From: MirceaKitsune Date: Wed, 22 Sep 2010 16:39:41 +0000 (+0300) Subject: RPG gametype for the new maps. Also a correction to the campaign. X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=971c182f4bfbbe143e97308772aba39d555ec95c;p=voretournament%2Fvoretournament.git RPG gametype for the new maps. Also a correction to the campaign. --- diff --git a/data/maps/arahia.mapinfo b/data/maps/arahia.mapinfo index cc07f3e5..3b6b325e 100644 --- a/data/maps/arahia.mapinfo +++ b/data/maps/arahia.mapinfo @@ -4,4 +4,6 @@ author Morphed has weapons type dom 1000 45 type ons 20 +type rpg 0 +cdtrack out-there settemp_for_type dom g_domination_teams_override 2 \ No newline at end of file diff --git a/data/maps/campaign_voretournament.txt b/data/maps/campaign_voretournament.txt index 989a5f27..63e165ed 100644 --- a/data/maps/campaign_voretournament.txt +++ b/data/maps/campaign_voretournament.txt @@ -13,4 +13,4 @@ "kh","reslimed","7","7","1250","bot_config_file maps/campaign_voretournament_bots_10.txt; g_campaign_forceteam 1; g_keyhunt_teams_override 3","Cross fire","You are back at the slime facility. You and your team must now obtain the three keys and unlock the main door, which will lead you to the outer yard.\n\nThe guards and the dark guards seem to have turned against each other since you left. You'll have to fight both of them, while they will be fighting each other." "ons","greatwall_overloaded","7","7","1","bot_config_file maps/campaign_voretournament_bots_11.txt; g_campaign_forceteam 1","Generator war","You grab the keys and make your way out of the slime facility, into the outer yard. From here you must get to the valley of Arahia, and to the Vore Princess's castle through the nearby forest.\n\nYou must capture control points and destroy the enemy generator in order to escape the yard. Watch out for automated turrets!" "ons","arahia","7","8","1","bot_config_file maps/campaign_voretournament_bots_12.txt; g_campaign_forceteam 1","The valley of Arahia","The generator explodes, cutting power to that wing of the facility. The doors open, as you and your team make your way to Arahia, the nearby valley.\n\nYou must destroy another generator here in order to advance to the forest. You'll have more turrets to aid you this time. Try not to get lost in the large area!" -"ctf","greatwall_revisited","7","8","15","bot_config_file maps/campaign_voretournament_bots_13.txt; g_campaign_forceteam 1","A meal in the forest","With the generators down and the forest patrol digesting in your belly, you advance through the large forest. You soon come across another checkpoint, not far from the castle.\n\nFeast on the patrol here and capture the flags in order to deactivate the barrier and proceed. The castle is your next stop." \ No newline at end of file +"ctf","greatwall_revisited","7","8","12","bot_config_file maps/campaign_voretournament_bots_13.txt; g_campaign_forceteam 1","A meal in the forest","With the generators down and the forest patrol digesting in your belly, you advance through the large forest. You soon come across another checkpoint, not far from the castle.\n\nFeast on the patrol here and capture the flags in order to deactivate the barrier and proceed. The castle is your next stop." \ No newline at end of file diff --git a/data/maps/greatwall_overloaded.mapinfo b/data/maps/greatwall_overloaded.mapinfo index 21a04fa5..72de4c03 100644 --- a/data/maps/greatwall_overloaded.mapinfo +++ b/data/maps/greatwall_overloaded.mapinfo @@ -4,3 +4,5 @@ author tZork, Cortez has weapons type ctf 300 20 type ons 20 +type rpg 0 +cdtrack inner-peace diff --git a/data/maps/greatwall_revisited.mapinfo b/data/maps/greatwall_revisited.mapinfo index a9ee5d99..b5c335b1 100644 --- a/data/maps/greatwall_revisited.mapinfo +++ b/data/maps/greatwall_revisited.mapinfo @@ -3,9 +3,5 @@ description Good old Greatwall, revisited. author FruitieX has weapons type ctf 300 20 10 -cdtrack sc0rp-thewall -// optional: fog density red green blue alpha mindist maxdist -// optional: settemp_for_type (all|gametypename) cvarname value -// optional: clientsettemp_for_type (all|gametypename) cvarname value -// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z -// optional: hidden +type rpg 0 +cdtrack meltdown