From: terencehill Date: Sun, 15 Feb 2015 00:14:46 +0000 (+0100) Subject: Onlyowned layout: instead of keeping original table proportions as much as possible... X-Git-Tag: xonotic-v0.8.1~106^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=991d38ac3c9dc373099e6f5187320f41945ad6c9;p=xonotic%2Fxonotic-data.pk3dir.git Onlyowned layout: instead of keeping original table proportions as much as possible, use the previous method that prefers stretched layouts but avoid too much stretched layouts where item aspect ratio gets altered --- diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 8463117df..54c23eff4 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -591,29 +591,24 @@ void HUD_Weapons(void) rows = table_size.y; weapon_size.x = padded_panel_size.x / columns; weapon_size.y = padded_panel_size.y / rows; - - // reduce table trying to keep the original table proportions as much as possible vertical_order = (columns >= rows); - if(vertical_order) - { - rows = ceil(sqrt(weapon_count / (columns / rows))); - columns = ceil(weapon_count / rows); - } - else - { - columns = ceil(sqrt(weapon_count / (rows / columns))); - rows = ceil(weapon_count / columns); - } // NOTE: although weapons should aways look the same even if onlyowned is enabled, // we enlarge them a bit when possible to better match the desired aspect ratio - if(padded_panel_size.y > padded_panel_size.x) + if(padded_panel_size.x / padded_panel_size.y < aspect) { + // maximum number of rows that allows to display items with the desired aspect ratio + float max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect)); + columns = min(columns, ceil(weapon_count / max_rows)); + rows = ceil(weapon_count / columns); weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect); weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y); } else { + float max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect)); + rows = min(rows, ceil(weapon_count / max_columns)); + columns = ceil(weapon_count / rows); weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y); weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect); }