From: divverent Date: Mon, 27 Apr 2009 18:59:12 +0000 (+0000) Subject: as a workaround, hardcode the font offset in the xy window again X-Git-Tag: svn-r421~70 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=97c46409b7e469185afc4b432aaeba06c575be94;p=xonotic%2Fnetradiant.git as a workaround, hardcode the font offset in the xy window again git-svn-id: svn://svn.icculus.org/netradiant/trunk@350 61c419a2-8eb2-4b30-bcec-8cead039b335 --- diff --git a/radiant/xywindow.cpp b/radiant/xywindow.cpp index 9e6c1664..2ab3247b 100644 --- a/radiant/xywindow.cpp +++ b/radiant/xywindow.cpp @@ -1842,7 +1842,9 @@ void XYWnd::XY_DrawGrid(void) { // draw coordinate text if needed if ( g_xywindow_globals_private.show_coordinates) { glColor3fv(vector3_to_array(g_xywindow_globals.color_gridtext)); - float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_fontAscent) / m_fScale; + // why does this not work on windows: + // float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_fontAscent) / m_fScale; + float offx = m_vOrigin[nDim2] + h - 14 / m_fScale; float offy = m_vOrigin[nDim1] - w + 1 / m_fScale; for (x = xb - fmod(xb, stepx); x <= xe ; x += stepx) { glRasterPos2f (x, offx);