From: havoc Date: Sun, 14 Sep 2003 03:40:32 +0000 (+0000) Subject: added an item about corona shaders X-Git-Tag: xonotic-v0.1.0preview~6385 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=945d5cb14ef4508270926b3f45a1854fd6e1572b;p=xonotic%2Fdarkplaces.git added an item about corona shaders git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3458 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 6096b23c..217da6f2 100644 --- a/todo +++ b/todo @@ -4,6 +4,7 @@ -n darkplaces: make LHNET_Read print out the names of read errors (yummyluv) -n darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib) -n dpmod: make grapple off-hand (joe hill) +2 darkplaces: should support corona-model shaders somehow (equation: pow(normalizationcubemap(transform(eye, vertexmatrix)) dot3 '0 0 1', 8)), which are normally used around unusually shaped lights instead of flat coronas (Mitchell) 0 lhfire: make a lhfire.txt and move the scripting info to it, add some more general explanation and tips 0 darkplaces: add sv_gameplayfix_grenadebouncedownslopes cvar (default 1) 0 darkplaces: add sv_gameplayfix_swiminbmodels cvar (default 1)