard_bottom; + allowedmax = havail - h; + preferred = (havail - h)/2; + + + // possible orderings (total: 4! / 4 = 6) + // allowedmin allowedmax forbiddenmin forbiddenmax + // forbiddenmin forbiddenmax allowedmin allowedmax + if(allowedmax < forbiddenmin || allowedmin > forbiddenmax) + { + // forbidden doesn't matter in this case + centerprint_start_y = bound(allowedmin, preferred, allowedmax); + } + // allowedmin forbiddenmin allowedmax forbiddenmax + else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax) + { + centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); + } + // allowedmin forbiddenmin forbiddenmax allowedmax + else if(allowedmin < forbiddenmin) + { + // make sure the forbidden zone is not covered + if(preferred > (forbiddenmin + forbiddenmax) * 0.5) + centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); + else + centerprint_start_y = bound(forbiddenmax, preferred, allowedmin); + } + // forbiddenmin allowedmin allowedmax forbiddenmax + else if(allowedmax < forbiddenmax) + { + // it's better to leave the allowed zone (overlap with scoreboard) than + // to cover the forbidden zone (crosshair) + if(preferred > (forbiddenmin + forbiddenmax) * 0.5) + centerprint_start_y = forbiddenmax; + else + centerprint_start_y = forbiddenmin; + } + // forbiddenmin allowedmin forbiddenmax allowedmax + else + { + centerprint_start_y = bound(forbiddenmax, preferred, allowedmax); + } +#else + centerprint_start_y = + min( + max( + max(scoreboard_bottom, vid_conheight * 0.5 + 16), + (havail - h)/2 + ), + havail - h + ); +#endif + + centerprint_num = i; + centerprint_expire = time + cvar("scr_centertime"); +} + +void HUD_DrawCenterPrint (void) +{ + float i; + vector pos; + string ts; + float a; + + //if(time > centerprint_expire) + // return; + + //a = bound(0, 1 - 2 * (time - centerprint_expire), 1); + a = bound(0, 1 - 4 * (time - centerprint_expire), 1); + //sz = 1.2 / (a + 0.2); + + if(a <= 0) + return; + + pos = centerprint_start; + for (i=0; i 0) + { + timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS)); + col = "^1"; + } + else if(mytime == 0) + { + timestr = "+0.0"; + col = "^3"; + } + else + { + timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS)); + col = "^2"; + } + + if(lapdelta > 0) + { + lapstr = strcat(" (-", ftos(lapdelta), "L)"); + col = "^2"; + } + else if(lapdelta < 0) + { + lapstr = strcat(" (+", ftos(-lapdelta), "L)"); + col = "^1"; + } + } + else if(histime > 0) // anticipation + { + if(mytime >= histime) + timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS)); + else + timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime)); + col = "^3"; + } + else + col = "^7"; + + if(cp == 254) + cpname = "Start line"; + else if(cp == 255) + cpname = "Finish line"; + else if(cp) + cpname = strcat("Intermediate ", ftos(cp)); + else + cpname = "Finish line"; + + if(histime < 0) + return strcat(col, cpname); + else if(hisname == "") + return strcat(col, cpname, " (", timestr, ")"); + else + return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")"); +} + +// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0) +float race_CheckName(string net_name) { + float i; + for (i=RANKINGS_CNT-1;i>=0;--i) + if(grecordholder[i] == net_name) + return i+1; + return 0; +} + +/* +================== +HUD panels +================== +*/ + +string HUD_Panel_GetName(float id) +{ + switch(id) { + case 0: return "weaponicons"; break; + case 1: return "inventory"; break; + case 2: return "powerups"; break; + case 3: return "healtharmor"; break; + case 4: return "notify"; break; + case 5: return "timer"; break; + case 6: return "radar"; break; + case 7: return "score"; break; + case 8: return "racetimer"; break; + case 9: return "vote"; break; + case 10: return "modicons"; break; + case 11: return "pressedkeys"; break; + default: return ""; + } +} + +// Save the config +void HUD_Panel_ExportCfg(string cfgname) +{ + float fh; + fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE); + if(fh >= 0) + { + fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n")); + fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n")); + fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n")); + fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n")); + fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n")); + fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n")); + fputs(fh, "\n"); + + fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n")); + fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n")); + fputs(fh, "\n"); + + fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n")); + fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n")); + fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n")); + fputs(fh, "\n"); + + // common cvars for all panels + float i; + for (i = 0; i < panel_cnt; ++i) + { + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n")); + switch(i) { + case 0: + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n")); + break; + case 1: + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n")); + break; + case 2: + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n")); + break; + case 3: + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n")); + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n")); + break; + case 9: + fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n")); + break; + } + fputs(fh, "\n"); + } + + print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n"); + } + fclose(fh); +} + +vector HUD_Panel_GetMinSize(float id) +{ + vector mySize; + // note: please only set mySize_y on aspect ratio forced panels + switch(id) { + case 0: + mySize_x = 1/10; // at least 1/10 * height + mySize_y = 1/26; // at least 1/26 * width + break; + case 1: + if(cvar("hud_inventory_onlycurrent")) + mySize_y = 2/5; // 2/5 width + else + mySize_x = 0.7; // at least 0.7 * height + break; + case 3: + if(cvar("hud_healtharmor") == 2) + mySize_y = 0.23; // 0.23 * width, trial and error... + break; + case 5: + mySize_y = 1/4.1; // 1/4.1 * width, trial and error... + break; + case 7: + mySize_y = 1/4; // 1/4 * width + break; + case 8: + mySize_y = 1/4; // 1/4 * width + break; + case 9: + mySize_y = 1/4; // 1/4 * width + break; + case 10: + mySize_y = 1/2; // 1/2 * width + break; + case 11: + mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions... + break; + } + if(!mySize_x) + mySize_x = 1/mySize_y; + return mySize; +} + +// return active status of panel +float HUD_Panel_CheckActive(float id) +{ + if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1)) + return 1; + return 0; +} + +// return size of given panel +vector HUD_Panel_GetSize(float id) +{ + vector mySize; + mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size"))); + + mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight; + + return mySize; +} + +// return pos of given panel +vector HUD_Panel_GetPos(float id) +{ + vector pos; + pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos"))); + + pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight; + + if (pos_x < 0) + pos_x = vid_conwidth + pos_x; + if (pos_y < 0) + pos_y = vid_conheight + pos_y; + return pos; +} + +float HUD_Panel_GetBorder(float id) +{ + string border; + border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border")); + if(border == "") + border = cvar_string("hud_bg_border"); + return stof(border); +} + +vector HUD_Panel_GetColor(float id) +{ + float f; + vector color_vec; + string color; + color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")); + color_vec = stov(color); + if(color == "") { + color = cvar_string("hud_bg_color"); + color_vec = stov(color); + if(color == "shirt") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(floor(f / 16), 0); + } + else if(color == "pants") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1); + } + } + else if(color == "shirt") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(floor(f / 16), 0); + } + else if(color == "pants") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1); + } + return color_vec; +} + +vector HUD_Panel_Dock_GetColor(void) +{ + float f; + vector color_vec; + string color; + color = cvar_string("hud_dock_color"); + color_vec = stov(color); + if(color == "shirt") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(floor(f / 16), 0); + } + else if(color == "pants") { + f = stof(getplayerkey(self.sv_entnum, "colors")); + color_vec = colormapPaletteColor(mod(f, 16), 1); + } + return color_vec; +} + +float HUD_Panel_GetAlpha(float id) +{ + string alpha; + alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha")); + if(alpha == "") + alpha = cvar_string("hud_bg_alpha"); + return stof(alpha); +} + +float HUD_Panel_GetPadding(float id) +{ + string padding; + padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); + if(padding == "") + padding = cvar_string("hud_bg_padding"); + return stof(padding); +} + +// draw the background/borders +void HUD_Panel_DrawBg(float id, vector pos, vector mySize) +{ + float alpha; + + if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0") + return; + + string bg; + bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")); + if(bg == "") + bg = cvar_string("hud_bg"); + + if(bg == "0" && hud_configure) { + bg = "border"; // we probably want to see a background in config mode at all times... + alpha = cvar("hud_configure_bg_minalpha"); + } + + if(bg != "0") + { + float border; + border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0 + + vector color; + color = HUD_Panel_GetColor(id); + + if(!alpha) + alpha = HUD_Panel_GetAlpha(id); + + draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER)); + } +} + +void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag) +{ +//float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328; + string pic; + pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/"); + if(vertical) { + drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag); + if(mySize_y/mySize_x > 2) + drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag); + drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag); + } else { + drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag); + if(mySize_x/mySize_y > 2) + drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag); + drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag); + } +} + +vector HUD_Panel_GetProgressBarColor(string item) +{ + return stov(cvar_string(strcat("hud_progressbar_", item, "_color"))); +} + +// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector +vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) +{ + float i; + + vector myTarget; + myTarget = myPos; + + vector targPos; + vector targSize; + vector myCenter; + vector targCenter; + myCenter = '0 0 0'; // shut up fteqcc, there IS a reference + targCenter = '0 0 0'; // shut up fteqcc, there IS a reference + + for (i = 0; i < panel_cnt; ++i) { + if(i == id || !HUD_Panel_CheckActive(i)) + continue; + + targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); + targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); + + if(myPos_y + mySize_y < targPos_y) + continue; + if(myPos_y > targPos_y + targSize_y) + continue; + + if(myPos_x + mySize_x < targPos_x) + continue; + if(myPos_x > targPos_x + targSize_x) + continue; + + // OK, there IS a collision. + + myCenter_x = myPos_x + 0.5 * mySize_x; + myCenter_y = myPos_y + 0.5 * mySize_y; + + targCenter_x = targPos_x + 0.5 * targSize_x; + targCenter_y = targPos_y + 0.5 * targSize_y; + + if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel) + { + if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side + myTarget_x = targPos_x - mySize_x; + else // push it upwards + myTarget_y = targPos_y - mySize_y; + } + else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right + { + if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side + myTarget_x = targPos_x + targSize_x; + else // push it upwards + myTarget_y = targPos_y - mySize_y; + } + else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left + { + if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side + myTarget_x = targPos_x - mySize_x; + else // push it downwards + myTarget_y = targPos_y + targSize_y; + } + else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right + { + if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side + myTarget_x = targPos_x + targSize_x; + else // push it downwards + myTarget_y = targPos_y + targSize_y; + } + } + + return myTarget; +} + +void HUD_Panel_SetPos(float id, vector pos) +{ + vector oldPos; + oldPos = HUD_Panel_GetPos(id); + + vector mySize; + mySize = HUD_Panel_GetSize(id); + + if(cvar("hud_configure_checkcollisions")) + pos = HUD_Panel_CheckMove(id, pos, mySize); + + pos_x = bound(0, pos_x, vid_conwidth - mySize_x); + pos_y = bound(0, pos_y, vid_conheight - mySize_y); + + if(cvar("hud_configure_grid")) + { + pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); + pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); + } + + if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth) + pos_x = pos_x - vid_conwidth; + if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight) + pos_y = pos_y - vid_conheight; + + string s; + s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight)); + + cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s); +} + +// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector +vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) +{ + float i; + + vector myTarget; + myTarget = mySize; + + vector targPos; + vector targSize; + vector myCenter; + vector targCenter; + myCenter = '0 0 0'; // shut up fteqcc, there IS a reference + targCenter = '0 0 0'; // shut up fteqcc, there IS a reference + + for (i = 0; i < panel_cnt; ++i) { + if(i == id || !HUD_Panel_CheckActive(i)) + continue; + + targPos = HUD_Panel_GetPos(i); + targSize = HUD_Panel_GetSize(i); + + targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); + targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); + + if(myPos_y + mySize_y < targPos_y) + continue; + if(myPos_y > targPos_y + targSize_y) + continue; + + if(myPos_x + mySize_x < targPos_x) + continue; + if(myPos_x > targPos_x + targSize_x) + continue; + + // OK, there IS a collision. + + myCenter_x = myPos_x + 0.5 * mySize_x; + myCenter_y = myPos_y + 0.5 * mySize_y; + + targCenter_x = targPos_x + 0.5 * targSize_x; + targCenter_y = targPos_y + 0.5 * targSize_y; + + if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel) + { + if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side + myTarget_x = targPos_x - myPos_x; + else // push it upwards + myTarget_y = targPos_y - myPos_y; + } + else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right + { + if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side + myTarget_x = targPos_x + targSize_x; + else // push it upwards + myTarget_y = targPos_y - myPos_y; + } + else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left + { + if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side + myTarget_x = targPos_x - myPos_x; + else // push it downwards + myTarget_y = targPos_y + targSize_y; + } + else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right + { + if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side + myTarget_x = targPos_x + targSize_x; + else // push it downwards + myTarget_y = targPos_y + targSize_y; + } + } + + return myTarget; +} + +void HUD_Panel_SetPosSize(float id, vector resizeorigin) +{ + vector mySize, myPos; + vector oldPos; + + if(resizeCorner == 1) { + mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x); + mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y); + } else if(resizeCorner == 2) { + mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x; + mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y; + } else if(resizeCorner == 3) { + mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x; + mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y; + } else { // resizeCorner == 4 + mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x); + mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y); + } + + // minimum panel size cap + mySize_x = max(0.025 * vid_conwidth, mySize_x); + mySize_y = max(0.025 * vid_conheight, mySize_y); + + // cap against panel's own limits + vector minSize; + minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa + + mySize_x = max(minSize_x * mySize_y, mySize_x); + mySize_y = max(minSize_y * mySize_x, mySize_y); + + // collision testing| + // -----------------+ + + // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?) + if(resizeCorner == 1) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 2) { + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 3) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y; + } else { // resizeCorner == 4 + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y; + } + + // left/top screen edges + mySize_x = min(myPos_x + mySize_x, mySize_x); + mySize_y = min(myPos_y + mySize_y, mySize_y); + + // bottom/right screen edges + mySize_x = min(vid_conwidth - myPos_x, mySize_x); + mySize_y = min(vid_conheight - myPos_y, mySize_y); + + if(cvar("hud_configure_checkcollisions")) { + oldPos = myPos; + mySize = HUD_Panel_CheckResize(id, myPos, mySize); + myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line + mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :( + } + + if(cvar("hud_configure_grid")) + { + mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); + mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); + } + + // do another pos check, as size might have changed by now + if(resizeCorner == 1) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 2) { + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y - mySize_y; + } else if(resizeCorner == 3) { + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y; + } else { // resizeCorner == 4 + myPos_x = resizeorigin_x; + myPos_y = resizeorigin_y; + } + + string s; + s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight)); + cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s); + + s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight)); + cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s); +} + +float mouseClicked; +float prevMouseClicked; // previous state +float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary) +{ + prevMouseClicked = mouseClicked; + if(nPrimary == K_MOUSE1) + { + if(bInputType == 0) { // key pressed + mouseClicked = 1; + return true; + } + if(bInputType == 1) {// key released + mouseClicked = 0; + return true; + } + } + return false; +} + +void HUD_Panel_Mouse() +{ + if(mouseClicked == 0) { + highlightedPanel = -1; + highlightedAction = 0; + } + + mousepos = mousepos + getmousepos(); + + mousepos_x = bound(0, mousepos_x, vid_conwidth); + mousepos_y = bound(0, mousepos_y, vid_conheight); + + drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL); + + if(mouseClicked) + { + float i, border; + vector panelPos; + vector panelSize; + + for(i = 0; i <= panel_cnt; ++i) + { + panelPos = HUD_Panel_GetPos(i); + panelSize = HUD_Panel_GetSize(i); + border = HUD_Panel_GetBorder(i); + if(prevMouseClicked == 0) { + // move + if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y) + { + highlightedPanel = i; + highlightedAction = 1; + } + // resize from topleft border + else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y) + { + highlightedPanel = i; + highlightedAction = 2; + resizeCorner = 1; + } + // resize from topright border + else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y) + { + highlightedPanel = i; + highlightedAction = 2; + resizeCorner = 2; + } + // resize from bottomleft border + else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border) + { + highlightedPanel = i; + highlightedAction = 2; + resizeCorner = 3; + } + // resize from bottomright border + else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border) + { + highlightedPanel = i; + highlightedAction = 2; + resizeCorner = 4; + } + } + + if(highlightedPanel == i) + { + if(prevMouseClicked == 0) + { + if(highlightedAction == 1) + panel_click_distance = mousepos - panelPos; + else if(highlightedAction == 2) + { + if(resizeCorner == 1) { + panel_click_distance = mousepos - panelPos; + panel_click_resizeorigin = panelPos + panelSize; + } else if(resizeCorner == 2) { + panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x; + panel_click_distance_y = mousepos_y - panelPos_y; + panel_click_resizeorigin = panelPos + eY * panelSize_y; + } else if(resizeCorner == 3) { + panel_click_distance_x = mousepos_x - panelPos_x; + panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y; + panel_click_resizeorigin = panelPos + eX * panelSize_x; + } else if(resizeCorner == 4) { + panel_click_distance = panelSize - mousepos + panelPos; + panel_click_resizeorigin = panelPos; + } + } + } + + if(highlightedAction == 1) + HUD_Panel_SetPos(i, mousepos - panel_click_distance); + else if(highlightedAction == 2) + HUD_Panel_SetPosSize(i, panel_click_resizeorigin); + } + } + } + prevMouseClicked = mouseClicked; +} + +// Weapon icons (#0) +// +float weaponspace[10]; +void HUD_WeaponIcons_Clear() +{ + float idx; + for(idx = 0; idx < 10; ++idx) + weaponspace[idx] = 0; +} + +entity weaponorder[WEP_MAXCOUNT]; + +void weaponorder_swap(float i, float j, entity pass) +{ + entity h; + h = weaponorder[i]; + weaponorder[i] = weaponorder[j]; + weaponorder[j] = h; +} + +float weaponorder_cmp(float i, float j, entity pass) +{ + float d; + d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10); + if(d) + return d; + d = weaponorder[i].weapon - weaponorder[j].weapon; + return d; +} + +void HUD_WeaponIcons() +{ + float id = 0; + float alpha, stat_weapons; // "constants" + vector pos, mySize, accuracy_color; + float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables + + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + stat_weapons = getstati(STAT_WEAPONS); + for(i = WEP_FIRST; i <= WEP_LAST; ++i) + { + self = get_weaponinfo(i); + if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure) + { + weaponorder[weapon_cnt] = self; + ++weapon_cnt; + } + } + heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + // hits + weapon_stats = getstati(STAT_DAMAGE_HITS); + weapon_number = weapon_stats & 63; + weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64); + // fired + weapon_stats = getstati(STAT_DAMAGE_FIRED); + weapon_number = weapon_stats & 63; + weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64); + + if(cvar_or("hud_weaponicons_fade", 1)) + { + fade = 3.2 - 2 * (time - weapontime); + fade = bound(0.7, fade, 1); + } + else + fade = 1; + + HUD_WeaponIcons_Clear(); + + float rows, columns; + rows = mySize_y/mySize_x; + rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT); + // ^^^ weapon icon aspect goes here + + columns = ceil(WEP_COUNT/rows); + float row, column; + for(i = 0; i < weapon_cnt; ++i) + { + self = weaponorder[i]; + if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure) + { + weapid = self.impulse; + + alpha = (self.weapon == activeweapon) ? 1 : 0.6; + + weapon_hit = weapon_hits[self.weapon-WEP_FIRST]; + weapon_damage = weapon_fired[self.weapon-WEP_FIRST]; + + // draw background behind currently selected weapon + if(self.weapon == activeweapon) + drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL); + + // draw the weapon accuracy on the HUD + if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS)) + { + if(weapon_damage) + weapon_stats = floor(100 * weapon_hit / weapon_damage); + + accuracy_color = HUD_AccuracyColor(weapon_stats); + if(weapon_damage) + drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL); + } + + // draw the weapon icon + drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL); + + if(cvar_or("hud_weaponicons_number", 1)) + drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + } + + ++row; + if(row >= rows) + { + row = 0; + ++column; + } + } + +} + +// Inventory (#1) +// +float GetAmmoStat(float i) +{ + switch(i) + { + case 0: return STAT_SHELLS; + case 1: return STAT_NAILS; + case 2: return STAT_ROCKETS; + case 3: return STAT_CELLS; + case 4: return STAT_FUEL; + default: return -1; + } +} + +float GetAmmoItemCode(float i) +{ + switch(i) + { + case 0: return IT_SHELLS; + case 1: return IT_NAILS; + case 2: return IT_ROCKETS; + case 3: return IT_CELLS; + case 4: return IT_FUEL; + default: return -1; + } +} + +string GetAmmoPicture(float i) +{ + switch(i) + { + case 0: return "ammo_shells"; + case 1: return "ammo_bullets"; + case 2: return "ammo_rockets"; + case 3: return "ammo_cells"; + case 4: return "ammo_fuel"; + default: return ""; + } +} + +void HUD_Inventory() +{ + float id = 1; + float i; + float stat_items; + + vector pos, mySize, mysize, mypos; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + // ammo + stat_items = getstati(STAT_ITEMS); + for (i = 0; i < 4; ++i) { + float a; + a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i? + if(hud_configure) + a = 100; + + if(cvar("hud_inventory_onlycurrent")) { + if (stat_items & GetAmmoItemCode(i)) { + drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + if(a < 10) + HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + else + HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } + } else { + if (a > 0) { + if(mySize_x/mySize_y >= 10) { // arrange horizontally + switch (i) { + case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells + case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets + case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets + case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells + } + mysize_x = 0.25 * mySize_x; + mysize_y = mySize_y; + } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid + switch (i) { + case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells + case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets + case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets + case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells + } + mysize_x = 0.5 * mySize_x; + mysize_y = 0.5 * mySize_y; + } else { // arrange vertically + switch (i) { + case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells + case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets + case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets + case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells + } + mysize_x = mySize_x; + mysize_y = 0.25 * mySize_y; + } + + if (stat_items & GetAmmoItemCode(i)) + drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + if (a < 10) { + if(stat_items & GetAmmoItemCode(i)) + HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + else + HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL); + } else { + if(stat_items & GetAmmoItemCode(i)) + HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + else + HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL); + } + } + } + } +} + + +// Powerups (#2) +// +void HUD_Powerups() { + float id = 2; + float stat_items; + stat_items = getstati(STAT_ITEMS); + + if(!hud_configure) + { + if not(stat_items & IT_STRENGTH) + if not(stat_items & IT_INVINCIBLE) + return; + + if (getstati(STAT_HEALTH) <= 0) + return; + } + + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + float strength_time, shield_time; + + strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99); + shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99); + + if(hud_configure) + { + strength_time = 15; + shield_time = 27; + } + + float len; + + vector barpos, barsize; + vector picpos; + vector numpos; + + string leftname, rightname; + float leftcnt, rightcnt; + float leftexact, rightexact; + float leftalpha, rightalpha; + if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { + leftname = "strength"; + leftcnt = ceil(strength_time); + leftexact = strength_time; + + rightname = "shield"; + rightcnt = ceil(shield_time); + rightexact = shield_time; + } else { + leftname = "shield"; + leftcnt = ceil(shield_time); + leftexact = shield_time; + + rightname = "strength"; + rightcnt = ceil(strength_time); + rightexact = strength_time; + } + leftalpha = bound(0, leftexact, 1); + rightalpha = bound(0, rightexact, 1); + + if (mySize_x/mySize_y > 4) + { + if(leftcnt) + { + len = strlen(ftos(leftcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30); + barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y; + picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y; + numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + } else { + barpos = pos; + barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y; + picpos = pos; + numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + if(leftcnt <= 5) + drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1)); + else + drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } + + if(rightcnt) + { + len = strlen(ftos(rightcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y; + picpos = pos + eX * 0.5 * mySize_x; + numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + } else { + barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30); + barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y; + picpos = pos + eX * mySize_x - eX * mySize_y; + numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + if(rightcnt <= 5) + drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1)); + else + drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } + } + else if (mySize_x/mySize_y > 1.5) + { + if(leftcnt) + { + len = strlen(ftos(leftcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30); + barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y; + picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y; + numpos = picpos - eX * len * 0.5 * mySize_y; + } else { + barpos = pos; + barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y; + picpos = pos; + numpos = picpos + eX * 0.5 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + if(leftcnt <= 5) + drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1)); + else + drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } + + if(rightcnt) + { + len = strlen(ftos(rightcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; + barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; + picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y; + numpos = picpos - eX * len * 0.5 * mySize_y; + } else { + barpos = pos + eY * 0.5 * mySize_y; + barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; + picpos = pos + eY * 0.5 * mySize_y; + numpos = picpos + eX * 0.5 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + if(rightcnt <= 5) + drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1)); + else + drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } + } + else + { + if(leftcnt) + { + len = strlen(ftos(leftcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30); + picpos = pos + eX * 0.05 * mySize_x; + numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x; + } else { + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30); + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30); + picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x; + numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x; + } + + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + if(leftcnt <= 5) + drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1)); + else + drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } + + if(rightcnt) + { + len = strlen(ftos(rightcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30); + picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; + numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; + } else { + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30); + picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x; + numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x; + } + + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + if(rightcnt <= 5) + drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1)); + else + drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } + } +} + +// Health/armor (#3) +// +void HUD_HealthArmor(void) +{ + float id = 3; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + float armor, health; + armor = getstati(STAT_ARMOR); + health = getstati(STAT_HEALTH); + + float fuel; + fuel = getstati(GetAmmoStat(4)); // how much fuel do we have? + + if(hud_configure) + { + armor = 150; + health = 100; + fuel = 70; + } + + if(health <= 0) + return; + + float len; + + if(cvar("hud_healtharmor") == 2) // combined health and armor display + { + vector v; + v = healtharmor_maxdamage(health, armor, armorblockpercent); + + float x; + x = floor(v_x + 1); + + if(v_z) // NOT fully armored + { + drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + if(armor) + drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL); + } + else + { + drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL); + if(armor) + drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + } + HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor + } + + else + { + vector barpos, barsize; + vector picpos; + vector numpos; + + string leftname, rightname; + float leftcnt, rightcnt; + float leftactive, rightactive; + float leftalpha, rightalpha; + if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health + leftname = "armor"; + leftcnt = armor; + if(leftcnt) + leftactive = 1; + leftalpha = min((armor+10)/55, 1); + + rightname = "health"; + rightcnt = health; + rightactive = 1; + rightalpha = 1; + } else { + leftname = "health"; + leftcnt = health; + leftactive = 1; + leftalpha = 1; + + rightname = "armor"; + rightcnt = armor; + if(rightcnt) + rightactive = 1; + rightalpha = min((armor+10)/55, 1); + } + + if (mySize_x/mySize_y > 5) + { + if(leftactive) + { + len = strlen(ftos(leftcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200); + barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; + picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y; + numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + } else { + barpos = pos; + barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; + picpos = pos; + numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); + } + + if(rightactive) + { + len = strlen(ftos(rightcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; + picpos = pos + eX * 0.5 * mySize_x; + numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; + } else { + barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200); + barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; + picpos = pos + eX * mySize_x - eX * mySize_y; + numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg); + } + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos - eX * mySize_x * min(1, fuel/100); + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; + } else { + barpos = pos; + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; + } + if(fuel) + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); + } + else if (mySize_x/mySize_y > 2) + { + if(leftactive) + { + len = strlen(ftos(leftcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200); + barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; + picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y; + numpos = picpos - eX * len * 0.5 * mySize_y; + } else { + barpos = pos; + barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; + picpos = pos; + numpos = picpos + eX * 0.5 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); + } + + if(rightactive) + { + len = strlen(ftos(rightcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; + barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; + picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y; + numpos = picpos - eX * len * 0.5 * mySize_y; + } else { + barpos = pos + eY * 0.5 * mySize_y; + barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; + picpos = pos + eY * 0.5 * mySize_y; + numpos = picpos + eX * 0.5 * mySize_y; + } + + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg); + } + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100); + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; + } else { + barpos = pos; + barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; + } + if(fuel) + HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); + } + else + { + if(leftactive) + { + len = strlen(ftos(leftcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); + picpos = pos + eX * 0.05 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x; + } else { + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200); + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); + picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x; + } + + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg); + } + + if(rightactive) + { + len = strlen(ftos(rightcnt)); + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); + picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; + } else { + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x; + barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); + picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x; + numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x; + } + + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg); + } + + if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { + barpos = pos; + barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); + } else { + barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100); + barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); + } + if(fuel) + HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); + } + } +} + +// ___TODO___ !!! +// Notification area (#4) +// + +string Weapon_SuicideMessage(float id) +{ + switch (id) + { + case 1: + return "lasered himself to hell"; + case 2: + return "did the impossible"; + case 3: + return "did the impossible"; + case 4: + if(id & HITTYPE_SECONDARY) + return "tried out his own grenade"; + return "detonated"; + } + // TODO: was blasted by? + return strcat("[no kill message for weapon ", ftos(id), "!]"); +} + +string Weapon_KillMessage(float id) +{ + switch (id) + { + case 1: + return "was lasered to death by"; + case 2: + return "was gunned by"; + case 3: + if(id & HITTYPE_SECONDARY) + return "was sniped by"; + return "was riddled full of holes by"; + case 4: + if(id & HITTYPE_BOUNCE) + return "didn't see #'s grenade"; + return "almost dodged #'s grenade"; + } + return strcat("[no suicide message for weapon ", ftos(id), "!]"); +} + +float killnotify_times[10]; +float killnotify_weapons[10]; +string killnotify_attackers[10]; +string killnotify_victims[10]; +void HUD_KillNotify_Push(string attacker, string victim, float wpn) +{ + float i; + for (i = 9; i > 0; --i) { + killnotify_times[i] = killnotify_times[i-1]; + killnotify_weapons[i] = killnotify_weapons[i-1]; + killnotify_attackers[i] = killnotify_attackers[i-1]; + killnotify_victims[i] = killnotify_victims[i-1]; + } + killnotify_times[0] = time; + killnotify_weapons[0] = wpn; + killnotify_attackers[0] = attacker; + killnotify_victims[0] = victim; +} + +void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) +{ + if(msg == MSG_SUICIDE) { + // TODO: cl_gentle + // TODO: way of finding out secondary? + if(type == DEATH_WEAPON) { + HUD_KillNotify_Push(s1, "", stof(s3)); + if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print")) - print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s3)), "\n"); ++ print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s2)), "\n"); + } + else if (type == DEATH_KILL) + print ("^1",s1, "^1 couldn't take it anymore\n"); + else if (type == DEATH_ROT) + print ("^1",s1, "^1 died\n"); + else if (type == DEATH_NOAMMO) + print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n"); + else if (type == DEATH_CAMP) + print ("^1",s1, "^1 thought they found a nice camping ground\n"); + else if (type == DEATH_MIRRORDAMAGE) + print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n"); + else if (type == DEATH_CHEAT) + print ("^1",s1, "^1 unfairly eliminated themself\n"); + else if (type == DEATH_FIRE) + print ("^1",s1, "^1 burned to death\n"); + else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) + print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n"); + if (stof(s2) > 2) // killcount > 2 + print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n"); + } else if(msg == MSG_KILL) { + if(type == KILL_TEAM || type == KILL_TEAM_SPREE) { + if(cvar("cl_gentle")) { + print ("^1", s1, "^1 took action against a team mate\n"); + } else { + print ("^1", s1, "^1 mows down a team mate\n"); + } + if (stof(s2) > 2 && type == KILL_TEAM_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n"); + else + print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n"); + } + else if (stof(s2) > 2) { + if(cvar("cl_gentle")) + print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n"); + else + print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n"); + } + } + else if(type == KILL_FIRST_BLOOD) + print("^1",s1, "^1 drew first blood", "\n"); + else if (type == DEATH_WEAPON) { + HUD_KillNotify_Push(s1, s2, stof(s3)); + if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print")) + print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n"); + } + else if (type == DEATH_TELEFRAG) + print ("^1",s1, "^1 was telefragged by ", s2, "\n"); + else if (type == DEATH_DROWN) + print ("^1",s1, "^1 was drowned by ", s2, "\n"); + else if (type == DEATH_SLIME) + print ("^1",s1, "^1 was slimed by ", s2, "\n"); + else if (type == DEATH_LAVA) + print ("^1",s1, "^1 was cooked by ", s2, "\n"); + else if (type == DEATH_FALL) + print ("^1",s1, "^1 was grounded by ", s2, "\n"); + else if (type == DEATH_SHOOTING_STAR) + print ("^1",s1, "^1 was shot into space by ", s2, "\n"); + else if (type == DEATH_SWAMP) + print ("^1",s1, "^1 was conserved by ", s2, "\n"); + // TODO + /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "") + { + print("^1", s1, "^1 ", s2, "^1", s3, "\n"); + }*/ + else if(type == DEATH_SBCRUSH) + print ("^1",s1, "^1 was crushed by ^1", s2, "\n"); + else if(type == DEATH_SBMINIGUN) + print ("^1",s1, "^1 got shredded by ^1", s2, "\n"); + else if(type == DEATH_SBROCKET) + print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n"); + else if(type == DEATH_SBBLOWUP) + print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n"); + + else if(type == DEATH_WAKIGUN) + print ("^1",s1, "^1 was bolted down by ^1", s2, "\n"); + else if(type == DEATH_WAKIROCKET) + print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n"); + else if(type == DEATH_WAKIBLOWUP) + print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n"); + + else if(type == DEATH_TURRET) + print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n"); + else if(type == DEATH_TOUCHEXPLODE) + print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n"); + else if(type == DEATH_CHEAT) + print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n"); + else if (type == DEATH_FIRE) + print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n"); + else if (type == DEATH_CUSTOM) + print ("^1",s1, "^1 ", s2, "\n"); + else + print ("^1",s1, "^1 was fragged by ", s2, "\n"); + } else if(msg == MSG_SPREE) { + if(type == KILL_END_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n"); + else + print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n"); + } else if(type == KILL_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"^1 made ",s2," scores in a row\n"); + else + print ("^1",s1,"^1 has ",s2," frags in a row\n"); + } else if(type == KILL_SPREE_3) { + if(cvar("cl_gentle")) + print (s1,"^7 made a ^1TRIPLE SCORE\n"); + else + print (s1,"^7 made a ^1TRIPLE FRAG\n"); + } else if(type == KILL_SPREE_5) { + if(cvar("cl_gentle")) + print (s1,"^7 unleashes ^1SCORING RAGE\n"); + else + print (s1,"^7 unleashes ^1RAGE\n"); + } else if(type == KILL_SPREE_10) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1TEN SCORES IN A ROW!\n"); + else + print (s1,"^7 starts the ^1MASSACRE!\n"); + } else if(type == KILL_SPREE_15) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n"); + else + print (s1,"^7 executes ^1MAYHEM!\n"); + } else if(type == KILL_SPREE_20) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n"); + else + print (s1,"^7 is a ^1BERSERKER!\n"); + } else if(type == KILL_SPREE_25) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"); + else + print (s1,"^7 inflicts ^1CARNAGE!\n"); + } else if(type == KILL_SPREE_30) { + if(cvar("cl_gentle")) + print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n"); + else + print (s1,"^7 unleashes ^1ARMAGEDDON!\n"); + } + } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE? + if (type == DEATH_DROWN) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 was in the water for too long\n"); + else + print ("^1",s1, "^1 drowned\n"); + } + else if (type == DEATH_SLIME) + print ("^1",s1, "^1 was slimed\n"); + else if (type == DEATH_LAVA) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 found a hot place\n"); + else + print ("^1",s1, "^1 turned into hot slag\n"); + } + else if (type == DEATH_FALL) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 tested gravity (and it worked)\n"); + else + print ("^1",s1, "^1 hit the ground with a crunch\n"); + } + else if (type == DEATH_SHOOTING_STAR) + print ("^1",s1, "^1 became a shooting star\n"); + else if (type == DEATH_SWAMP) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 discovered a swamp\n"); + else + print ("^1",s1, "^1 is now conserved for centuries to come\n"); + } + else if(type == DEATH_TURRET) + print ("^1",s1, "^1 was mowed down by a turret \n"); + else if (type == DEATH_CUSTOM) + print ("^1",s1, "^1 ", s2, "\n"); + else if(type == DEATH_TOUCHEXPLODE) + print ("^1",s1, "^1 died in an accident\n"); + else if(type == DEATH_CHEAT) + print ("^1",s1, "^1 was unfairly eliminated\n"); + else if(type == DEATH_FIRE) { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 felt a little hot\n"); + else + print ("^1",s1, "^1 burnt to death\n"); + } + else { + if(cvar("cl_gentle")) + print ("^1",s1, "^1 needs a restart\n"); + else + print ("^1",s1, "^1 died\n"); + } + } else if(msg == MSG_KILL_ACTION_SPREE) { + if(cvar("cl_gentle")) + print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n"); + else + print ("^1",s1,"^1 died with a ",s2," kill spree\n"); + } +} + +#define DAMAGE_CENTERPRINT_SPACER NEWLINES + +void HUD_Centerprint(string s1, float type) +{ + if (type == DEATH_TEAMCHANGE) { + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1)); + } else if (type == DEATH_AUTOTEAMCHANGE) { + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1)); + } else if (type == DEATH_CAMP) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!")); + } else if (type == DEATH_NOAMMO) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo...")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo...")); + } else if (type == DEATH_ROT) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine")); + } else if (type == DEATH_MIRRORDAMAGE) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!")); + } else if (type == DEATH_QUIET) { + // do nothing + } else if (type == DEATH_KILL) { + if(cvar("cl_gentle")) + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!")); + else + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!")); + } else if (type == KILL_TEAM) { + if(cvar("cl_gentle")) { + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!")); + } else { + centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!")); + } + } +} + +void HUD_Notify (void) +{ + float id = 4; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + float entries; + entries = 4 * mySize_y/mySize_x; + float i; + for(i = 0; i <= entries; ++i) + { + drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL); + } + /* This will come later. + string s; + entity tm; + if(spectatee_status && !intermission) + { + drawfont = hud_bigfont; + if(spectatee_status == -1) + s = "^1Observing"; + else + s = GetPlayerName(spectatee_status - 1); + // spectated player name between HUD and chat area, aligned to the left + pos_x = 0; + pos_y = - 50 - hud_fontsize_spec_y; + s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors); + drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL); + drawfont = hud_font; + + // spectator text in the upper right corner + if(spectatee_status == -1) + s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate"); + else + s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player"); + + if(spectatee_status == -1) + s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed"); + else + s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe"); + + s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info"); + + if(gametype == GAME_ARENA) + s = "^1Wait for your turn to join"; + else if(gametype == GAME_LMS) + { + entity sk; + sk = playerslots[player_localentnum - 1]; + if(sk.(scores[ps_primary]) >= 666) + s = "^1Match has already begun"; + else if(sk.(scores[ps_primary]) > 0) + s = "^1You have no more lives left"; + else + s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); + } + else + s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); + + //show restart countdown: + if (time < getstatf(STAT_GAMESTARTTIME)) { + float countdown; + //we need to ceil, otherwise the countdown would be off by .5 when using round() + countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time); + s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds"); + } + } + if(warmup_stage && !intermission) + { + s = "^2Currently in ^1warmup^2 stage!"; + } + + // move more important stuff more to the middle so its more visible + + string blinkcolor; + if(mod(time, 1) >= 0.5) + blinkcolor = "^1"; + else + blinkcolor = "^3"; + + if(ready_waiting && !intermission && !spectatee_status) + { + if(ready_waiting_for_me) + { + if(warmup_stage) + s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup"); + else + s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready"); + } + else + { + if(warmup_stage) + s = strcat("^2Waiting for others to ready up to end warmup..."); + else + s = strcat("^2Waiting for others to ready up..."); + } + } + else if(warmup_stage && !intermission && !spectatee_status) + { + s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup"); + } + + if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger) + { + float ts_min, ts_max; + tm = teams.sort_next; + if (tm) + { + for(; tm.sort_next; tm = tm.sort_next) + { + if(!tm.team_size || tm.team == COLOR_SPECTATOR) + continue; + if(!ts_min) ts_min = tm.team_size; + else ts_min = min(ts_min, tm.team_size); + if(!ts_max) ts_max = tm.team_size; + else ts_max = max(ts_max, tm.team_size); + } + if ((ts_max - ts_min) > 1) + { + s = strcat(blinkcolor, "Teamnumbers are unbalanced!"); + tm = GetTeam(myteam, false); + if (tm) + if (tm.team != COLOR_SPECTATOR) + if (tm.team_size == ts_max) + s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust"); + + } + } + } + */ +} + +// Timer (#5) +// +void HUD_Timer() +{ + float id = 5; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft; + + timelimit = getstatf(STAT_TIMELIMIT); + + timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); + timeleft = ceil(timeleft); + minutesLeft = floor(timeleft / 60); + secondsLeft = timeleft - minutesLeft*60; + + vector timer_color; + if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit + timer_color = '1 1 1'; //white + else if(minutesLeft >= 1) + timer_color = '1 1 0'; //yellow + else + timer_color = '1 0 0'; //red + + if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) { + if (time < getstatf(STAT_GAMESTARTTIME)) { + //while restart is still active, show 00:00 + minutes = seconds = 0; + } else { + elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127 + minutes = floor(elapsedTime / 60); + seconds = elapsedTime - minutes*60; + } + } else { + minutes = minutesLeft; + seconds = secondsLeft; + } + + if(minutes > 999) + seconds = 99; + minutes = min(minutes, 999); + if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) { + HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL); + } + HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); +} + +// Radar (#6) +// +void HUD_Radar(void) +{ + float id = 6; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + local float color1, color2; // color already declared as a global in hud.qc + local vector rgb; + local entity tm; + float scale2d, normalsize, bigsize; + float f; + + teamradar_origin2d = pos + 0.5 * mySize; + teamradar_size2d = mySize; + + if(minimapname == "") + return; + + teamradar_loadcvars(); + + switch(hud_radar_zoommode) + { + default: + case 0: + f = current_zoomfraction; + break; + case 1: + f = 1 - current_zoomfraction; + break; + case 2: + f = 0; + break; + case 3: + f = 1; + break; + } + + switch(hud_radar_rotation) + { + case 0: + teamradar_angle = view_angles_y - 90; + break; + default: + teamradar_angle = 90 * hud_radar_rotation; + break; + } + + scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin); + teamradar_size2d = mySize; + + teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center + + // pixels per world qu to match the teamradar_size2d_x range in the longest dimension + if(hud_radar_rotation == 0) + { + // max-min distance must fit the radar in any rotation + bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min)); + } + else + { + vector c0, c1, c2, c3, span; + c0 = rotate(mi_min, teamradar_angle * DEG2RAD); + c1 = rotate(mi_max, teamradar_angle * DEG2RAD); + c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD); + c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD); + span = '0 0 0'; + span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x); + span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y); + + // max-min distance must fit the radar in x=x, y=y + bigsize = min( + teamradar_size2d_x * scale2d / (1.05 * span_x), + teamradar_size2d_y * scale2d / (1.05 * span_y) + ); + } + + normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale; + if(bigsize > normalsize) + normalsize = bigsize; + + teamradar_size = + f * bigsize + + (1 - f) * normalsize; + teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord( + f * (mi_min + mi_max) * 0.5 + + (1 - f) * view_origin); + + color1 = GetPlayerColor(player_localentnum-1); + rgb = GetTeamRGB(color1); + + drawsetcliparea( + pos_x, + pos_y, + mySize_x, + mySize_y + ); + + draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha); + + for(tm = world; (tm = find(tm, classname, "radarlink")); ) + draw_teamradar_link(tm.origin, tm.velocity, tm.team); + for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); ) + draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg); + for(tm = world; (tm = find(tm, classname, "entcs_receiver")); ) + { + color2 = GetPlayerColor(tm.sv_entnum); + //if(color == COLOR_SPECTATOR || color == color2) + draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2)); + } + draw_teamradar_player(view_origin, view_angles, '1 1 1'); + + drawresetcliparea(); +}; + +// Score (#7) +// +void HUD_Score() +{ + float id = 7; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + float score, distribution, leader; + float score_len, distr_len; + vector distribution_color; + entity tm, pl, me; + me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1]; + + // TODO... this (race part) still uses constant coordinates :/ + if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD + /*pl = players.sort_next; + if(pl == me) + pl = pl.sort_next; + if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) + if(pl.scores[ps_primary] == 0) + pl = world; + + score = me.(scores[ps_primary]); + + float racemin, racesec, racemsec; + float distsec, distmsec, minusplus; + + racemin = floor(score/(60 * TIME_FACTOR)); + racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR); + racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR; + + if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) { + // distribution display + distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); + + if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR) + distmsec = fabs(distribution); + else { + distsec = floor(fabs(distribution)/TIME_FACTOR); + distmsec = fabs(distribution) - distsec*TIME_FACTOR; + if (distribution < 0) + distsec = -distsec; + } + + if (distribution <= 0) { + distribution_color = eY; + minusplus = 1; // minusplus 1: always prefix with minus sign + } + else { + distribution_color = eX; + minusplus = 2; // minusplus 1: always prefix with plus sign + } + HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE); + } + // race record display + if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead + drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + + HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE); + + HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE); + */ + } else if (!teamplay) { // non-teamgames + // me vector := [team/connected frags id] + pl = players.sort_next; + if(pl == me) + pl = pl.sort_next; + + if(hud_configure) + distribution = 42; + else if(pl) + distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); + else + distribution = 0; + + score = me.(scores[ps_primary]); + if(hud_configure) + score = 123; + + if(distribution >= 5) { + distribution_color = eY; + leader = 1; + } else if(distribution >= 0) { + distribution_color = '1 1 1'; + leader = 1; + } else if(distribution >= -5) + distribution_color = '1 1 0'; + else + distribution_color = eX; + + score_len = strlen(ftos(score)); + distr_len = strlen(ftos(distribution)); + + HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + if (leader) + drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } else { // teamgames + float max_fragcount; + max_fragcount = -99; + + float teamnum; + for(tm = teams.sort_next; tm; tm = tm.sort_next) { + if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display + continue; + score = tm.(teamscores[ts_primary]); + if(hud_configure) + score = 123; + leader = 0; + + score_len = strlen(ftos(score)); + + if (score > max_fragcount) + max_fragcount = score; + + if(tm.team == myteam) { + if (max_fragcount == score) + leader = 1; + if (leader) + drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + } else { + if (max_fragcount == score) + leader = 1; + if (leader) + drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); + teamnum += 1; + } + } + } +} + +// Race timer (#8) +// +void HUD_RaceTimer (void) { + float id = 8; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + drawfont = hud_bigfont; + float a, t; + string s, forcetime; + + if(hud_configure) + { + s = "0:13:37"; + drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + s = "^1Intermediate 1 (+15.42)"; + drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL); + } + else if(race_checkpointtime) + { + a = bound(0, 2 - (time - race_checkpointtime), 1); + s = ""; + forcetime = ""; + if(a > 0) // just hit a checkpoint? + { + if(race_checkpoint != 254) + { + if(race_time && race_previousbesttime) + s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname); + else + s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname); + if(race_time) + forcetime = TIME_ENCODED_TOSTRING(race_time); + } + } + else + { + if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254) + { + a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1); + if(a > 0) // next one? + { + s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname); + } + } + } + + if(s != "" && a > 0) + { + dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) + //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL); + } + + // ___ TODO!!!___ + if(race_penaltytime) + { + a = bound(0, 2 - (time - race_penaltyeventtime), 1); + if(a > 0) + { + s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")"); + dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) + //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } + } + + if(forcetime != "") + { + a = bound(0, (time - race_checkpointtime) / 0.5, 1); + //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a); + drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a); + } + else + a = 1; + + if(race_laptime && race_checkpoint != 255) + { + s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime)); + //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } + } + else + { + if(race_mycheckpointtime) + { + a = bound(0, 2 - (time - race_mycheckpointtime), 1); + s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy); + dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) + //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } + if(race_othercheckpointtime && race_othercheckpointenemy != "") + { + a = bound(0, 2 - (time - race_othercheckpointtime), 1); + s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy); + dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) + //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } + + if(race_penaltytime && !race_penaltyaccumulator) + { + t = race_penaltytime * 0.1 + race_penaltyeventtime; + a = bound(0, (1 + t - time), 1); + if(a > 0) + { + if(time < t) + s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")"); + else + s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")"); + dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) + //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } + } + } + + drawfont = hud_font; +} + +// Vote window (#9) +// +float vote_yescount; +float vote_nocount; +float vote_needed; +float vote_highlighted; // currently selected vote + +float vote_active; // is there an active vote? +float vote_prev; // previous state of vote_active to check for a change +float vote_alpha; +float vote_change; // "time" when vote_active changed + +void HUD_VoteWindow(void) +{ + float id = 9; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + string s; + float a; + if(vote_active != vote_prev) { + vote_change = time; + vote_prev = bound(0, vote_active, 1); + } + + if(vote_active) + vote_alpha = bound(0, (time - vote_change) * 2, 1); + else + vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1); + + if(hud_configure) + { + vote_alpha = 1; + vote_yescount = 3; + vote_nocount = 2; + vote_needed = 4; + } + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + if(vote_alpha) { + a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1); + + drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL); + + s = "A vote has been called for: "; + drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL); + s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken? + if(hud_configure) + s = "Configure the HUD"; + drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL); + + // print the yes/no counts + s = strcat("Yes: ", ftos(vote_yescount)); + drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL); + s = strcat("No: ", ftos(vote_nocount)); + drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL); + + // draw the progress bars + drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y); + drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL); + + drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y); + drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL); + + // draw the highlights + if(vote_highlighted == 1) { + drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y); + drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL); + } + else if(vote_highlighted == 2) { + drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y); + drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL); + } + + drawresetcliparea(); + } + else if(!vote_active) { + vote_highlighted = 0; + } +} + +// Mod icons panel (#10) +// + +// CTF HUD modicon section +float redflag_prevframe, blueflag_prevframe; // status during previous frame +float redflag_prevstatus, blueflag_prevstatus; // last remembered status +float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed + +void HUD_Mod_CTF_Reset(void) +{ + redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0; +} + +void HUD_Mod_CTF(vector pos, vector mySize) +{ + vector redflag_pos, blueflag_pos; + float f; // every function should have that + + float redflag, blueflag; // current status + float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed + float stat_items; + + stat_items = getstati(STAT_ITEMS); + redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3; + blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3; + + if(hud_configure) + { + redflag = 1; + blueflag = 2; + } + + // when status CHANGES, set old status into prevstatus and current status into status + if (redflag != redflag_prevframe) + { + redflag_statuschange_time = time; + redflag_prevstatus = redflag_prevframe; + redflag_prevframe = redflag; + } + + if (blueflag != blueflag_prevframe) + { + blueflag_statuschange_time = time; + blueflag_prevstatus = blueflag_prevframe; + blueflag_prevframe = blueflag; + } + + redflag_statuschange_elapsedtime = time - redflag_statuschange_time; + blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time; + + float BLINK_FACTOR = 0.15; + float BLINK_BASE = 0.85; + // note: + // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2) + // thus + // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2) + // ensure RMS == 1 + float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz + + string red_icon, red_icon_prevstatus; + float red_alpha, red_alpha_prevstatus; + red_alpha = red_alpha_prevstatus = 1; + switch(redflag) { + case 1: red_icon = "flag_red_taken"; break; + case 2: red_icon = "flag_red_lost"; break; + case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; + default: + if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) + red_icon = "flag_red_shielded"; + else + red_icon = string_null; + break; + } + switch(redflag_prevstatus) { + case 1: red_icon_prevstatus = "flag_red_taken"; break; + case 2: red_icon_prevstatus = "flag_red_lost"; break; + case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; + default: + if(redflag == 3) + red_icon_prevstatus = "flag_red_carrying"; // make it more visible + else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) + red_icon_prevstatus = "flag_red_shielded"; + else + red_icon_prevstatus = string_null; + break; + } + + string blue_icon, blue_icon_prevstatus; + float blue_alpha, blue_alpha_prevstatus; + blue_alpha = blue_alpha_prevstatus = 1; + switch(blueflag) { + case 1: blue_icon = "flag_blue_taken"; break; + case 2: blue_icon = "flag_blue_lost"; break; + case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; + default: + if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) + blue_icon = "flag_blue_shielded"; + else + blue_icon = string_null; + break; + } + switch(blueflag_prevstatus) { + case 1: blue_icon_prevstatus = "flag_blue_taken"; break; + case 2: blue_icon_prevstatus = "flag_blue_lost"; break; + case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; + default: + if(blueflag == 3) + blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible + else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) + blue_icon_prevstatus = "flag_blue_shielded"; + else + blue_icon_prevstatus = string_null; + break; + } + + if (myteam == COLOR_TEAM1) { // always draw own flag on left + redflag_pos = pos; + blueflag_pos = pos + eX * mySize_y; + } else { + blueflag_pos = pos; + redflag_pos = pos + eX * mySize_y; + } + + f = bound(0, redflag_statuschange_elapsedtime*2, 1); + if(red_icon_prevstatus && f < 1) + drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f); + if(red_icon) + drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL); + + f = bound(0, blueflag_statuschange_elapsedtime*2, 1); + if(blue_icon_prevstatus && f < 1) + drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f); + if(blue_icon) + drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL); +} + +// Keyhunt HUD modicon section +float kh_runheretime; + +void HUD_Mod_KH_Reset(void) +{ + kh_runheretime = 0; +} + +void HUD_Mod_KH(vector pos, vector mySize) +{ + float kh_keys; + float keyteam; + float a, aa; + vector p, pa, kh_size, kh_asize; + + p_x = pos_x; + p_y = pos_y + 0.25 * mySize_y; + + kh_keys = getstati(STAT_KH_KEYS); + + kh_size_x = mySize_x * 0.25; + kh_size_y = 0.75 * mySize_y; + + pa = p - eY * 0.25 * mySize_y; + + kh_asize_x = mySize_x * 0.25; + kh_asize_y = mySize_y * 0.25; + + float i, key; + + float keycount; + keycount = 0; + for(i = 0; i < 4; ++i) + { + key = floor(kh_keys / pow(32, i)) & 31; + keyteam = key - 1; + if(keyteam == 30 && keycount <= 4) + keycount += 4; + if(keyteam == myteam || keyteam == -1 || keyteam == 30) + keycount += 1; + } + // this yields 8 exactly if "RUN HERE" shows + + if(keycount == 8) + { + if(!kh_runheretime) + kh_runheretime = time; + pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE + } + else + kh_runheretime = 0; + + for(i = 0; i < 4; ++i) + { + key = floor(kh_keys / pow(32, i)) & 31; + keyteam = key - 1; + switch(keyteam) + { + case 30: // my key + keyteam = myteam; + a = 1; + aa = 1; + break; + case -1: // no key + a = 0; + aa = 0; + break; + default: // owned or dropped + a = 0.2; + aa = 0.5; + break; + } + a = a * hud_alpha_fg; + aa = aa * hud_alpha_fg; + if(a > 0) + { + switch(keyteam) + { + case COLOR_TEAM1: + drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key + break; + case COLOR_TEAM2: + drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key + break; + case COLOR_TEAM3: + drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key + break; + case COLOR_TEAM4: + drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key + break; + default: + break; + } + switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come! + { + case 0: + drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key + break; + case 1: + drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key + break; + case 2: + drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key + break; + case 3: + drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key + break; + } + } + p_x += 0.25 * mySize_x; + pa_x += 0.25 * mySize_x; + } +} + +// Nexball HUD mod icon +void HUD_Mod_NexBall(vector pos, vector mySize) +{ + float stat_items, nb_pb_starttime, dt, p; + + stat_items = getstati(STAT_ITEMS); + nb_pb_starttime = getstatf(STAT_NB_METERSTART); + + //Manage the progress bar if any + if (nb_pb_starttime > 0) + { + dt = mod(time - nb_pb_starttime, nb_pb_period); + // one period of positive triangle + p = 2 * dt / nb_pb_period; + if (p > 1) + p = 2 - p; + + //Draw the filling + HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); + } + + pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture + + if (stat_items & IT_KEY1) + drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL); +} + +// Race/CTS HUD mod icons +float crecordtime_prev; // last remembered crecordtime +float crecordtime_change_time; // time when crecordtime last changed +float srecordtime_prev; // last remembered srecordtime +float srecordtime_change_time; // time when srecordtime last changed + +float race_status_time; +float race_status_prev; +string race_status_name_prev; +void HUD_Mod_Race(vector pos, vector mySize) +{ + entity me; + me = playerslots[player_localentnum - 1]; + float t, score; + float f; // yet another function has this + score = me.(scores[ps_primary]); + + if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD + return; // no records in the actual race + + drawfont = hud_bigfont; + + // clientside personal record + string rr; + if(gametype == GAME_CTS) + rr = CTS_RECORD; + else + rr = RACE_RECORD; + t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time"))); + + if(score && (score < t || !t)) { + db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score)); + if(cvar("cl_autodemo_delete_keeprecords")) + { + f = cvar("cl_autodemo_delete"); + f &~= 1; + cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record! + } + } + + if(t != crecordtime_prev) { + crecordtime_prev = t; + crecordtime_change_time = time; + } + f = time - crecordtime_change_time; + + if (f > 1) { + drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + } else { + drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); + drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); + } + + // server record + t = race_server_record; + if(t != srecordtime_prev) { + srecordtime_prev = t; + srecordtime_change_time = time; + } + f = time - srecordtime_change_time; + + if (f > 1) { + drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + } else { + drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); + drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); + } + + if (race_status != race_status_prev || race_status_name != race_status_name_prev) { + race_status_time = time + 5; + race_status_prev = race_status; + if (race_status_name_prev) + strunzone(race_status_name_prev); + race_status_name_prev = strzone(race_status_name); + } + + pos_x += mySize_x/2; + // race "awards" + float a; + a = bound(0, race_status_time - time, 1); + + string s; + s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors); + + float rank; + if(race_status > 0) + rank = race_CheckName(race_status_name); + string rankname; + rankname = race_PlaceName(rank); + + if(race_status == 0) + drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + else if(race_status == 1) { + drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } else if(race_status == 2) { + if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank) + drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + else + drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } else if(race_status == 3) { + drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); + drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); + } + + if (race_status_time - time <= 0) { + race_status_prev = -1; + race_status = -1; + if(race_status_name) + strunzone(race_status_name); + race_status_name = string_null; + if(race_status_name_prev) + strunzone(race_status_name_prev); + race_status_name_prev = string_null; + } + drawfont = hud_font; +} + +// TODO: idea: alpha fade in/out empty panels +void HUD_ModIcons(void) +{ + if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure) + return; + float id = 10; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + // TODO... well make them work in a panel etc + if(gametype == GAME_KEYHUNT) + HUD_Mod_KH(pos, mySize); + else if(gametype == GAME_CTF || hud_configure) + HUD_Mod_CTF(pos, mySize); + else if(gametype == GAME_NEXBALL) + HUD_Mod_NexBall(pos, mySize); + else if(gametype == GAME_CTS || gametype == GAME_RACE) + HUD_Mod_Race(pos, mySize); +} + +// Draw pressed keys (#11) +// +void HUD_DrawPressedKeys(void) +{ + float id = 11; + vector pos, mySize; + pos = HUD_Panel_GetPos(id); + mySize = HUD_Panel_GetSize(id); + + HUD_Panel_DrawBg(id, pos, mySize); + float padding; + padding = HUD_Panel_GetPadding(id); + if(padding) + { + pos += '1 1 0' * padding; + mySize -= '2 2 0' * padding; + } + + float pressedkeys; + + pressedkeys = getstatf(STAT_PRESSED_KEYS); + drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); +} + +/* +================== +Main HUD system +================== +*/ + +void HUD_ShowSpeed(void) +{ + vector numsize; + float pos, conversion_factor; + string speed, zspeed, unit; + + switch(cvar("cl_showspeed_unit")) + { + default: + case 0: + unit = ""; + conversion_factor = 1.0; + break; + case 1: + unit = " qu/s"; + conversion_factor = 1.0; + break; + case 2: + unit = " m/s"; + conversion_factor = 0.0254; + break; + case 3: + unit = " km/h"; + conversion_factor = 0.0254 * 3.6; + break; + case 4: + unit = " mph"; + conversion_factor = 0.0254 * 3.6 * 0.6213711922; + break; + case 5: + unit = " knots"; + conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h + break; + } + + speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit); + + numsize_x = numsize_y = cvar("cl_showspeed_size"); + pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position"); + + drawfont = hud_bigfont; + drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + + if (cvar("cl_showspeed_z") == 1) { + zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit); + drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); + } + + drawfont = hud_font; +} + +vector acc_prevspeed; +float acc_prevtime; +float acc_avg; + +void HUD_ShowAcceleration(void) +{ + float acceleration, sz, scale, alpha, f; + vector pos, top, rgb; + top_x = vid_conwidth/2; + top_y = 0; + + f = time - acc_prevtime; + if(cvar("cl_showacceleration_z")) + acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f); + else + acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f); + acc_prevspeed = pmove_vel; + acc_prevtime = time; + + f = bound(0, f * 10, 1); + acc_avg = acc_avg * (1 - f) + acceleration * f; + acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED); + + pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY; + + sz = cvar("cl_showacceleration_size"); + scale = cvar("cl_showacceleration_scale"); + alpha = cvar("cl_showacceleration_alpha"); + if (cvar("cl_showacceleration_color_custom")) + rgb = stov(cvar_string("cl_showacceleration_color")); + else { + rgb = '1 1 1'; + if (acceleration < 0) { + rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1); + } else if (acceleration > 0) { + rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1); + } + } + + if (acceleration > 0) + HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL); + else if (acceleration < 0) + HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL); +} + +void HUD_Reset (void) +{ + // reset gametype specific icons + if(gametype == GAME_KEYHUNT) + HUD_Mod_KH_Reset(); + else if(gametype == GAME_CTF) + HUD_Mod_CTF_Reset(); +} + +void HUD_Main (void) +{ + hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha")); + hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5); + hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5); + hud_color_bg_team = cvar("hud_color_bg_team"); + + hud_fontsize = HUD_GetFontsize("hud_fontsize"); + hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec"); + + hud_configure = cvar("_hud_configure"); + + // Drawing stuff + if(cvar_string("hud_dock") != "") + drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL); + + if(HUD_Panel_CheckActive(0)) + HUD_WeaponIcons(); + if(HUD_Panel_CheckActive(1)) + HUD_Inventory(); + if(HUD_Panel_CheckActive(2)) + HUD_Powerups(); + if(HUD_Panel_CheckActive(3)) + HUD_HealthArmor(); + if(HUD_Panel_CheckActive(4)) + HUD_Notify(); + if(HUD_Panel_CheckActive(5)) + HUD_Timer(); + // TODO hud'ify + if(HUD_Panel_CheckActive(6)) + if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay)) + HUD_Radar(); + if(HUD_Panel_CheckActive(7)) + HUD_Score(); + if(HUD_Panel_CheckActive(8)) + if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure) + HUD_RaceTimer(); + if(HUD_Panel_CheckActive(9)) + HUD_VoteWindow(); + if(HUD_Panel_CheckActive(10)) + HUD_ModIcons(); + // TODO hud'ify + if(HUD_Panel_CheckActive(11)) + if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure) + HUD_DrawPressedKeys(); + + // TODO hud_'ify these + if (cvar("cl_showspeed")) + HUD_ShowSpeed(); + if (cvar("cl_showacceleration")) + HUD_ShowAcceleration(); +} diff --cc qcsrc/common/constants.qh index 879e646ba,240082604..2215b892a --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@@ -522,27 -513,15 +522,40 @@@ float WATERLEVEL_SUBMERGED = 3 float MAX_SHOT_DISTANCE = 32768; +// CSQC centerprint/notify message types +float MSG_SUICIDE = 0; +float MSG_KILL = 1; +float MSG_SPREE = 2; +float MSG_KILL_ACTION = 3; +float MSG_KILL_ACTION_SPREE = 4; + +float KILL_TEAM = 0; +float KILL_TEAM_SPREE = 1; +float KILL_FIRST_BLOOD = 2; +float KILL_FIRST_VICTIM = 3; +float KILL_TYPEFRAG = 4; +float KILL_TYPEFRAGGED = 5; +float KILL_FRAG = 6; +float KILL_FRAGGED = 7; +float KILL_SPREE = 8; +float KILL_END_SPREE = 9; +float KILL_SPREE_3 = 10; +float KILL_SPREE_5 = 11; +float KILL_SPREE_10 = 12; +float KILL_SPREE_15 = 13; +float KILL_SPREE_20 = 14; +float KILL_SPREE_25 = 15; +float KILL_SPREE_30 = 16; ++ + // weapon requests + float WR_SETUP = 1; // (SVQC) setup weapon data + float WR_THINK = 2; // (SVQC) logic to run every frame + float WR_CHECKAMMO1 = 3; // (SVQC) checks ammo for weapon + float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon + float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon + float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon + float WR_SUICIDEMESSAGE = 7; // (SVQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details) + float WR_KILLMESSAGE = 8; // (SVQC) sets w_deathtypestring or leaves it alone + float WR_RELOAD = 9; // (SVQC) does not need to do anything + float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything + float WR_IMPACTEFFECT = 11; // (CSQC) impact effect diff --cc qcsrc/server/g_damage.qc index 7f7f8f1c5,505b2e768..14ef6ef26 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@@ -359,28 -335,14 +359,29 @@@ void Obituary (entity attacker, entity else if (deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET) bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n"); - if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET) - { - LogDeath("suicide", deathtype, targ, targ); - GiveFrags(attacker, targ, -1); - } - if (targ.killcount > 2) bprint ("^1",s,"^1 ended it all after a ",ftos(targ.killcount)," kill spree\n"); } + */ + - //w = DEATH_WEAPONOF(deathtype); ++ w = DEATH_WEAPONOF(deathtype); + bprint("deathtype: ", ftos(deathtype), "\n"); + if(WEP_VALID(w)) + { ++ msg = ftos(deathtype); + deathtype = DEATH_WEAPON; + } + + // TODO: wut is this? + // givefrags for logging apparently? + if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET) + { + LogDeath("suicide", deathtype, targ, targ); + GiveFrags(attacker, targ, -1); + } + + if (targ.killcount > 2) + msg = ftos(targ.killcount); + Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE); } else if (attacker.classname == "player" || attacker.classname == "gib") {