From: Samual Lenks Date: Fri, 28 Sep 2012 17:03:35 +0000 (-0400) Subject: Fix some bugs, update the deathtype list, blah blah blah X-Git-Tag: xonotic-v0.7.0~62^2~23^2~404 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=97a2c79ffa43cd7183acdd28dc87efa16fe41dfb;p=xonotic%2Fxonotic-data.pk3dir.git Fix some bugs, update the deathtype list, blah blah blah --- diff --git a/qcsrc/common/deathtypes.qh b/qcsrc/common/deathtypes.qh index 4133d5135..51748b6ec 100644 --- a/qcsrc/common/deathtypes.qh +++ b/qcsrc/common/deathtypes.qh @@ -4,63 +4,58 @@ #define DT_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION float DT_COUNT; -float DEATH_VHFIRST = DT_FIRST; -float DEATH_VHLAST = DT_FIRST; - #define DT_MATCH(a,b) if(min(DT_MAX, a) == b) -#define DEATHTYPE(name,type,notification,first,last) \ +#define DEATHTYPE(name,msg_info,msg_center,position) \ float name; \ - float first; \ - float last; \ + float position; \ void RegisterDeathtype_##name() \ { \ - SET_FIRST_OR_LAST(first, DT_FIRST, DT_COUNT) \ - SET_FIRST_OR_LAST(last, DT_FIRST, DT_COUNT) \ + SET_FIRST_OR_LAST(position, DT_FIRST, DT_COUNT) \ SET_FIELD_COUNT(name, DT_FIRST, DT_COUNT) \ CHECK_MAX_COUNT(name, DT_MAX, DT_COUNT, "deathtypes") \ } \ ACCUMULATE_FUNCTION(RegisterDeathtypes, RegisterDeathtype_##name) #define DEATHTYPES \ - DEATHTYPE(DEATH_FALL, FALSE, FALSE, DEATH_SPECIAL_START, FALSE) \ - DEATHTYPE(DEATH_TELEFRAG, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_DROWN, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_HURTTRIGGER, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_LAVA, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_SLIME, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_KILL, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_NOAMMO, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_SWAMP, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_TEAMCHANGE, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_AUTOTEAMCHANGE, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_CAMP, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_SHOOTING_STAR, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_ROT, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_MIRRORDAMAGE, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_TOUCHEXPLODE, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_CHEAT, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_FIRE, FALSE, FALSE, FALSE, FALSE) \ - DEATHTYPE(DEATH_QUIET, FALSE, FALSE, FALSE, FALSE) \ + DEATHTYPE(DEATH_FALL, FALSE, FALSE, DEATH_SPECIAL_START) \ + DEATHTYPE(DEATH_TELEFRAG, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_DROWN, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_HURTTRIGGER, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_LAVA, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_SLIME, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_KILL, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_NOAMMO, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_SWAMP, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_TEAMCHANGE, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_AUTOTEAMCHANGE, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_CAMP, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_SHOOTING_STAR, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_ROT, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_MIRRORDAMAGE, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_TOUCHEXPLODE, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_CHEAT, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_FIRE, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_QUIET, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_VHCRUSH, FALSE, FALSE, DEATH_VHFIRST) \ + DEATHTYPE(DEATH_SBMINIGUN, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_SBROCKET, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_SBBLOWUP, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_WAKIGUN, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_WAKIROCKET, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_WAKIBLOWUP, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_RAPTOR_CANNON, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_RAPTOR_BOMB, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_RAPTOR_BOMB_SPLIT, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_RAPTOR_DEATH, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_BUMB_GUN, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_BUMB_RAY, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_BUMB_RAY_HEAL, FALSE, FALSE, NORMAL_POS) \ + DEATHTYPE(DEATH_BUMB_DEATH, FALSE, FALSE, DEATH_VHLAST) \ #undef DEATHTYPE DEATHTYPES -float DEATH_VHCRUSH = 10030; -float DEATH_SBMINIGUN = 10031; -float DEATH_SBROCKET = 10032; -float DEATH_SBBLOWUP = 10033; -float DEATH_WAKIGUN = 10034; -float DEATH_WAKIROCKET = 10035; -float DEATH_WAKIBLOWUP = 10036; -float DEATH_RAPTOR_CANNON = 10037; -float DEATH_RAPTOR_BOMB = 10038; -float DEATH_RAPTOR_BOMB_SPLIT = 10039; -float DEATH_RAPTOR_DEATH = 10040; -float DEATH_BUMB_GUN = 10041; -float DEATH_BUMB_RAY = 10042; -float DEATH_BUMB_RAY_HEAL = 10043; -float DEATH_BUMB_DEATH = 10044; #define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST) float DEATH_GENERIC = 10050; diff --git a/qcsrc/common/notifications.qc b/qcsrc/common/notifications.qc index d5e256a6d..9166ce942 100644 --- a/qcsrc/common/notifications.qc +++ b/qcsrc/common/notifications.qc @@ -79,13 +79,17 @@ #define NOTIF_FIRST 1 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION float NOTIF_INFO_COUNT; -float NOTIF_NOTIFY_COUNT; float NOTIF_CENTER_COUNT; float NOTIF_WEAPON_COUNT; float NOTIF_CPID_COUNT; -#define MSG_INFO_NOTIF(name,args,icon,normal,gentle) \ +#define ADD_CSQC_AUTOCVAR(name) \ + #ifdef CSQC \ var float autocvar_notification_##name = TRUE; \ + #endif + +#define MSG_INFO_NOTIF(name,args,icon,normal,gentle) \ + ADD_CSQC_AUTOCVAR(name) \ float name; \ void RegisterNotification_##name() \ { \ diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index bf479adb6..b2a0e99e3 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -310,14 +310,14 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed) void Obituary_Notification(entity notif_target, string s1, string s2, string s3, float deathtype) { - if(deathtype) + /*if(deathtype) { #define DEATHTYPE(name,type,notification,first,last) \ { if((deathtype == max(0, name)) && max(0, type) && max(0, notification)) { Send_Notification(type, notif_target, notification, s1, s2, s3); return; } } DEATHTYPES backtrace("Unhandled deathtype. Please notify Samual!\n"); - } + }*/ } void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)