From: havoc Date: Sat, 10 Apr 2004 02:20:09 +0000 (+0000) Subject: reverse pitch direction on PFLAGS_FULLDYNAMIC light entities to match tenebrae X-Git-Tag: xonotic-v0.1.0preview~5928 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=9578b4a0918db646f7f4b0c6c8cbfe7468246043;p=xonotic%2Fdarkplaces.git reverse pitch direction on PFLAGS_FULLDYNAMIC light entities to match tenebrae git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4092 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_main.c b/cl_main.c index 511aa1be..70b9986f 100644 --- a/cl_main.c +++ b/cl_main.c @@ -617,7 +617,8 @@ void CL_LinkNetworkEntity(entity_t *e) if (e->render.model) { Mod_CheckLoaded(e->render.model); - if (e->render.model->type == mod_alias || e->render.model->type == mod_sprite) + // if model is alias, sprite, or this is a tenebrae-like dlight, reverse pitch direction + if (e->render.model->type == mod_alias || e->render.model->type == mod_sprite || (e->state_current.lightpflags & PFLAGS_FULLDYNAMIC)) angles[0] = -angles[0]; if ((e->render.model->flags & EF_ROTATE) && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL))) {