From: Morosophos Date: Wed, 10 Jul 2019 17:58:34 +0000 (+0300) Subject: Vampire mutator: fix console tracebacks when damage is done by non-players. Add two... X-Git-Tag: xonotic-v0.8.5~1466^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=96586abdc3c3cfc37a225935aa4063a6bca73fa4;p=xonotic%2Fxonotic-data.pk3dir.git Vampire mutator: fix console tracebacks when damage is done by non-players. Add two cvars: g_vampire_factor and g_vampire_use_total_damage --- diff --git a/mutators.cfg b/mutators.cfg index 7e1c03583..01e3a120a 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -69,6 +69,8 @@ set g_overkill_filter_armormega 0 // vampire // ========= set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +set g_vampire_factor 1.0 "Multiply damage done by this factor before adding it to the player's health" +set g_vampire_use_total_damage 0 "If 1 then add combined damage (health + armor) to attackers health. If 0 add only health damage." // ======== diff --git a/qcsrc/common/mutators/mutator/vampire/sv_vampire.qc b/qcsrc/common/mutators/mutator/vampire/sv_vampire.qc index 57df1b02b..08ced8074 100644 --- a/qcsrc/common/mutators/mutator/vampire/sv_vampire.qc +++ b/qcsrc/common/mutators/mutator/vampire/sv_vampire.qc @@ -1,20 +1,25 @@ #include "sv_vampire.qh" string autocvar_g_vampire; +float autocvar_g_vampire_factor = 1.0; +bool autocvar_g_vampire_use_total_damage = false; + REGISTER_MUTATOR(vampire, expr_evaluate(autocvar_g_vampire) && !MUTATOR_IS_ENABLED(mutator_instagib)); MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); - float damage_take = M_ARGV(4, float); + float health_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH)); + float armor_take = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR)); + float damage_take = (autocvar_g_vampire_use_total_damage) ? health_take + armor_take : health_take; if(time >= frag_target.spawnshieldtime) if(frag_target != frag_attacker) + if(IS_PLAYER(frag_attacker)) if(!IS_DEAD(frag_target)) { - GiveResource(frag_attacker, RES_HEALTH, - bound(0, damage_take, GetResource(frag_target, RES_HEALTH))); + GiveResource(frag_attacker, RES_HEALTH, autocvar_g_vampire_factor * damage_take); } }