From: MirceaKitsune Date: Thu, 14 Jul 2011 00:06:04 +0000 (+0300) Subject: Regurgitation speedcap is now based on stomach load. The more prey you have, the... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=92994be7374b1e9fb5e03b988485eb50de9a0fde;p=voretournament%2Fvoretournament.git Regurgitation speedcap is now based on stomach load. The more prey you have, the less speed you can have without regurgitating. --- diff --git a/data/balanceVT.cfg b/data/balanceVT.cfg index d56fa3c9..cd9b0dc9 100644 --- a/data/balanceVT.cfg +++ b/data/balanceVT.cfg @@ -198,7 +198,7 @@ set g_balance_vore_swallow_stealprey 0.7 "probability of stealing someone's prey set g_balance_vore_swallow_dropweapon 0.6 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates" set g_balance_vore_swallow_punchangle 12 "your view gets tilted by this amount when swallowing someone" set g_balance_vore_regurgitate_damage 5 "predators take this amount of damage whenever regurgitating someone (influenced by player scale difference)" -set g_balance_vore_regurgitate_speedcap 1400 "when a predator is going faster than this, their prey is squeezed out of them" +set g_balance_vore_regurgitate_speedcap 3400 "when a predator is going faster than this, their prey is squeezed out of them, multiplied by stomach load" set g_balance_vore_regurgitate_swallowprogress 0.5 "regurgitated prey is given this amount of swallow progress, to simulate being more vulnerable (if slow swallowing is enabled)" set g_balance_vore_regurgitate_force 600 "regurgitated players rocket out at this speed, in the direction the predator is facing" set g_balance_vore_regurgitate_predatorforce 450 "players are pushed back by this amount when regurgitating someone, opposite of the direction they are facing" diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index 506d227e..bad5df0a 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -36,7 +36,7 @@ float Swallow_condition_check(entity prey) if(prey.classname == "player" && !prey.stat_eaten && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach if(self.classname == "player" && !self.stat_eaten && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves if(!self.BUTTON_REGURGITATE && time > self.action_delay) - if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap")) + if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap") / self.stomach_load) { string swallow_complain; if(teams_matter && prey.team == self.team && !cvar("g_vore_teamvore")) @@ -846,7 +846,7 @@ void Vore() if(self.predator.deadflag != DEAD_NO) Vore_Regurgitate(self); - else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap")) + else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap") / self.predator.stomach_load) Vore_Regurgitate(self); // apply delayed regurgitating if it was scheduled