From: Samual Date: Tue, 24 May 2011 04:50:35 +0000 (-0400) Subject: Change some things about Nex charge slightly -- Instead of using shot multiplier... X-Git-Tag: xonotic-v0.5.0~220^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=956a6ed8b0097fde3ad8d4b2f8fc9e4cb9fd113d;p=xonotic%2Fxonotic-data.pk3dir.git Change some things about Nex charge slightly -- Instead of using shot multiplier, just go directly from 0 charge to 100% each time (same exact time to charge as before, 2 seconds, but done in a better way) - Also make it so that you have 50% charge when you first pick up the weapon, so you aren't totally screwed from it. --- diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 119dea79f..5fb840795 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -506,13 +506,13 @@ set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_start 0 -set g_balance_nex_charge_rate 0.3 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_rate 0.4 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 1 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0.25 +set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800