From: cloudwalk Date: Mon, 27 Jul 2020 14:52:03 +0000 (+0000) Subject: common: Split off the gameinfo stuff to com_game.c X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9698cdbdf45194cddb65b156ffc8c258f4bb7b49;p=xonotic%2Fdarkplaces.git common: Split off the gameinfo stuff to com_game.c git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12882 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/com_game.c b/com_game.c new file mode 100644 index 00000000..e4f5e227 --- /dev/null +++ b/com_game.c @@ -0,0 +1,183 @@ +#include "quakedef.h" + +// Game mods + +gamemode_t gamemode; +const char *gamename; +const char *gamenetworkfiltername; // same as gamename currently but with _ in place of spaces so that "getservers" packets parse correctly (this also means the +const char *gamedirname1; +const char *gamedirname2; +const char *gamescreenshotname; +const char *gameuserdirname; +char com_modname[MAX_OSPATH] = ""; + +gamemode_t com_startupgamemode; +gamemode_t com_startupgamegroup; + +typedef struct gamemode_info_s +{ + gamemode_t mode; // this gamemode + gamemode_t group; // different games with same group can switch automatically when gamedirs change + const char* prog_name; // not null + const char* cmdline; // not null + const char* gamename; // not null + const char* gamenetworkfiltername; // not null + const char* gamedirname1; // not null + const char* gamedirname2; // null + const char* gamescreenshotname; // not nul + const char* gameuserdirname; // not null +} gamemode_info_t; + +static const gamemode_info_t gamemode_info [GAME_COUNT] = +{// game basegame prog_name cmdline gamename gamenetworkfilername basegame modgame screenshot userdir // commandline option +{ GAME_NORMAL, GAME_NORMAL, "", "-quake", "DarkPlaces-Quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default) +{ GAME_HIPNOTIC, GAME_NORMAL, "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon +{ GAME_ROGUE, GAME_NORMAL, "rogue", "-rogue", "Darkplaces-Rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity +{ GAME_NEHAHRA, GAME_NORMAL, "nehahra", "-nehahra", "DarkPlaces-Nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game +{ GAME_QUOTH, GAME_NORMAL, "quoth", "-quoth", "Darkplaces-Quoth", "Darkplaces-Quoth", "id1", "quoth", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quoth runs the Quoth mod for playing community maps made for it +{ GAME_NEXUIZ, GAME_NEXUIZ, "nexuiz", "-nexuiz", "Nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz +{ GAME_XONOTIC, GAME_XONOTIC, "xonotic", "-xonotic", "Xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic +{ GAME_TRANSFUSION, GAME_TRANSFUSION, "transfusion", "-transfusion", "Transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake) +{ GAME_GOODVSBAD2, GAME_GOODVSBAD2, "gvb2", "-goodvsbad2", "GoodVs.Bad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2 +{ GAME_TEU, GAME_TEU, "teu", "-teu", "TheEvilUnleashed", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces) +{ GAME_BATTLEMECH, GAME_BATTLEMECH, "battlemech", "-battlemech", "Battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech +{ GAME_ZYMOTIC, GAME_ZYMOTIC, "zymotic", "-zymotic", "Zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic +{ GAME_SETHERAL, GAME_SETHERAL, "setheral", "-setheral", "Setheral", "Setheral", "data", NULL, "setheral", "setheral" }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral +{ GAME_TENEBRAE, GAME_NORMAL, "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented) +{ GAME_NEOTERIC, GAME_NORMAL, "neoteric", "-neoteric", "Neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric +{ GAME_OPENQUARTZ, GAME_NORMAL, "openquartz", "-openquartz", "OpenQuartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content +{ GAME_PRYDON, GAME_NORMAL, "prydon", "-prydon", "PrydonGate", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate +{ GAME_DELUXEQUAKE, GAME_DELUXEQUAKE, "dq", "-dq", "Deluxe Quake", "Deluxe_Quake", "basedq", "extradq", "basedq", "dq" }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake +{ GAME_THEHUNTED, GAME_THEHUNTED, "thehunted", "-thehunted", "The Hunted", "The_Hunted", "thdata", NULL, "th", "thehunted" }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted +{ GAME_DEFEATINDETAIL2, GAME_DEFEATINDETAIL2, "did2", "-did2", "Defeat In Detail 2", "Defeat_In_Detail_2", "data", NULL, "did2_", "did2" }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2 +{ GAME_DARSANA, GAME_DARSANA, "darsana", "-darsana", "Darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana +{ GAME_CONTAGIONTHEORY, GAME_CONTAGIONTHEORY, "contagiontheory", "-contagiontheory", "Contagion Theory", "Contagion_Theory", "ctdata", NULL, "ct", "contagiontheory" }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory +{ GAME_EDU2P, GAME_EDU2P, "edu2p", "-edu2p", "EDU2 Prototype", "EDU2_Prototype", "id1", "edu2", "edu2_p", "edu2prototype" }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype +{ GAME_PROPHECY, GAME_PROPHECY, "prophecy", "-prophecy", "Prophecy", "Prophecy", "gamedata", NULL, "phcy", "prophecy" }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy +{ GAME_BLOODOMNICIDE, GAME_BLOODOMNICIDE, "omnicide", "-omnicide", "Blood Omnicide", "Blood_Omnicide", "kain", NULL, "omnicide", "omnicide" }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide +{ GAME_STEELSTORM, GAME_STEELSTORM, "steelstorm", "-steelstorm", "Steel-Storm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm +{ GAME_STEELSTORM2, GAME_STEELSTORM2, "steelstorm2", "-steelstorm2", "Steel Storm 2", "Steel_Storm_2", "gamedata", NULL, "ss2", "steelstorm2" }, // COMMANDLINEOPTION: Game: -steelstorm2 runs the game Steel Storm 2 +{ GAME_SSAMMO, GAME_SSAMMO, "steelstorm-ammo", "-steelstormammo", "Steel Storm A.M.M.O.", "Steel_Storm_A.M.M.O.", "gamedata", NULL, "ssammo", "steelstorm-ammo" }, // COMMANDLINEOPTION: Game: -steelstormammo runs the game Steel Storm A.M.M.O. +{ GAME_STEELSTORMREVENANTS, GAME_STEELSTORMREVENANTS, "steelstorm-revenants", "-steelstormrev", "Steel Storm: Revenants", "Steel_Storm_Revenants", "base", NULL, "ssrev", "steelstorm-revenants" }, // COMMANDLINEOPTION: Game: -steelstormrev runs the game Steel Storm: Revenants +{ GAME_TOMESOFMEPHISTOPHELES, GAME_TOMESOFMEPHISTOPHELES, "tomesofmephistopheles","-tomesofmephistopheles", "Tomes of Mephistopheles", "Tomes_of_Mephistopheles", "gamedata", NULL, "tom", "tomesofmephistopheles" }, // COMMANDLINEOPTION: Game: -tomesofmephistopheles runs the game Tomes of Mephistopheles +{ GAME_STRAPBOMB, GAME_STRAPBOMB, "strapbomb", "-strapbomb", "Strap-on-bomb Car", "Strap-on-bomb_Car", "id1", NULL, "strap", "strapbomb" }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car +{ GAME_MOONHELM, GAME_MOONHELM, "moonhelm", "-moonhelm", "MoonHelm", "MoonHelm", "data", NULL, "mh", "moonhelm" }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm +{ GAME_VORETOURNAMENT, GAME_VORETOURNAMENT, "voretournament", "-voretournament", "Vore Tournament", "Vore_Tournament", "data", NULL, "voretournament", "voretournament" }, // COMMANDLINEOPTION: Game: -voretournament runs the multiplayer game Vore Tournament +{ GAME_DOOMBRINGER, GAME_DOOMBRINGER, "doombringer", "-doombringer", "DOOMBRINGER", "DOOMBRINGER", "dbdata", NULL, "doombringer", "doombringer" }, // COMMANDLINEOPTION: Game: -doombringer runs the game DOOMBRINGER +}; + +static void COM_SetGameType(int index); +void COM_InitGameType (void) +{ + char name [MAX_OSPATH]; + int i; + int index = 0; + +#ifdef FORCEGAME + COM_ToLowerString(FORCEGAME, name, sizeof (name)); +#else + // check executable filename for keywords, but do it SMARTLY - only check the last path element + FS_StripExtension(FS_FileWithoutPath(sys.argv[0]), name, sizeof (name)); + COM_ToLowerString(name, name, sizeof (name)); +#endif + for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) + if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name)) + index = i; + + // check commandline options for keywords + for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) + if (COM_CheckParm (gamemode_info[i].cmdline)) + index = i; + + com_startupgamemode = gamemode_info[index].mode; + com_startupgamegroup = gamemode_info[index].group; + COM_SetGameType(index); +} + +void COM_ChangeGameTypeForGameDirs(void) +{ + int i; + int index = -1; + // this will not not change the gamegroup + // first check if a base game (single gamedir) matches + for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) + { + if (gamemode_info[i].group == com_startupgamegroup && !(gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0])) + { + index = i; + break; + } + } + // now that we have a base game, see if there is a matching derivative game (two gamedirs) + if (fs_numgamedirs) + { + for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) + { + if (gamemode_info[i].group == com_startupgamegroup && (gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]) && !strcasecmp(fs_gamedirs[0], gamemode_info[i].gamedirname2)) + { + index = i; + break; + } + } + } + // we now have a good guess at which game this is meant to be... + if (index >= 0 && gamemode != gamemode_info[index].mode) + COM_SetGameType(index); +} + +static void COM_SetGameType(int index) +{ + static char gamenetworkfilternamebuffer[64]; + int i, t; + if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]))) + index = 0; + gamemode = gamemode_info[index].mode; + gamename = gamemode_info[index].gamename; + gamenetworkfiltername = gamemode_info[index].gamenetworkfiltername; + gamedirname1 = gamemode_info[index].gamedirname1; + gamedirname2 = gamemode_info[index].gamedirname2; + gamescreenshotname = gamemode_info[index].gamescreenshotname; + gameuserdirname = gamemode_info[index].gameuserdirname; + + if (gamemode == com_startupgamemode) + { + if((t = COM_CheckParm("-customgamename")) && t + 1 < sys.argc) + gamename = gamenetworkfiltername = sys.argv[t+1]; + if((t = COM_CheckParm("-customgamenetworkfiltername")) && t + 1 < sys.argc) + gamenetworkfiltername = sys.argv[t+1]; + if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < sys.argc) + gamedirname1 = sys.argv[t+1]; + if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < sys.argc) + gamedirname2 = *sys.argv[t+1] ? sys.argv[t+1] : NULL; + if((t = COM_CheckParm("-customgamescreenshotname")) && t + 1 < sys.argc) + gamescreenshotname = sys.argv[t+1]; + if((t = COM_CheckParm("-customgameuserdirname")) && t + 1 < sys.argc) + gameuserdirname = sys.argv[t+1]; + } + + if (gamedirname2 && gamedirname2[0]) + Con_Printf("Game is %s using base gamedirs %s %s", gamename, gamedirname1, gamedirname2); + else + Con_Printf("Game is %s using base gamedir %s", gamename, gamedirname1); + for (i = 0;i < fs_numgamedirs;i++) + { + if (i == 0) + Con_Printf(", with mod gamedirs"); + Con_Printf(" %s", fs_gamedirs[i]); + } + Con_Printf("\n"); + + if (strchr(gamenetworkfiltername, ' ')) + { + char *s; + // if there are spaces in the game's network filter name it would + // cause parse errors in getservers in dpmaster, so we need to replace + // them with _ characters + strlcpy(gamenetworkfilternamebuffer, gamenetworkfiltername, sizeof(gamenetworkfilternamebuffer)); + while ((s = strchr(gamenetworkfilternamebuffer, ' ')) != NULL) + *s = '_'; + gamenetworkfiltername = gamenetworkfilternamebuffer; + } + + Con_Printf("gamename for server filtering: %s\n", gamenetworkfiltername); +} diff --git a/common.c b/common.c index f8676ed1..9513239f 100644 --- a/common.c +++ b/common.c @@ -37,15 +37,6 @@ cvar_t cl_playerskin = {CVAR_CLIENT | CVAR_SERVER | CVAR_USERINFO | CVAR_SAVE, " char com_token[MAX_INPUTLINE]; -gamemode_t gamemode; -const char *gamename; -const char *gamenetworkfiltername; // same as gamename currently but with _ in place of spaces so that "getservers" packets parse correctly (this also means the -const char *gamedirname1; -const char *gamedirname2; -const char *gamescreenshotname; -const char *gameuserdirname; -char com_modname[MAX_OSPATH] = ""; - //=========================================================================== void SZ_Clear (sizebuf_t *buf) @@ -895,180 +886,6 @@ int COM_CheckParm (const char *parm) //=========================================================================== -// Game mods - -gamemode_t com_startupgamemode; -gamemode_t com_startupgamegroup; - -typedef struct gamemode_info_s -{ - gamemode_t mode; // this gamemode - gamemode_t group; // different games with same group can switch automatically when gamedirs change - const char* prog_name; // not null - const char* cmdline; // not null - const char* gamename; // not null - const char* gamenetworkfiltername; // not null - const char* gamedirname1; // not null - const char* gamedirname2; // null - const char* gamescreenshotname; // not nul - const char* gameuserdirname; // not null -} gamemode_info_t; - -static const gamemode_info_t gamemode_info [GAME_COUNT] = -{// game basegame prog_name cmdline gamename gamenetworkfilername basegame modgame screenshot userdir // commandline option -{ GAME_NORMAL, GAME_NORMAL, "", "-quake", "DarkPlaces-Quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default) -{ GAME_HIPNOTIC, GAME_NORMAL, "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon -{ GAME_ROGUE, GAME_NORMAL, "rogue", "-rogue", "Darkplaces-Rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity -{ GAME_NEHAHRA, GAME_NORMAL, "nehahra", "-nehahra", "DarkPlaces-Nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game -{ GAME_QUOTH, GAME_NORMAL, "quoth", "-quoth", "Darkplaces-Quoth", "Darkplaces-Quoth", "id1", "quoth", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quoth runs the Quoth mod for playing community maps made for it -{ GAME_NEXUIZ, GAME_NEXUIZ, "nexuiz", "-nexuiz", "Nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz -{ GAME_XONOTIC, GAME_XONOTIC, "xonotic", "-xonotic", "Xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic -{ GAME_TRANSFUSION, GAME_TRANSFUSION, "transfusion", "-transfusion", "Transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake) -{ GAME_GOODVSBAD2, GAME_GOODVSBAD2, "gvb2", "-goodvsbad2", "GoodVs.Bad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2 -{ GAME_TEU, GAME_TEU, "teu", "-teu", "TheEvilUnleashed", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces) -{ GAME_BATTLEMECH, GAME_BATTLEMECH, "battlemech", "-battlemech", "Battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech -{ GAME_ZYMOTIC, GAME_ZYMOTIC, "zymotic", "-zymotic", "Zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic -{ GAME_SETHERAL, GAME_SETHERAL, "setheral", "-setheral", "Setheral", "Setheral", "data", NULL, "setheral", "setheral" }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral -{ GAME_TENEBRAE, GAME_NORMAL, "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented) -{ GAME_NEOTERIC, GAME_NORMAL, "neoteric", "-neoteric", "Neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric -{ GAME_OPENQUARTZ, GAME_NORMAL, "openquartz", "-openquartz", "OpenQuartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content -{ GAME_PRYDON, GAME_NORMAL, "prydon", "-prydon", "PrydonGate", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate -{ GAME_DELUXEQUAKE, GAME_DELUXEQUAKE, "dq", "-dq", "Deluxe Quake", "Deluxe_Quake", "basedq", "extradq", "basedq", "dq" }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake -{ GAME_THEHUNTED, GAME_THEHUNTED, "thehunted", "-thehunted", "The Hunted", "The_Hunted", "thdata", NULL, "th", "thehunted" }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted -{ GAME_DEFEATINDETAIL2, GAME_DEFEATINDETAIL2, "did2", "-did2", "Defeat In Detail 2", "Defeat_In_Detail_2", "data", NULL, "did2_", "did2" }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2 -{ GAME_DARSANA, GAME_DARSANA, "darsana", "-darsana", "Darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana -{ GAME_CONTAGIONTHEORY, GAME_CONTAGIONTHEORY, "contagiontheory", "-contagiontheory", "Contagion Theory", "Contagion_Theory", "ctdata", NULL, "ct", "contagiontheory" }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory -{ GAME_EDU2P, GAME_EDU2P, "edu2p", "-edu2p", "EDU2 Prototype", "EDU2_Prototype", "id1", "edu2", "edu2_p", "edu2prototype" }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype -{ GAME_PROPHECY, GAME_PROPHECY, "prophecy", "-prophecy", "Prophecy", "Prophecy", "gamedata", NULL, "phcy", "prophecy" }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy -{ GAME_BLOODOMNICIDE, GAME_BLOODOMNICIDE, "omnicide", "-omnicide", "Blood Omnicide", "Blood_Omnicide", "kain", NULL, "omnicide", "omnicide" }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide -{ GAME_STEELSTORM, GAME_STEELSTORM, "steelstorm", "-steelstorm", "Steel-Storm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm -{ GAME_STEELSTORM2, GAME_STEELSTORM2, "steelstorm2", "-steelstorm2", "Steel Storm 2", "Steel_Storm_2", "gamedata", NULL, "ss2", "steelstorm2" }, // COMMANDLINEOPTION: Game: -steelstorm2 runs the game Steel Storm 2 -{ GAME_SSAMMO, GAME_SSAMMO, "steelstorm-ammo", "-steelstormammo", "Steel Storm A.M.M.O.", "Steel_Storm_A.M.M.O.", "gamedata", NULL, "ssammo", "steelstorm-ammo" }, // COMMANDLINEOPTION: Game: -steelstormammo runs the game Steel Storm A.M.M.O. -{ GAME_STEELSTORMREVENANTS, GAME_STEELSTORMREVENANTS, "steelstorm-revenants", "-steelstormrev", "Steel Storm: Revenants", "Steel_Storm_Revenants", "base", NULL, "ssrev", "steelstorm-revenants" }, // COMMANDLINEOPTION: Game: -steelstormrev runs the game Steel Storm: Revenants -{ GAME_TOMESOFMEPHISTOPHELES, GAME_TOMESOFMEPHISTOPHELES, "tomesofmephistopheles","-tomesofmephistopheles", "Tomes of Mephistopheles", "Tomes_of_Mephistopheles", "gamedata", NULL, "tom", "tomesofmephistopheles" }, // COMMANDLINEOPTION: Game: -tomesofmephistopheles runs the game Tomes of Mephistopheles -{ GAME_STRAPBOMB, GAME_STRAPBOMB, "strapbomb", "-strapbomb", "Strap-on-bomb Car", "Strap-on-bomb_Car", "id1", NULL, "strap", "strapbomb" }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car -{ GAME_MOONHELM, GAME_MOONHELM, "moonhelm", "-moonhelm", "MoonHelm", "MoonHelm", "data", NULL, "mh", "moonhelm" }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm -{ GAME_VORETOURNAMENT, GAME_VORETOURNAMENT, "voretournament", "-voretournament", "Vore Tournament", "Vore_Tournament", "data", NULL, "voretournament", "voretournament" }, // COMMANDLINEOPTION: Game: -voretournament runs the multiplayer game Vore Tournament -{ GAME_DOOMBRINGER, GAME_DOOMBRINGER, "doombringer", "-doombringer", "DOOMBRINGER", "DOOMBRINGER", "dbdata", NULL, "doombringer", "doombringer" }, // COMMANDLINEOPTION: Game: -doombringer runs the game DOOMBRINGER -}; - -static void COM_SetGameType(int index); -void COM_InitGameType (void) -{ - char name [MAX_OSPATH]; - int i; - int index = 0; - -#ifdef FORCEGAME - COM_ToLowerString(FORCEGAME, name, sizeof (name)); -#else - // check executable filename for keywords, but do it SMARTLY - only check the last path element - FS_StripExtension(FS_FileWithoutPath(sys.argv[0]), name, sizeof (name)); - COM_ToLowerString(name, name, sizeof (name)); -#endif - for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) - if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name)) - index = i; - - // check commandline options for keywords - for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) - if (COM_CheckParm (gamemode_info[i].cmdline)) - index = i; - - com_startupgamemode = gamemode_info[index].mode; - com_startupgamegroup = gamemode_info[index].group; - COM_SetGameType(index); -} - -void COM_ChangeGameTypeForGameDirs(void) -{ - int i; - int index = -1; - // this will not not change the gamegroup - // first check if a base game (single gamedir) matches - for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) - { - if (gamemode_info[i].group == com_startupgamegroup && !(gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0])) - { - index = i; - break; - } - } - // now that we have a base game, see if there is a matching derivative game (two gamedirs) - if (fs_numgamedirs) - { - for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) - { - if (gamemode_info[i].group == com_startupgamegroup && (gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]) && !strcasecmp(fs_gamedirs[0], gamemode_info[i].gamedirname2)) - { - index = i; - break; - } - } - } - // we now have a good guess at which game this is meant to be... - if (index >= 0 && gamemode != gamemode_info[index].mode) - COM_SetGameType(index); -} - -static void COM_SetGameType(int index) -{ - static char gamenetworkfilternamebuffer[64]; - int i, t; - if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]))) - index = 0; - gamemode = gamemode_info[index].mode; - gamename = gamemode_info[index].gamename; - gamenetworkfiltername = gamemode_info[index].gamenetworkfiltername; - gamedirname1 = gamemode_info[index].gamedirname1; - gamedirname2 = gamemode_info[index].gamedirname2; - gamescreenshotname = gamemode_info[index].gamescreenshotname; - gameuserdirname = gamemode_info[index].gameuserdirname; - - if (gamemode == com_startupgamemode) - { - if((t = COM_CheckParm("-customgamename")) && t + 1 < sys.argc) - gamename = gamenetworkfiltername = sys.argv[t+1]; - if((t = COM_CheckParm("-customgamenetworkfiltername")) && t + 1 < sys.argc) - gamenetworkfiltername = sys.argv[t+1]; - if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < sys.argc) - gamedirname1 = sys.argv[t+1]; - if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < sys.argc) - gamedirname2 = *sys.argv[t+1] ? sys.argv[t+1] : NULL; - if((t = COM_CheckParm("-customgamescreenshotname")) && t + 1 < sys.argc) - gamescreenshotname = sys.argv[t+1]; - if((t = COM_CheckParm("-customgameuserdirname")) && t + 1 < sys.argc) - gameuserdirname = sys.argv[t+1]; - } - - if (gamedirname2 && gamedirname2[0]) - Con_Printf("Game is %s using base gamedirs %s %s", gamename, gamedirname1, gamedirname2); - else - Con_Printf("Game is %s using base gamedir %s", gamename, gamedirname1); - for (i = 0;i < fs_numgamedirs;i++) - { - if (i == 0) - Con_Printf(", with mod gamedirs"); - Con_Printf(" %s", fs_gamedirs[i]); - } - Con_Printf("\n"); - - if (strchr(gamenetworkfiltername, ' ')) - { - char *s; - // if there are spaces in the game's network filter name it would - // cause parse errors in getservers in dpmaster, so we need to replace - // them with _ characters - strlcpy(gamenetworkfilternamebuffer, gamenetworkfiltername, sizeof(gamenetworkfilternamebuffer)); - while ((s = strchr(gamenetworkfilternamebuffer, ' ')) != NULL) - *s = '_'; - gamenetworkfiltername = gamenetworkfilternamebuffer; - } - - Con_Printf("gamename for server filtering: %s\n", gamenetworkfiltername); -} - - /* ================ COM_Init diff --git a/darkplaces-sdl2-vs2017.vcxproj b/darkplaces-sdl2-vs2017.vcxproj index aef166ed..5eb99060 100644 --- a/darkplaces-sdl2-vs2017.vcxproj +++ b/darkplaces-sdl2-vs2017.vcxproj @@ -219,6 +219,7 @@ + diff --git a/darkplaces-sdl2-vs2019.vcxproj b/darkplaces-sdl2-vs2019.vcxproj index 884ed4b6..138b58a9 100644 --- a/darkplaces-sdl2-vs2019.vcxproj +++ b/darkplaces-sdl2-vs2019.vcxproj @@ -220,6 +220,7 @@ + diff --git a/makefile.inc b/makefile.inc index 34bdf696..b2255ab9 100644 --- a/makefile.inc +++ b/makefile.inc @@ -100,6 +100,7 @@ OBJ_COMMON= \ com_crc16.o \ com_ents.o \ com_ents4.o \ + com_game.o \ com_msg.o \ common.o \ console.o \