From: TimePath Date: Fri, 14 Aug 2015 00:30:33 +0000 (+1000) Subject: Objectify buffs X-Git-Tag: xonotic-v0.8.2~2073^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9793c3823e39dcf3ecc73a36a128280e186644d8;p=xonotic%2Fxonotic-data.pk3dir.git Objectify buffs --- diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 1626901db..bd687c538 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -1403,10 +1403,12 @@ void HUD_Powerups(void) if(superTime) addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30); - entity item; - for(item = Buff_Type_first; item; item = item.enemy) - if(allBuffs & item.items) - addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60); + FOREACH(BUFFS, 0, BUFFS_COUNT, + it.m_itemid & allBuffs, + LAMBDA( + addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60); + ) + ); if(!powerupItemsCount) return; @@ -1474,7 +1476,7 @@ void HUD_Powerups(void) int row = 0; draw_beginBoldFont(); - for(item = powerupItems; item.count; item = item.chain) + for(entity item = powerupItems; item.count; item = item.chain) { itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y); diff --git a/qcsrc/client/main.qc b/qcsrc/client/main.qc index a544e4fbd..276b5e32b 100644 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@ -147,7 +147,6 @@ void CSQC_Init(void) CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels); - CALL_ACCUMULATED_FUNCTION(RegisterBuffs); WaypointSprite_Load(); diff --git a/qcsrc/client/waypointsprites.qc b/qcsrc/client/waypointsprites.qc index 9de48dff5..de4e84d9e 100644 --- a/qcsrc/client/waypointsprites.qc +++ b/qcsrc/client/waypointsprites.qc @@ -204,7 +204,18 @@ vector spritelookupcolor(string s, vector def) string spritelookuptext(string s) { if(substring(s, 0, 4) == "wpn-") { return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).message); } - if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); } + if (substring(s, 0, 5) == "buff-") + { + entity buff = BUFF_NULL; + FOREACH(BUFFS, 0, BUFFS_COUNT, + it.m_sprite == s, + LAMBDA({ + buff = it; + break; + }) + ); + return buff.m_prettyName; + } switch(s) { diff --git a/qcsrc/common/buffs.qc b/qcsrc/common/buffs.qc index 9348e119a..612255dbb 100644 --- a/qcsrc/common/buffs.qc +++ b/qcsrc/common/buffs.qc @@ -1,82 +1,10 @@ #if defined(CSQC) #include "../dpdefs/csprogsdefs.qh" #include "../client/defs.qh" - #include "buffs.qh" #elif defined(MENUQC) #elif defined(SVQC) #include "../dpdefs/progsdefs.qh" #include "../dpdefs/dpextensions.qh" - #include "buffs.qh" #endif +#include "buffs.qh" -vector Buff_Color(int buff_id) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_id == e.items) - return e.colormod; - return '1 1 1'; -} - -string Buff_PrettyName(int buff_id) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_id == e.items) - return e.message; - return ""; -} - -string Buff_Name(int buff_id) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_id == e.items) - return e.netname; - return ""; -} - -int Buff_Type_FromName(string buff_name) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_name == e.netname) - return e.items; - return 0; -} - -int Buff_Type_FromSprite(string buff_sprite) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_sprite == e.model2) - return e.items; - return 0; -} - -int Buff_Skin(int buff_id) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_id == e.items) - return e.skin; - return 0; -} - -string Buff_Sprite(int buff_id) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_id == e.items) - return e.model2; - return ""; -} - -float Buff_Timer(int buff_id) -{ - entity e; - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_id == e.items) - return e.buff_time; - return 0; -} diff --git a/qcsrc/common/buffs.qh b/qcsrc/common/buffs.qh index 0cd32e0b3..7396f974c 100644 --- a/qcsrc/common/buffs.qh +++ b/qcsrc/common/buffs.qh @@ -8,84 +8,154 @@ #include "teams.qh" #include "util.qh" -entity Buff_Type_first; -entity Buff_Type_last; -.entity enemy; // internal next pointer - -int BUFF_LAST = 1; -int BUFF_ALL; - -.int items; // buff ID -.string netname; // buff name -.string message; // human readable name -.vector colormod; // buff color -.string model2; // buff sprite -.int skin; // buff skin -.float buff_time; - -// hacky function to return the cvar value only to server - TODO: do this properly! -float sv_cvar(string cvarname) -{ +#include "registry.qh" + +void RegisterBuffs(); +const int BUFFS_MAX = 16; +entity BUFFS[BUFFS_MAX]; +int BUFFS_COUNT; +#define REGISTER_BUFF(id) \ + REGISTER(RegisterBuffs, BUFF, BUFFS, BUFFS_COUNT, id, Buff, m_id); \ + REGISTER_INIT_POST(BUFF, id) { \ + this.netname = this.m_name; \ + this.m_itemid = BIT(this.m_id - 1); \ + this.m_sprite = strzone(strcat("buff-", this.m_name)); \ + } \ + REGISTER_INIT(BUFF, id) +REGISTER_REGISTRY(RegisterBuffs) + +#include "items/item/pickup.qh" +CLASS(Buff, Pickup) + /** bit index */ + ATTRIB(Buff, m_itemid, int, 0) + ATTRIB(Buff, m_name, string, "buff") + ATTRIB(Buff, m_color, vector, '1 1 1') + ATTRIB(Buff, m_prettyName, string, "Buff") + ATTRIB(Buff, m_skin, int, 0) + ATTRIB(Buff, m_sprite, string, "") #ifdef SVQC - return cvar(cvarname); -#else - return 0; + METHOD(Buff, m_time, float(entity)) + float Buff_m_time(entity this) { return cvar(strcat("g_buffs_", this.netname, "_time")); } #endif +ENDCLASS(Buff) + +REGISTER_BUFF(NULL); + +REGISTER_BUFF(AMMO) { + this.m_prettyName = _("Ammo"); + this.m_name = "ammo"; + this.m_skin = 3; + this.m_color = '0.76 1 0.1'; +} + +REGISTER_BUFF(RESISTANCE) { + this.m_prettyName = _("Resistance"); + this.m_name = "resistance"; + this.m_skin = 0; + this.m_color = '0.36 1 0.07'; +} + +REGISTER_BUFF(SPEED) { + this.m_prettyName = _("Speed"); + this.m_name = "speed"; + this.m_skin = 9; + this.m_color = '0.1 1 0.84'; +} + +REGISTER_BUFF(MEDIC) { + this.m_prettyName = _("Medic"); + this.m_name = "medic"; + this.m_skin = 1; + this.m_color = '1 0.12 0'; +} + +REGISTER_BUFF(BASH) { + this.m_prettyName = _("Bash"); + this.m_name = "bash"; + this.m_skin = 5; + this.m_color = '1 0.39 0'; +} + +REGISTER_BUFF(VAMPIRE) { + this.m_prettyName = _("Vampire"); + this.m_name = "vampire"; + this.m_skin = 2; + this.m_color = '1 0 0.24'; +} + +REGISTER_BUFF(DISABILITY) { + this.m_prettyName = _("Disability"); + this.m_name = "disability"; + this.m_skin = 7; + this.m_color = '0.94 0.3 1'; +} + +REGISTER_BUFF(VENGEANCE) { + this.m_prettyName = _("Vengeance"); + this.m_name = "vengeance"; + this.m_skin = 15; + this.m_color = '1 0.23 0.61'; +} + +REGISTER_BUFF(JUMP) { + this.m_prettyName = _("Jump"); + this.m_name = "jump"; + this.m_skin = 10; + this.m_color = '0.24 0.78 1'; +} + +REGISTER_BUFF(FLIGHT) { + this.m_prettyName = _("Flight"); + this.m_name = "flight"; + this.m_skin = 11; + this.m_color = '0.33 0.56 1'; } -#define REGISTER_BUFF(hname,sname,NAME,bskin,bcolor) \ - int BUFF_##NAME; \ - entity Buff_Type##sname; \ - void RegisterBuffs_##sname() \ - { \ - BUFF_##NAME = BUFF_LAST * 2; \ - BUFF_LAST = BUFF_##NAME; \ - BUFF_ALL |= BUFF_##NAME; \ - Buff_Type##sname = spawn(); \ - Buff_Type##sname.items = BUFF_##NAME; \ - Buff_Type##sname.netname = #sname; \ - Buff_Type##sname.message = hname; \ - Buff_Type##sname.skin = bskin; \ - Buff_Type##sname.colormod = bcolor; \ - Buff_Type##sname.buff_time = sv_cvar(strcat("g_buffs_", #sname, "_time")); \ - Buff_Type##sname.model2 = strzone(strcat("buff-", #sname)); \ - if(!Buff_Type_first) \ - Buff_Type_first = Buff_Type##sname; \ - if(Buff_Type_last) \ - Buff_Type_last.enemy = Buff_Type##sname; \ - Buff_Type_last = Buff_Type##sname; \ - } \ - ACCUMULATE_FUNCTION(RegisterBuffs, RegisterBuffs_##sname) - -REGISTER_BUFF(_("Ammo"),ammo,AMMO,3,'0.76 1 0.1'); -REGISTER_BUFF(_("Resistance"),resistance,RESISTANCE,0,'0.36 1 0.07'); -REGISTER_BUFF(_("Speed"),speed,SPEED,9,'0.1 1 0.84'); -REGISTER_BUFF(_("Medic"),medic,MEDIC,1,'1 0.12 0'); -REGISTER_BUFF(_("Bash"),bash,BASH,5,'1 0.39 0'); -REGISTER_BUFF(_("Vampire"),vampire,VAMPIRE,2,'1 0 0.24'); -REGISTER_BUFF(_("Disability"),disability,DISABILITY,7,'0.94 0.3 1'); -REGISTER_BUFF(_("Vengeance"),vengeance,VENGEANCE,15,'1 0.23 0.61'); -REGISTER_BUFF(_("Jump"),jump,JUMP,10,'0.24 0.78 1'); -REGISTER_BUFF(_("Flight"),flight,FLIGHT,11,'0.33 0.56 1'); -REGISTER_BUFF(_("Invisible"),invisible,INVISIBLE,12,'0.5 0.5 1'); -REGISTER_BUFF(_("Inferno"),inferno,INFERNO,16,'1 0.62 0'); -REGISTER_BUFF(_("Swapper"),swapper,SWAPPER,17,'0.63 0.36 1'); -REGISTER_BUFF(_("Magnet"),magnet,MAGNET,18,'1 0.95 0.18'); -#undef REGISTER_BUFF +REGISTER_BUFF(INVISIBLE) { + this.m_prettyName = _("Invisible"); + this.m_name = "invisible"; + this.m_skin = 12; + this.m_color = '0.5 0.5 1'; +} + +REGISTER_BUFF(INFERNO) { + this.m_prettyName = _("Inferno"); + this.m_name = "inferno"; + this.m_skin = 16; + this.m_color = '1 0.62 0'; +} + +REGISTER_BUFF(SWAPPER) { + this.m_prettyName = _("Swapper"); + this.m_name = "swapper"; + this.m_skin = 17; + this.m_color = '0.63 0.36 1'; +} + +REGISTER_BUFF(MAGNET) { + this.m_prettyName = _("Magnet"); + this.m_name = "magnet"; + this.m_skin = 18; + this.m_color = '1 0.95 0.18'; +} #ifdef SVQC .int buffs; void buff_Init(entity ent); -void buff_Init_Compat(entity ent, int replacement); +void buff_Init_Compat(entity ent, entity replacement); -#define BUFF_SPAWNFUNC(e,b,t) void spawnfunc_item_buff_##e() { self.buffs = b; self.team = t; buff_Init(self); } -#define BUFF_SPAWNFUNC_Q3TA_COMPAT(o,r) void spawnfunc_item_##o() { buff_Init_Compat(self,r); } -#define BUFF_SPAWNFUNCS(e,b) \ - BUFF_SPAWNFUNC(e, b, 0) \ - BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \ - BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \ - BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \ - BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4) +#define BUFF_SPAWNFUNC(e, b, t) void spawnfunc_item_buff_##e() { \ + self.buffs = b.m_itemid; \ + self.team = t; \ + buff_Init(self); \ +} +#define BUFF_SPAWNFUNCS(e, b) \ + BUFF_SPAWNFUNC(e, b, 0) \ + BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \ + BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \ + BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \ + BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4) +#define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) void spawnfunc_item_##o() { buff_Init_Compat(self, r); } BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE) BUFF_SPAWNFUNCS(ammo, BUFF_AMMO) @@ -101,7 +171,7 @@ BUFF_SPAWNFUNCS(invisible, BUFF_INVISIBLE) BUFF_SPAWNFUNCS(inferno, BUFF_INFERNO) BUFF_SPAWNFUNCS(swapper, BUFF_SWAPPER) BUFF_SPAWNFUNCS(magnet, BUFF_MAGNET) -BUFF_SPAWNFUNCS(random, 0) +BUFF_SPAWNFUNCS(random, BUFF_NULL) BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler, BUFF_MEDIC) BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE) @@ -118,12 +188,4 @@ BUFF_SPAWNFUNC_Q3TA_COMPAT(medic, BUFF_MEDIC) #undef BUFF_SPAWNFUNCS #endif -vector Buff_Color(int buff_id); -string Buff_PrettyName(int buff_id); -string Buff_Name(int buff_id); -int Buff_Type_FromName(string buff_name); -int Buff_Type_FromSprite(string buff_sprite); -int Buff_Skin(int buff_id); -string Buff_Sprite(int buff_id); -float Buff_Timer(int buff_id); #endif diff --git a/qcsrc/common/items/all.inc b/qcsrc/common/items/all.inc index 93901a1d1..d322db4b7 100644 --- a/qcsrc/common/items/all.inc +++ b/qcsrc/common/items/all.inc @@ -1,7 +1,6 @@ /** If you register a new item, make sure to add it to this list */ #include "item/ammo.qc" #include "item/armor.qc" -#include "item/buff.qc" #include "item/health.qc" #include "item/jetpack.qc" #include "item/pickup.qc" diff --git a/qcsrc/common/items/all.qc b/qcsrc/common/items/all.qc index 2de5afb4c..f221ab2d3 100644 --- a/qcsrc/common/items/all.qc +++ b/qcsrc/common/items/all.qc @@ -6,7 +6,7 @@ void Dump_Items() { - ITEMS_FOREACH(true, LAMBDA({ + FOREACH(ITEMS, 0, ITEM_COUNT, true, LAMBDA({ ITEM_HANDLE(Show, it); })); } diff --git a/qcsrc/common/items/all.qh b/qcsrc/common/items/all.qh index c42139e25..372e3ff69 100644 --- a/qcsrc/common/items/all.qh +++ b/qcsrc/common/items/all.qh @@ -11,13 +11,6 @@ int ITEM_COUNT; #define REGISTER_ITEM(id, class) REGISTER(RegisterItems, ITEM, ITEMS, ITEM_COUNT, id, class, m_id) REGISTER_REGISTRY(RegisterItems) -#define ITEMS_FOREACH(pred, body) do { \ - for (int i = 0; i < ITEM_COUNT; i++) { \ - const noref entity it = ITEMS[i]; \ - if (pred) { body } \ - } \ -} while(0) - void Dump_Items(); #endif diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index 89abc97cf..25590ea43 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -15,7 +15,7 @@ class(Inventory) .int inv_items[MAX_ITEMS]; void Inventory_Read(Inventory data) { const int bits = ReadInt24_t(); - ITEMS_FOREACH(bits & BIT(i), LAMBDA({ + FOREACH(ITEMS, 0, ITEM_COUNT, bits & BIT(i), LAMBDA({ .int fld = inv_items[i]; int prev = data.(fld); int next = data.(fld) = ReadByte(); @@ -28,12 +28,12 @@ void Inventory_Read(Inventory data) void Inventory_Write(Inventory data) { int bits = 0; - ITEMS_FOREACH(true, LAMBDA({ + FOREACH(ITEMS, 0, ITEM_COUNT, true, LAMBDA({ .int fld = inv_items[i]; bits = BITSET(bits, BIT(i), data.inventory.(fld) != (data.inventory.(fld) = data.(fld))); })); WriteInt24_t(MSG_ENTITY, bits); - ITEMS_FOREACH(bits & BIT(i), LAMBDA({ + FOREACH(ITEMS, 0, ITEM_COUNT, bits & BIT(i), LAMBDA({ WriteByte(MSG_ENTITY, data.inv_items[i]); })); } diff --git a/qcsrc/common/items/item/buff.qc b/qcsrc/common/items/item/buff.qc deleted file mode 100644 index 1cad2f2a9..000000000 --- a/qcsrc/common/items/item/buff.qc +++ /dev/null @@ -1,3 +0,0 @@ -#include "buff.qh" - -REGISTER_ITEM(DefaultBuff, Buff); diff --git a/qcsrc/common/items/item/buff.qh b/qcsrc/common/items/item/buff.qh deleted file mode 100644 index 4ad93cb5f..000000000 --- a/qcsrc/common/items/item/buff.qh +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef BUFF_H -#define BUFF_H -#include "pickup.qh" -CLASS(Buff, Pickup) - ATTRIB(Buff, m_name, string, "Buff") -ENDCLASS(Buff) -#endif diff --git a/qcsrc/common/notifications.qh b/qcsrc/common/notifications.qh index eecdc2293..f7afcc60f 100644 --- a/qcsrc/common/notifications.qh +++ b/qcsrc/common/notifications.qh @@ -1094,8 +1094,8 @@ const float ARG_DC = 6; // unique result to durcnt/centerprint ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \ ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \ ARG_CASE(ARG_CS_SV, "item_wepname", WEP_NAME(f1)) \ - ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \ - ARG_CASE(ARG_CS_SV, "f3buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f3)), Buff_PrettyName(f3))) \ + ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(BUFFS[f1].m_color), BUFFS[f1].m_prettyName)) \ + ARG_CASE(ARG_CS_SV, "f3buffname", sprintf("%s%s", rgb_to_hexcolor(BUFFS[f3].m_color), BUFFS[f3].m_prettyName)) \ ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \ ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \ ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \ diff --git a/qcsrc/common/physics.qc b/qcsrc/common/physics.qc index 4143ad3b1..6153d80ae 100644 --- a/qcsrc/common/physics.qc +++ b/qcsrc/common/physics.qc @@ -1885,7 +1885,7 @@ void PM_Main() RaceCarPhysics(); #endif - else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS(self) & BUFF_FLIGHT)) + else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS_STAT(self) & BUFF_FLIGHT.m_itemid)) PM_fly(maxspeed_mod); else if (self.waterlevel >= WATERLEVEL_SWIMMING) diff --git a/qcsrc/common/physics.qh b/qcsrc/common/physics.qh index 25d476b10..d4e5fdd38 100644 --- a/qcsrc/common/physics.qh +++ b/qcsrc/common/physics.qh @@ -95,7 +95,7 @@ bool IsFlying(entity a); #define WAS_ONGROUND(s) !!(s.lastflags & FL_ONGROUND) #define ITEMS_STAT(s) (s).items - #define BUFFS(s) getstati(STAT_BUFFS) + #define BUFFS_STAT(s) getstati(STAT_BUFFS) #define PHYS_AMMO_FUEL(s) getstati(STAT_FUEL) @@ -295,7 +295,7 @@ bool IsFlying(entity a); #define WAS_ONGROUND(s) !!((s).lastflags & FL_ONGROUND) #define ITEMS_STAT(s) s.items - #define BUFFS(s) (s).buffs + #define BUFFS_STAT(s) (s).buffs #define PHYS_AMMO_FUEL(s) s.ammo_fuel diff --git a/qcsrc/common/registry.qh b/qcsrc/common/registry.qh index 4c24b491d..3bf8f4099 100644 --- a/qcsrc/common/registry.qh +++ b/qcsrc/common/registry.qh @@ -1,17 +1,22 @@ #ifndef REGISTRY_H #define REGISTRY_H +#include "oo.qh" + #define REGISTER_INIT(ns, id) [[accumulate]] void Register_##ns##_##id##_init(entity this) +#define REGISTER_INIT_POST(ns, id) [[accumulate]] void Register_##ns##_##id##_init_post(entity this) #define REGISTER(initfunc, ns, array, counter, id, class, fld) \ entity ns##_##id; \ REGISTER_INIT(ns, id) { } \ + REGISTER_INIT_POST(ns, id) { } \ void Register_##ns##_##id() { \ entity this = NEW(class); \ ns##_##id = this; \ this.fld = counter; \ array[counter++] = this; \ Register_##ns##_##id##_init(this); \ + Register_##ns##_##id##_init_post(this); \ } \ ACCUMULATE_FUNCTION(initfunc, Register_##ns##_##id) \ REGISTER_INIT(ns, id) diff --git a/qcsrc/common/util-pre.qh b/qcsrc/common/util-pre.qh index 9d60ae0a9..cb2ef8f80 100644 --- a/qcsrc/common/util-pre.qh +++ b/qcsrc/common/util-pre.qh @@ -51,6 +51,13 @@ [[deprecated("use true")]] [[alias("true")]] const bool TRUE; [[deprecated("use false")]] [[alias("false")]] const bool FALSE; +#define FOREACH(arr, start, end, cond, body) do { \ + for (int i = start; i < end; ++i) { \ + const noref entity it = arr[i]; \ + if (cond) { body } \ + } \ +} while(0) + #ifdef GMQCC #define OVERLOAD(F, ...) F##_##__VA_COUNT__(__VA_ARGS__) #else diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 1c88f0472..27db2b4fd 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -565,7 +565,6 @@ void spawnfunc___init_dedicated_server(void) CALL_ACCUMULATED_FUNCTION(RegisterGametypes); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); - CALL_ACCUMULATED_FUNCTION(RegisterBuffs); MapInfo_Enumerate(); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); @@ -616,7 +615,6 @@ void spawnfunc_worldspawn (void) CALL_ACCUMULATED_FUNCTION(RegisterGametypes); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); - CALL_ACCUMULATED_FUNCTION(RegisterBuffs); ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); diff --git a/qcsrc/server/mutators/mutator_buffs.qc b/qcsrc/server/mutators/mutator_buffs.qc index 3debf921c..877bca9f6 100644 --- a/qcsrc/server/mutators/mutator_buffs.qc +++ b/qcsrc/server/mutators/mutator_buffs.qc @@ -6,6 +6,20 @@ #include "../../common/buffs.qh" +entity buff_FirstFromFlags(int _buffs) +{ + if (flags) + { + FOREACH(BUFFS, 0, BUFFS_COUNT, + it.m_itemid & _buffs, + LAMBDA({ + return it; + }) + ); + } + return BUFF_NULL; +} + float buffs_BuffModel_Customize() { entity player, myowner; @@ -49,7 +63,7 @@ void buffs_BuffModel_Spawn(entity player) vector buff_GlowColor(entity buff) { //if(buff.team) { return Team_ColorRGB(buff.team); } - return buff.color; + return buff.m_color; } void buff_Effect(entity player, string eff) @@ -66,28 +80,23 @@ void buff_Effect(entity player, string eff) // buff item float buff_Waypoint_visible_for_player(entity plr) { - if(!self.owner.buff_active && !self.owner.buff_activetime) - return false; + if(!self.owner.buff_active && !self.owner.buff_activetime) + return false; - if(plr.buffs) + if (plr.buffs) { - if(plr.cvar_cl_buffs_autoreplace) - { - if(plr.buffs == self.owner.buffs) - return false; - } - else - return false; + return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs; } - return WaypointSprite_visible_for_player(plr); + return WaypointSprite_visible_for_player(plr); } void buff_Waypoint_Spawn(entity e) { - WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod); - WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod); - e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player; + entity buff = buff_FirstFromFlags(e.buffs); + WaypointSprite_Spawn(buff.m_sprite, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod); + WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod); + e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player; } void buff_SetCooldown(float cd) @@ -156,12 +165,13 @@ void buff_Touch() return; } - if(other.buffs) + if (other.buffs) { - if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs) + if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs) { + int buffid = buff_FirstFromFlags(other.buffs).m_id; //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs); + Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid); other.buffs = 0; //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); @@ -172,39 +182,39 @@ void buff_Touch() self.owner = other; self.buff_active = false; self.lifetime = 0; - - Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs); - Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid); + Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid); pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1); sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); other.buffs |= (self.buffs); } -float buff_Available(float buffid) +float buff_Available(entity buff) { - if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only")))) + if (buff == BUFF_NULL) return false; - - if(buffid == BUFF_VAMPIRE && cvar("g_vampire")) + if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only")))) return false; - - if(!cvar(strcat("g_buffs_", Buff_Name(buffid)))) + if (buff == BUFF_VAMPIRE && cvar("g_vampire")) return false; - - return true; + return cvar(strcat("g_buffs_", buff.m_name)); } +.int buff_seencount; + void buff_NewType(entity ent, float cb) { - entity e; RandomSelection_Init(); - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_Available(e.items)) - { - RandomSelection_Add(world, e.items, string_null, 1, max(0.2, 1 / e.count)); // if it's already been chosen, give it a lower priority - e.count += 1; - } + FOREACH(BUFFS, 0, BUFFS_COUNT, + buff_Available(it), + LAMBDA({ + it.buff_seencount += 1; + // if it's already been chosen, give it a lower priority + RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount)); + }) + ); ent.buffs = RandomSelection_chosen_float; } @@ -212,9 +222,10 @@ void buff_Think() { if(self.buffs != self.oldbuffs) { - self.color = Buff_Color(self.buffs); - self.glowmod = buff_GlowColor(self); - self.skin = Buff_Skin(self.buffs); + entity buff = buff_FirstFromFlags(self.buffs); + self.color = buff.m_color; + self.glowmod = buff_GlowColor(buff); + self.skin = buff.m_skin; setmodel(self, BUFF_MODEL); @@ -236,7 +247,7 @@ void buff_Think() { buff_SetCooldown(self.buff_activetime); self.buff_activetime_updated = true; - } + } if(!self.buff_active && !self.buff_activetime) if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs)) @@ -323,9 +334,11 @@ void buff_Init(entity ent) if(!teamplay && ent.team) { ent.team = 0; } + entity buff = buff_FirstFromFlags(self.buffs); + entity oldself = self; self = ent; - if(!self.buffs || buff_Available(self.buffs)) + if(!self.buffs || buff_Available(buff)) buff_NewType(self, 0); self.classname = "item_buff"; @@ -338,12 +351,12 @@ void buff_Init(entity ent) self.gravity = 1; self.movetype = MOVETYPE_TOSS; self.scale = 1; - self.skin = Buff_Skin(self.buffs); + self.skin = buff.m_skin; self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW; self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; self.customizeentityforclient = buff_Customize; //self.gravity = 100; - self.color = Buff_Color(self.buffs); + self.color = buff.m_color; self.glowmod = buff_GlowColor(self); buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime); self.buff_active = !self.buff_activetime; @@ -364,14 +377,14 @@ void buff_Init(entity ent) self = oldself; } -void buff_Init_Compat(entity ent, float replacement) +void buff_Init_Compat(entity ent, entity replacement) { - if(ent.spawnflags & 2) + if (ent.spawnflags & 2) ent.team = NUM_TEAM_1; - else if(ent.spawnflags & 4) + else if (ent.spawnflags & 4) ent.team = NUM_TEAM_2; - ent.buffs = replacement; + ent.buffs = replacement.m_itemid; buff_Init(ent); } @@ -404,7 +417,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor) { if(frag_deathtype == DEATH_BUFF) { return false; } - if(frag_target.buffs & BUFF_RESISTANCE) + if(frag_target.buffs & BUFF_RESISTANCE.m_itemid) { vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage); damage_take = v.x; @@ -418,22 +431,22 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) { if(frag_deathtype == DEATH_BUFF) { return false; } - if(frag_target.buffs & BUFF_SPEED) + if(frag_target.buffs & BUFF_SPEED.m_itemid) if(frag_target != frag_attacker) frag_damage *= autocvar_g_buffs_speed_damage_take; - if(frag_target.buffs & BUFF_MEDIC) + if(frag_target.buffs & BUFF_MEDIC.m_itemid) if((frag_target.health - frag_damage) <= 0) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) if(frag_attacker) if(random() <= autocvar_g_buffs_medic_survive_chance) frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health); - if(frag_target.buffs & BUFF_JUMP) + if(frag_target.buffs & BUFF_JUMP.m_itemid) if(frag_deathtype == DEATH_FALL) frag_damage = 0; - if(frag_target.buffs & BUFF_VENGEANCE) + if(frag_target.buffs & BUFF_VENGEANCE.m_itemid) if(frag_attacker) if(frag_attacker != frag_target) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) @@ -447,23 +460,23 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) dmgent.nextthink = time + 0.1; } - if(frag_target.buffs & BUFF_BASH) + if(frag_target.buffs & BUFF_BASH.m_itemid) if(frag_attacker != frag_target) if(vlen(frag_force)) frag_force = '0 0 0'; - if(frag_attacker.buffs & BUFF_BASH) + if(frag_attacker.buffs & BUFF_BASH.m_itemid) if(vlen(frag_force)) if(frag_attacker == frag_target) frag_force *= autocvar_g_buffs_bash_force_self; else frag_force *= autocvar_g_buffs_bash_force; - if(frag_attacker.buffs & BUFF_DISABILITY) + if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid) if(frag_target != frag_attacker) frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime; - if(frag_attacker.buffs & BUFF_MEDIC) + if(frag_attacker.buffs & BUFF_MEDIC.m_itemid) if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC) if(SAME_TEAM(frag_attacker, frag_target)) if(frag_attacker != frag_target) @@ -472,7 +485,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) frag_damage = 0; } - if(frag_attacker.buffs & BUFF_INFERNO) + if(frag_attacker.buffs & BUFF_INFERNO.m_itemid) if(frag_target != frag_attacker) { float time = buff_Inferno_CalculateTime( frag_damage, @@ -486,7 +499,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) } // this... is ridiculous (TODO: fix!) - if(frag_attacker.buffs & BUFF_VAMPIRE) + if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid) if(!frag_target.vehicle) if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) @@ -516,7 +529,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn) MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) { - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) { self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed; self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed; @@ -528,7 +541,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed; } - if(self.buffs & BUFF_JUMP) + if(self.buffs & BUFF_JUMP.m_itemid) { // automatically reset, no need to worry self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height; @@ -539,7 +552,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) MUTATOR_HOOKFUNCTION(buffs_PlayerJump) { - if(self.buffs & BUFF_JUMP) + if(self.buffs & BUFF_JUMP.m_itemid) player_jumpheight = autocvar_g_buffs_jump_height; return false; @@ -560,7 +573,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDies) { if(self.buffs) { - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); self.buffs = 0; if(self.buff_model) @@ -577,8 +591,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey) if(MUTATOR_RETURNVALUE || gameover) { return false; } if(self.buffs) { - Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); self.buffs = 0; sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); @@ -591,7 +606,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey) { if(MUTATOR_RETURNVALUE || gameover) { return false; } - if(self.buffs & BUFF_SWAPPER) + if(self.buffs & BUFF_SWAPPER.m_itemid) { float best_distance = autocvar_g_buffs_swapper_range; entity closest = world; @@ -678,7 +693,7 @@ MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint) // if you have the invisibility powerup, sprites ALWAYS are restricted to your team // but only apply this to real players, not to spectators - if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other)) + if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other)) if(DIFF_TEAM(self.owner, e)) return true; @@ -703,7 +718,7 @@ MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn) MUTATOR_HOOKFUNCTION(buffs_WeaponRate) { - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) weapon_rate *= autocvar_g_buffs_speed_rate; if(time < self.buff_disability_time) @@ -714,7 +729,7 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponRate) MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed) { - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) ret_float *= autocvar_g_buffs_speed_weaponspeed; if(time < self.buff_disability_time) @@ -723,6 +738,8 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed) return false; } +.float buff_time; + MUTATOR_HOOKFUNCTION(buffs_PlayerThink) { if(gameover || self.deadflag != DEAD_NO) { return false; } @@ -749,17 +766,18 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) { if(self.buffs) { - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); if(buff_lost >= 2) { - Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message? + Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message? sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); } self.buffs = 0; } } - if(self.buffs & BUFF_MAGNET) + if(self.buffs & BUFF_MAGNET.m_itemid) { vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item; for(other = world; (other = findflags(other, flags, FL_ITEM)); ) @@ -775,23 +793,22 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) } } - if(self.buffs & BUFF_AMMO) + if(self.buffs & BUFF_AMMO.m_itemid) if(self.clip_size) self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size; - if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE)) + if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid)) if(self.alpha != autocvar_g_buffs_invisible_alpha) self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO) -#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b))) -#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b))) +#define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid)) +#define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid)) if(self.buffs != self.oldbuffs) { - if(self.buffs && Buff_Timer(self.buffs)) - self.buff_time = time + Buff_Timer(self.buffs); - else - self.buff_time = 0; + entity buff = buff_FirstFromFlags(self.buffs); + float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0; + self.buff_time = (bufftime) ? time + bufftime : 0; BUFF_ONADD(BUFF_AMMO) { @@ -841,9 +858,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) if(!self.buff_model) buffs_BuffModel_Spawn(self); - self.buff_model.color = Buff_Color(self.buffs); + self.buff_model.color = buff.m_color; self.buff_model.glowmod = buff_GlowColor(self.buff_model); - self.buff_model.skin = Buff_Skin(self.buffs); + self.buff_model.skin = buff.m_skin; self.effects |= EF_NOSHADOW; } @@ -892,14 +909,14 @@ MUTATOR_HOOKFUNCTION(buffs_VehicleExit) MUTATOR_HOOKFUNCTION(buffs_PlayerRegen) { - if(self.buffs & BUFF_MEDIC) + if(self.buffs & BUFF_MEDIC.m_itemid) { regen_mod_rot = autocvar_g_buffs_medic_rot; regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max; regen_mod_regen = autocvar_g_buffs_medic_regen; } - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) regen_mod_regen = autocvar_g_buffs_speed_regen; return false; diff --git a/qcsrc/server/mutators/mutator_instagib.qc b/qcsrc/server/mutators/mutator_instagib.qc index 9e4727d8d..b2d9ee269 100644 --- a/qcsrc/server/mutators/mutator_instagib.qc +++ b/qcsrc/server/mutators/mutator_instagib.qc @@ -290,7 +290,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage) frag_mirrordamage = 0; } - if((frag_target.buffs & BUFF_INVISIBLE) || (frag_target.items & IT_STRENGTH)) + if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & IT_STRENGTH)) yoda = 1; return false;